Modern Reference Documents v3.5
Arcana
Additional Spells
Arcane Graffiti
Arcane Spells
Burglar's Buddy
Clean
Clown Car
Crawling Carpet
Dancing Lights
Darkness
Dataread
Daylight
Degauss
Detect Scrying
Divination
Electromagnetic Pulse
Faerie Fire
Gaseous Form
Haywire
Improved Arcane Lock
Instant Connectivity
Instant Identify
Machine Invisibility
Magic Bullets
Magic Circle
Magic Id
Magic Message
Mask Metal
Mending
Nondetection
Obscuring Mist
Phantasmal Killer
Phantom Chopper
Phantom Limousine
Phantom Projectiles
Rage Of Bees
Recharge
Relay Text
Sanctuary
Scrying
Secret Pocket
Secret Vault
Seeming
Shadowmoth Plague
Shatter
Shield Other
Shutdown
Speak With Animals
Spell Descriptions
Spell Immunity
Spell Resistance
Summon Vivilor I
Summon Vivilor Ii
Summon Vivilor Iii
Summon Vivilor Iv
Summon Vivilor V
Synchronicity
Trace Purge
Undetectable Magical Aura
Vampiric Touch
Via Negativa
Wall Walk
Wire Walk
Advanced Classes
Arcane Arranger
Archaic Weaponsmaster
Archmage
Artificer
Ecclesiarch
Glamourist
HolyUnholy Knight
Mystic
Prestige Classes
Shadow Hunter
Shadowjack
Speed Demon
Street Warrior
Swashbuckler
Techno Mage
Thrasher
Wildlord
Equipment
Vehicles
General Purpose Aircraft
General Purpose Bicycles
General Purpose Cars
General Purpose Motorcycles
General Purpose Trucks
General Purpose Water Vehicles
Operating A Bicycle
Other Vehicles
What A Police Officer Carries
What Is In An Emergency Aid Vehicle
What Is Inside A Fire Truck
What Is Inside A Police Cruiser
Weapons
Ammunition
Melee Weapons
Ranged Weapons
Armor And Protective Gear
Clothing
General Equipment
Professional Equipment
Sports Equipment
Surveillance Equipment
Incantations
Baleful Polymorph
Bibliolalia
Body Double
Caduceus
Cast Into Shadow
Casting An Incantation
Control Weather
Create Clone
Create Golem
Create Undead
Creating New Incantations
Dedicate Site
Discovering Incantations
Failed Incantations
Greater Dispel Magic
Mystic Veil
Polymorph
Possession
Quartz Compulsion
Satellite Tracking
Seed Afflict
Seed Animate Dead
Seed Armor
Seed Banish
Seed Compel
Seed Conceal
Seed Conjure
Seed Contact
Seed Delude
Seed Descriptions
Seed Destroy
Seed Dispel
Seed Energy
Seed Foresee
Seed Fortify
Seed Heal
Seed Life
Seed Reflect
Seed Reveal
Seed Slay
Seed Summon
Seed Transform
Seed Transport
Seed Ward
Sigil Of Algos
Sigil Of Lyssa
Subjugate Outsider
Teleport
Magic Items
Armor And Shields
Magic Armor And Shield Special Abilities
Artifacts
Activating An Artifact
Artifact Purchase Dcs
Destroying An Artifact
Sample Artifacts
Weapons
Magic Weapon Special Abilities
Incantation-Based Fx Items
Limits For Fx Items On Vehicles
Magic Items And Mundanes
Potions
Rings
Staffs
Tattoos
Vehicular Magic Item Purchase Dcs
Vehicular Magic Items Descriptions
Vehicular Magic Items
Wondrous Items
Organizations
Anastasia Markova
Black Feather
Cirque Acrobate
Cirque Controleur
Cirque Des Moitie
Cirque Vedette
Commission For Research Into Unexplained Phenomena
Department-7
Departmental Gear
Dr Astrid Kolgrim
Draco Industries
Franz Draco
Fraternal Order Of Vigilance
Institute For Continuous Education
International Guild Of Laborers
Knightly Order Of St Bartholomew
Markova Enterprises, Intl
Memory Block
Mindwreckers
