Like constructs,
nonheroic robots do not gain
skills. They must be programmed with software that gives them the ability or the knowledge to perform certain
skills. Skill software (often called "skillware") is embedded in the robot's central processor or "brain" and can be saved after the robot is destroyed (see
Robot Resurrection). This is not true of skill webs, however (see below).
To write
skill software from scratch, a character must have an equal number of ranks in whatever
skill the software is designed to emulate. The character obtains the necessary components by making a
Wealth check against the software's
purchase DC. He must then succeed at a Computer Use check (DC 20 + number of
skill ranks emulated by the software) after investing 12 hours in the software's construction.
A skill chip enables a robot to gain up to 8 ranks in any one of the following
skills: Computer Use, Demolitions, Disable Device, Listen, Repair, Search, or Spot. A robot can have multiple skill chips. However, skill chips do not allow a robot to benefit from
skill synergy.
A
skill chip can be erased and reprogrammed with 12 hours of work and a successful Computer Use check (DC 20 + number of
skill ranks emulated by the software).
Purchase DC: 4 x number of
skill ranks.
This chip allows the robot the read, write, and speak one language as though it has the appropriate Read/Write Language and Speak Language
skills.
Sophisticated emulation software encased in a thin but durable plastic casing, a
skill progit enables a robot to gain ranks in a single
skill. The number of ranks cannot exceed the programmer's ranks in the
skill being emulated. A factory-built progit typically holds 4, 8, or 12 ranks of a particular
skill. A robot can have multiple
skill progits. However,
skill progits do not allow a robot to benefit from
skill synergy.
A
skill progit can be erased and reprogrammed with 12 hours of work and a successful Computer Use check (DC 20 + number of
skill ranks emulated by the software).
Purchase DC: 3 x number of
skill ranks.
A skill net consists of a series of interlocking programs that allow the robot to acquire ranks in multiple
skills. The number of ranks in any given skill cannot exceed the programmer's ranks in the skill being emulated. A factory-built skill net typically holds 4, 8, or 12 ranks in