Paranormal Science And Investigation Agency
Psionic Blank
Sasha
Silent Walkers
Swiss Juncture Of Gnomes
The Black Feathers
The Displaced
The Enlightenment
The Fellowship
The Prancing Pony
Whitetooth
Psionics
Psionic Agent
Biofeedback
Bite Of The Tiger
Call Weaponry
Catapsi
Chameleon
Charm Creature
Class Features
Class Information
Conceal Thoughts
Detect Poison
Dimension Door
Dimension Slide
Electronic Fog
Expanded Battle Mind Powers
Expanded Telepath Powers
Fate Of One
Feather Fall
Fly
Freedom Of Movement
Ghost Shot
Identify
Immovability
Improved Biofeedback
Inertial Barrier
Instant Reload
Invisibility Purge
Knock
Lesser Natural Armor
Mindwipe
Painful Touch
Prowess
Psionic Agent Powers
Psionic Power Descriptions
Requirements
Short Sharp Shock
Signal Feed
Spider Climb
Steadfast Perception
Telempathic Projection
Ubiquitous Vision
White Noise
Shadow Creatures
Shadow Creature Descriptions
Ash Wraith
Big Cat
Boar
Breathsnatcher
Celestial
Changeling (Template)
Creating A Homunculus
Demonic Auto
Donkey
Dragon
Drow
Dryad
Dwarf
Eagle
Efreeti
Elephant
Elf
Gear Golem
Gnome
Gremlin
Grendelspawn
Halfling
Homunculus
Leechwalker
Living Dumpster
Lizard
Octopus
Orc
Otyugh
Platonic
Porpoise
Radiation Sickness
Rat, Dire
Retriever
Roach Thrall
Sidhe
Skunk Ape
Spirit
Squid
Swarm
Toxyderm
Vivilor
Vrock
Wererat (Template)
Shadow Creatures And The Modern World
Shadowkind
Half-Ogre
Large Characters
Tiefling
Languages Of Shadow
Aasimar
Bugbear
Dragonblooded Human
Drow (Dark Elf)
Dwarf
Elf
Experience
Gnoll
Gnome
Goblin
Half-Dragon
Half-Elf
Half-Orc
Halfling
Level Adjustment And Challenge Rating
Ogre
Orc
Playing A Shadowkind
Shadowkind Human
Shadowkind Species
Small Characters
Starting Occupations
Feat Descriptions
Arcane Skills
Delay Power [Metapsionic]
Divine Heritage [Initial]
Empower Spell [Metamagic]
Empower Turning
Enlarge Power [Metapsionic]
Enlarge Spell [Metamagic]
Eschew Materials [Metamagic]
Extend Power [Metapsionic]
Extend Spell [Metamagic]
Extra Turning
Fleet Of Foot
Greater Spell Focus
Greater Spell Penetration
Heighten Power [Metapsionic]
Heighten Spell [Metamagic]
Hide Power [Metapsionic]
Improved Grapple
Improved Natural Healing
Improved Overrun
Improved Turning
Jack Of All Trades
Magical Affinity
Magical Heritage [Initial]
Nonlethal Spell [Metamagic]
Persistent Power [Metapsionic]
Power Crit
Precise Strike
Psionic Skills
Quicken Power [Metapsionic]
Reach Spell [Metamagic]
Sacred Spell [Metamagic]
Shadow Heritage [Initial]
Shadowbane Spell [Metamagic]
Signature Spell
Silent Spell [Metamagic]
Spell Focus
Spell Penetration
Spellslinger
Still Spell [Metamagic]
Supernatural Strike
Twin Power [Metapsionic]
Vehicle Specialization
Wild Talent
Feats
Initial Feats
Metamagic Feats
New Bonus Feats For Advanced Classes
Apothecary
Hedge Wizard
Novitiate
Psychic
Shadow Scholar
Squire
Additional Divine Spells
Basics
Ability Scores
Ability Modifiers
Changing Ability Scores
Use Of Ability Scores
Allegiances
Allegiances And Influence
Pledging Allegiance
Defense
Touch Attacks
Environment & Hazards
Acid
Catching On Fire
Darkness And Light
Disease
Electricity
Falling Objects
Falling
Heat And Cold
Poison
Smoke
Starvation And Thirst
Strangulation
Suffocation And Drowning
Reputation
Fame And Infamy
Using The Reputation Bonus
The Basics
Basic Task Resolution System
Dice Notation
Multiplying
Rounding Fractions
Wealth
Aid Another
Losing Wealth
Purchasing Equipment
Regaining Wealth
Selling Stuff
Shopping And Time
Taking 10 And Taking 20
The Wealth Check
Try Again
Wealth And The Starting Hero
Wealth Awards
Wealth Bonus Of 0
Wealth Bonus
Action Points
Condition Summary
Department-7
Saving Throws
Special Abilities
Characters
Advanced Classes
Bodyguard
Daredevil
Field Medic
Field Scientist
Gunslinger
Infiltrator
Investigator
Martial Artist
Negotiator
Personality
Soldier
Techie
Basic Character Classes
Basic Class Descriptions
Multiclass Characters
The Charismatic Hero
The Dedicated Hero
The Fast Hero
The Smart Hero
The Strong Hero
The Tough Hero
Campaign Advance Classes
Acolyte
Battle Mind
Mage
Occultist
Shadow Slayer
Telepath
Feats
Acrobatic
Advanced Combat Martial Arts
Advanced Firearms Proficiency
Advanced Two-Weapon Fighting
Agile Riposte
Aircraft Operation
Alertness
Animal Affinity
Archaic Weapons Proficiency
Armor Proficiency (Heavy)
Armor Proficiency (Light)
Armor Proficiency (Medium)
Athletic
Attentive
Blind-Fight
Brawl
Builder
Burst Fire
Cautious
Cleave
Combat Expertise
Combat Martial Arts
Combat Reflexes
Combat Throw
Confident
Creative
Dead Aim
Deceptive
Defensive Martial Arts
Dodge
Double Tap
Drive-By Attack
Educated
Elusive Target
Endurance
Exotic Firearms Proficiency
Exotic Melee Weapon Proficiency
Far Shot
Focused
Force Stop
Frightful Presence
Gearhead
Great Cleave
Great Fortitude
Guide
Heroic Surge
Improved Brawl
Improved Bull Rush
Improved Combat Martial Arts
Improved Combat Throw
Improved Damage Threshold
Improved Disarm
Improved Feint
Improved Initiative
Improved Knockout Punch
Improved Trip
Improved Two-Weapon Fighting
Iron Will
Knockout Punch
Lightning Reflexes
Low Profile
Medical Expert
Meticulous
Mobility
Nimble
Personal Firearms Proficiency
Point Blank Shot
Power Attack
Precise Shot
Quick Draw
Quick Reload
Renown
Run
Shot On The Run
Simple Weapons Proficiency
Skip Shot
Spring Attack
Stealthy
Strafe
Streetfighting
Studious
Sunder
Surface Vehicle Operation
Surgery
Toughness
Track
Trustworthy
Two-Weapon Fighting
Unbalance Opponent
Vehicle Dodge
Vehicle Expert
Weapon Finesse
Weapon Focus
Whirlwind Attack
Wild Talent
Windfall
Skill Basics
Ability Checks
Acquiring Skill Ranks
Aiding Another
Checks Without Rolls
Difficulty Class
Favorable And Unfavorable Conditions
Getting Skills
Modifier Types And Stacking
Opposed Checks
Skill Checks
Skill Synergy
Taking 10
Taking 20
Time And Skill Checks
Tools
Trying Again
Untrained Skill Checks
Using Skills
Skills
Balance
Bluff (Cha)
Climb (Str)
Computer Use (Int)
Concentration (Con)
Craft (Chemical) (Int)
Craft (Electronic) (Int)
Craft (Int)
Craft (Mechanical) (Int)
Craft (Pharmaceutical) (Int)
Craft (Structural) (Int)
Craft (Visual Art) (Int)
Craft (Writing) (Int)
Decipher Script (Int)
Demolitions (Int)
Diplomacy (Cha)
Disable Device (Int)
Disguise (Cha)
Drive (Dex)
Escape Artist (Dex)
Forgery (Int)
Gamble (Wis)
Gather Information (Cha)
Handle Animal (Cha)
Hide (Dex)
Intimidate (Cha)
Investigate (Int)
Jump (Str)
Knowledge (Int)
Listen (Wis)
Move Silently (Dex)
Navigate (Int)
Perform (Cha)
Pilot (Dex)
Profession (Wis)
ReadWrite Language (None)
Repair (Int)
Research (Int)
Ride (Dex)
Search (Int)
Sense Motive (Wis)
Sleight Of Hand (Dex)
Speak Language (None)
Spot (Wis)
Survival (Wis)
Swim (Str)
Treat Injury (Wis)
Tumble (Dex)
Starting Occupation
Academic
Adventurer
Athlete
Blue Collar
Celebrity
Creative
Criminal
Dilettante
Doctor
Emergency Services
Entrepreneur
Investigative
Law Enforcement
Military
Religious
Rural
Student
Technician
White Collar
Combat
Combat Basics
Action Types
Actions In Combat
Aid Another
Attack Actions
Attack An Object
Attack Bonus
Attack Roll
Attacks Of Opportunity
Bull Rush
Combat Modifiers
Combat Statistics
Critical Hits
Damage
Defense
Firearms
Full-Round Actions
Grabbing Objects
Grapple
Grenades And Explosives
Helpless Defenders
Hit Points
Initiative
Miscellaneous Actions
Move Actions
Movement And Position
Multiplying Damage
Overrun
Saving Throws
Special Attacks
Special Initiative Actions
Speed
Splash Weapons
Surprise
Trip
Use Feat, Skill, Or Talent
Death, Dying, And Healing
Disabled (0 Hit Points)
Dying (-1 To -9 Hit Points)
Effects Of Hit Point Damage
Healing Ability Damage
Healing
Increases In Constitution Score And Current Hit Points
Injury And Death
Massive Damage
Natural Healing
Nonlethal Damage
Recovering With Help
Recovering Without Help
Stable Characters And Recovery
Temporary Hit Points
Vehicle
Vehicle Movement And Combat
Attack Options
Characters In Vehicles
Collisions And Ramming
Cover
Crew Quality
Damage To Vehicle Occupants
Damaging Vehicles
Declaring Speed
Driver Options
Driving A Vehicle
Facing And Firing Arcs
Fighting From Vehicles
Getting Started
Hide And Seek
Losing Control
Moving
Repairing Damage
Resolving Collisions
Scale
Simple Maneuvers
Stunts
Targeting Occupants
The Effects Of Speed
Vehicle Combat Actions
Vehicle Sizes
Vehicle Speed
Creatures
Creature List
Ape
Bat
Bear
Bugbear
Cat
Crocodile
Deinonychus
Dog
Ferret
Festergog (Vomit Fiend)
Fiend
Flesh Golem
Gargoyle
Gnoll
Goblin
Hawk
Herd Animal
Horse
Invisible Stalker
Kobold
Medusa
Minotaur
Monkey
Monstrous Flytrap
Monstrous Spider
Mummy
Ogre
Owl
Puppeteer
Rat
Raven
Replacement (Template)
Robot
Rotlord (Carrion Fiend)
Shark
Skeleton (Template)
Skinhusker (Blade Fiend)
Snake
Terrestrial Effluvium
Tiger
Toad
Tooth Fairy
Troglodyte
Troll
Vampire (Template)
Werewolf (Template)
Wolf
Wyrm
Zombie (Template)
Creature Overview
Abilities
Acquiring A Character Class
Action Points (Ap)
Advancement
Allegiances (Al)
Base Attack Bonus (Bab)
Challenge Rating (Cr)
Creature Description
Defense
Feats
Fighting Space (Fs)
Full Attack (Full Atk)
Grapple Modifier (Grap)
Hit Dice (Hd) And Hit Points (Hp)
Initiative (Init)
Manufactured Weapons
Massive Damage Threshold (Mas)
Natural Weapons
Primary Attack (Atk)
Reach
Reputation (Rep)
Saves (Sv)
Size
Skills
Special Qualities (Sq)
Speed (Spd)
Type
Creature Types
Aberration
Animal
Construct
Dragon
Elemental
Fey
Giant
Humanoid
Magical Beast
Monstrous Humanoid
Ooze
Outsider
Plant
Undead
Vermin
Menace Creatures
A-I
Acid Rainer
Alien Probe
Anaconda, Giant
Animated Object
Baal (Unique Archfiend)
Boar (Wild Pig)
Bodak
Bogeyman (Template)
Cat Folk
Charred One
Chemical Golem
Chimpanzee
Crawfordsville Monster
Crawling Claw
Create Crawling Claw
Demonic Machine
Dimensional Horror
Dinosaur, Plesiosaur
Dinosaur, Pteradon
Dinosaur, Tyrannosaur
Doom Hag
Dread Tree
Drop Bear
Elohim
Etoile
Fiend
Fire Wisp
Fleshraker (Knife Fiend)
Ghoul
Grimlock
Half-Fiend
Harpy
Harriken (Headsnatcher Fiend)
Hippopotamus
Infester
Intellect Devourer
Jumping Jack
Kwevencha
Murdergaunt
New Equipment
Stygilor
J-Z
Building A Robot
Jynx
Kinori
Litter Brute
Luciferan
Malleable Creature
Man-'o-War, Giant
Maniac
Mapinguari
Megalodon
Mongolian Death Worm
Monitor Lizard
Montauk Monster
Mothfolk
Neothelid
Night Terror
Revenant
Robot
Rod
Rogue Tulpa
Sand Slave
Sasquatch
Satanic Ichor
Scorpion
Sea Serpent
Sewer Sludge
Shark, Huge
Skin Feaster
Snake, Cobra
Snake, Hoop
Star Doppelganger
Thought Eater
Thunderbird
Toxic Sludge
Udoroot
Whisperer In The Dark
Yeti
Zap
Zeikune
Ordinaries
Action Points
Advanced Classes
Challenge Ratings
Children
Class Features
Heroic Gm Characters
Hit Points
Starting Ability Scores
Services & Feats
New Feats
Alien Craft Operation
Alien Weapons Proficiency
Flyby Attack
Buying Services
Creature Weaknesses
Researching Creatures
Source Effects
Equipment
Armor
Armor Table
Heavy Armor
Light Armor
Medium Armor
Equipment Basics
Carrying Capacity
Concealed Weapons And Objects
Living In Luxury
Mastercraft Objects
On-Hand Objects
Requisitioning Equipment
Restricted Objects
General
Bags And Boxes
Clothing
Computers And Consumer Electronics
Equipment Tables
General Equipment
Lifestyle
Professional Equipment
Services
Surveillance Gear
Survival Gear
Weapon Accessories
Vehicles
Civilian Aircraft
Civilian Cars
Civilian Motorcycles
Civilian Trucks
Civilian Water Vehicles
Military Vehicles
Other Vehicles
Weapons
Explosives And Splash Weapons
Explosives And Splash Weapons Table
Grenades And Explosives
Splash Weapons
Melee Weapons
Archaic Melee Weapons
Exotic Melee Weapons
Improvised Weapons
Melee Weapons Table
Simple Melee Weapons
Ranged Weapons
Ammunition
Handguns
Heavy Weapons
Longarms
Other Ranged Weapons
Ranged Weapons Table
Future
Advanced Classes
Ambassador
Dogfighter
Dreadnought
Engineer
Explorer
Field Officer
Helix Warrior
Space Monkey
Swindler
Technosavant
Tracer
Xenophile
Cybernetics
Cybernetic Attachments
Advanced Artificial Organ (Pl 7)
Advanced Prosthetic Arm (Pl 7)
Advanced Prosthetic Leg (Pl 7)
Anti-Flare Implants (Pl 7)
Anti-Shock Implant (Pl 6)
Anti-Stun Implant (Pl 7)
Artificial Organ (Pl 5)
Artificial Organ Upgrade (Pl 6)
Benefits And Drawbacks
Body Repair Weave (Pl 7)
Data Archive (Pl 7)
Enhancements
External Weapon Mount (Pl 6)
Feat Implant (Pl 7)
Feat Plexus (Pl 8)
Fortified Skeleton (Pl 7)
Identity Chip (Pl 6)
Initiative Implant (Pl 7)
Injector Unit (Pl 6)
Internal Weapon Mount (Pl 7)
Invisiware (Pl 8)
Laser Optics (Pl 7)
Luminous Skin (Pl 7)
Microcomputer (Pl 7)
Mindscreen Implant (Pl 7)
Nightvision Optics (Pl 6)
Number Of Attachments
Prosthetic Arm (Pl 5)
Prosthetic Arm Upgrade (Pl 6)
Prosthetic Enhancer (Pl 7)
Prosthetic Leg (Pl 5)
Prosthetic Leg Upgrade (Pl 6)
Psi Implant (Pl 8)
Rage Implant (Pl 7)
Replacements
Skill Implant (Pl 6)
Skill Plexus (Pl 7)
Stabilizer (Pl 6)
Subcutaneous Body Armor (Pl 6)
Subcutaneous Cell Phone (Pl 6)
Targeting Optics (Pl 7)
Telescopic Optics (Pl 6)
Voice Stress Analyzer (Pl 6)
Evolution Of Cybernetics
Environments
Atmospheric Conditions
Gravity
Radiation Sickness
Star Systems
Stellar Hazards
Equipment
Progress Level 5 Gear
Information Age Armor
Information Age Equipment
Information Age Weapons
Progress Level 6 Gear
Fusion Age Armor Gadgets
Fusion Age Armor
Fusion Age Equipment Gadgets
Fusion Age Equipment
Fusion Age Weapon Gadgets
Fusion Age Weapons
Hud Software, Sensor Link
Hud Software, Targeting
Hud Software, Vehicle Link
Prehensile Appendage
Scope, Video
Progress Level 7 Gear
Chameleonic Surface
Gravity Age Armor Gadgets
Gravity Age Armor
Gravity Age Equipment Gadgets
Gravity Age Equipment
Gravity Age Weapon Gadgets
Gravity Age Weapons
Hud Software, Ammunition Tracker
Progress Level 8 Gear
Energy Age Armor Gadgets
Energy Age Armor
Energy Age Equipment Gadgets
Energy Age Equipment
Energy Age Weapons
Gravity Anchor
Hud Software, Biosensor
Morphic Metal Alloy
Neg-Grav Boosters
Teleporting Magazine
Alternate Weapon
Autofire Module
Autoloader Module
Booby Trapped
Collapsible
Environment Seal
Expanded Magazine
Genetic Tags
Integrated Weapon
Multiple Use Item
Paint-On Lcd
Satellite Datalink
Scope, Rangefinding Laser
Sensor Baffling
Spring-Loaded
Stun Module
The Gadget System
Ultralight Composition
Universal Armor Gadgets
Universal Equipment Gadgets
Universal Weapon Gadgets
Variable Ammunition
Variable Charge
Voice Recognition System
Mecha
Advanced Mecha Operation
Class Information
Cockpit Access
Colossal Mecha
Driving, Piloting, And Movement
Essential Mecha Feats
Flying Mecha
Gargantuan Mecha
Hair Trigger
Huge Mecha
Large Mecha
Leave Room For The Pilot
Manticore (Pl 7)
Mecha And Feats
Mecha Armor
Mecha Body Size
Mecha Cargo Capacity
Mecha Critical Hits
Mecha Crush
Mecha Defense Systems
Mecha Equipment
Mecha Flight Systems
Mecha Fling
Mecha In Outer Space
Mecha Jockey
Mecha Operation
Mecha Sensor Systems
Mecha Superstructure
Mecha Sweep
Mecha Trample
Mecha Weapon Boost
Mecha Weapon Proficiency
Mecha Weapons
Mecha-Related Feats
Miscellaneous Equipment
Movement And Combat
Myrmidon (Pl 6)
Paragon (Pl 8)
Quadrupedal Mecha
Ranged Attacks And Attacks Of Opportunity
Requirements
Sample Mecha
Scourge (Pl 6)
Stowing Hand Slot Equipment
Stun Mecha
Tempest (Pl 7)
Thruster Blast
Mutations
Hiding Physical Deformities
Mutation Descriptions
Progress Levels
Pl 0 Stone Age
Pl 1 BronzeIron Age
Pl 2 Middle Ages
Pl 3 Age Of Reason
Pl 4 Industrial Age
Pl 5 Information Age
Pl 6 Fusion Age
Pl 7 Gravity Age
Pl 8 Energy Age
Pl 9 And Higher
Robots
Ability Upgrades
Armor
Evolution Of Robotics
Feat Software
General Robot Traits
Heroic Droids With Skill Software Or Feat Software
Locomotion
Manipulators
Nonheroic Robots
Programming Vs Artificial Intelligence
Robot Accessories
Robot Frames
Robot Resurrection
Robot Weapon Rules
Robots As Heroes
Sample Robots
Sensors
Skill Software
Scientific Engineering
A Question Of Identity
Acquiring Nanotechnology
Ambient Nanocolonies
An Army Of One
Cloning
Designer Diseases
Gene Screening
Gene Therapy
Genetic Manipulation
I'll Take Two
Independent Nanocolonies
Matter Replication
Mini-Me
More Human Than Human
My, How You've Grown
Nanohunters
Nanolife
Nanotechnology
Nanoviruses
Performing Experiments
Programming Nanites
Replacement Parts
Something From Nothing
The Breath Of Life
The One And Only
Unnatural Selection
What If It Escapes
Starships
Attacks Of Opportunity
Average Weapon Damage
By Hook Or By Crook
Combat Statistics
Cover And Concealment
Crossfire
Grappling Systems
Heroes In Starships
Initiative
Moving Through Occupied Squares
Starship Actions
Starship Armor
Starship Class Templates
Starship Combat Sequence
Starship Comm Systems
Starship Condition Summary
Starship Defense Systems
Starship Engines
Starship Fighting Space
Starship Sensors
Starship Types And Subtypes
Starship Types
Starship Weapons On Autofire
Starship Weapons
Ultralight Starship Wings
Starting Occupations
Expanded Skills
Bluff (Cha)
Computer Use (Int)
Disable Device (Int)
Knowledge (Technology) (Int)
Navigate (Int)
Pilot (Dex)
Repair (Int)
Treat Injury (Wis)
Feats
Action Boost
Alien Weapons Proficiency
Armor Proficiency (Powered)
Charismatic Plus
Craft Cybernetics
Cybernetic Surgery
Cybertaker
Dedicated Plus
Fast Plus
Jack Of All Trades
Mastercrafter
Nerve Pinch
Oathbound
Planetary Adaptation
Salvage
Smart Plus
Spacer
Starship Battle Run
Starship Dodge
Starship Feint
Starship Gunnery
Starship Mobility
Starship Operation
Starship Strafe
Strong Plus
Tough Plus
Ultra Immune System
Urban Tracking
Xenomedic
Zero-G Training
Astronaut Trainee
Colonist
Drifter
Gladiator
Heir
Outcast
Scavenger
Transporter
Traveler Science
Fantastic Space Travel
Dimension Gate Generators
Dimensional Travel
Fantastic Travel Times
Faster-Than-Light (Ftl) Drives
Hazards Of Dimensional Travel
Hazards Of Time Travel
Other Gear
Teleportation
Teleporters
Time Machines
Time Travel
Realistic Space Travel
Hazards Of Space Travel
Interplanetary Travel
Interstellar Travel
Jump Gate Technology
Jump Holes
Realistic Travel Times
Reentry
Time Dilation
Vehicles
Civilian Cars
New Vehicles
Vehicle Gear
Vehicles And Progress Levels
Xenobiology
Creature Templates
Extraterrestrial (Template)
Space Creature (Template)
Xenobiological Hazards
Endothermic Mold (Cr 2)
Space Slime (Cr 4)
Magic
Fx Basics
Arcane Magical Writings
Arcane Spells
Area
Casting A Spell
Casting Time
Components
Display
Divine Magical Writings
Divine Spells
Duration
Effect
How To Read A Power Description
How To Read A Spell Description
Interrupting Fx Users
Key Ability
Manifestation Time
Manifesting A Power
Power Failure
Power Point Cost
Power Points
Power Resistance
Preparing Arcane Spells
Preparing Divine Spells
Psionic Powers
School
Spell Failure
Spell Resistance
Spells
Target, Effect, Area
Target
The Spell's Result
Fx Items
Armor
Charged Nunchaku
Chemical Light Stick Of Revealing
Crystal Pistol
Duct Tape Of Repair
Flaming Machete
Fragmentation Grenade Of Distance
Fx Item Descriptions
Fx Item Saving Throws
Gauntlet Of Lightning
Holy Crossbow
Icethrower
Illusory Concealable Vest
Jade Crocodile
Keen Chain Saw
Leather Jacket Of Damage Reduction
Limit On Fx Items Worn
Potion Of Charisma
Potion Of Constitution
Potion Of Darkvision
Potion Of Dexterity
Potion Of Intelligence
Potion Of Invisibility
Potion Of See Invisibility
Potion Of Stealth
Potion Of Strength
Potion Of Truth
Potion Of Wisdom
Potions
Ring Of Energy Resistance 15
Ring Of Jumping
Ring Of The Ram
Rings
Running Shoes Of Striding And Springing
Saving Throws Against Fx Items
Screaming Amulet
Scroll Of Fireball
Scroll Of Neutralize Poison
Scroll Of Raise Dead
Scrolls
Six-Demon Bag
Size And Fx Items
Staff Of Fire
Staff Of Illumination
Staff Of The Mind's Eye
Staffs
Tattoo Of Body Adjustment
Tattoo Of Natural Armor
Tattoo Of Spider Climb
Tattoos
Undercover Vest Of Landing
Using Fx Items
Wand Of Animate Dead
Wand Of Knock
Wand Of Web
Wands
Weapons
Windbreaker Of Resistance
Wondrous Items
Wounding Handgun
Psionics
Power Descriptions
Attraction
Brain Lock
Burst
Charm Person
ClairaudienceClairvoyance
Claws Of The Bear
Combat Focus
Combat Precognition
Combat Prescience
Concussion
Control Object
Darkvision
Daze
Detect Psionics
Detect Thoughts
Distract
Domination
Electric Charge
False Sensory Input
Far Hand
Far Punch
Finger Of Fire
Fire Bolt
Fire Storm
Forced Mindlink
Greater Bioweapon
Inflict Pain
Lesser Bioweapon
Lesser Body Adjustment
Lesser Concussion
Lesser Domination
Lesser Mindlink
Levitate
Lightning Strike
Mental Blast
Metaphysical Weapon
Mind Darts
Mind Probe
Mindlink
Missive
Natural Armor
Negate Psionics
Object Reading
Psychofeedback
Sending
Sensitivity To Psychic Impressions
Suggestion
Tailor Memory
Telekinesis
Valor
Verve
Vigor
Whitefire
Power Lists
Battle Mind Powers
Telepath Powers
Descriptive Text
Descriptors
Display
Key Ability
Level
Manifestation Time
Power Failure
Power Point Cost
Range
Saving Throw
Target, Effect, Area
Spells
Aid
Animate Dead
Arcane Eye
Arcane Lock
Arcane Spells
Augury
Bane
Bestow Curse
Bless
Blur
Break Enchantment
Burning Hands
Cause Fear
Change Self
Cloudkill
Command
Comprehend Languages
Cone Of Cold
Confusion
Create Water
Cure Critical Wounds
Cure Light Wounds
Cure Minor Wounds
Cure Moderate Wounds
Cure Serious Wounds
Darkvision
Daze
Delay Poison
Detect Magical Aura
Dimension Door
Discern Lies
Dispel Magic
Displacement
Divine Spells
Energy Trap
Enhance Ability
Faith's Fury
Fear
Feather Fall
Fireball
Flaming Projectiles
Flaming Wrath
Freedom Of Movement
Glitterdust
Glyph Of Warding
Greater Command
Greater Magic Weapon
Halt Undead
Haste
Hold Monster
Hold Person
Hold Portal
Ice Storm
Inflict Critical Wounds
Inflict Light Wounds
Inflict Minor Wounds
Inflict Moderate Wounds
Inflict Serious Wounds
Insect Plague
Invisibility Sphere
Invisibility
Jump
Keen Edge
Knock
Lesser Restoration
Levitate
Light
Lightning Bolt
Locate Object
Mage Armor
Mage Hand
Magic Missile
Magic Mouth
Magic Weapon
Mass Cure Light Wounds
Mass Inflict Light Wounds
Message
Minor Globe Of Invulnerability
Neutralize Poison
Passwall
Phantom Watchdog
Power Device
Prayer
Prestidigitation
Protection From ArrowsBullets
Raise Dead
Ray Of Fatigue
Read Magic
Remove Curse
Remove Disease
Remove Fear
Remove Paralysis
Resist Energy
Resistance
Restoration
Searing Light
See Invisibility
Shatter
Shield Of Faith
Shield
Shout
Silence
Sleep
Slow
Spider Climb
Status
Stoneskin
Telekinesis
Tongues
True Seeing
True Strike
Virtue
Wall Of Fire
Wall Of Force
Wall Of Ice
Wall Of Iron
Wall Of Stone
Water Breathing
Web
Zone Of Truth
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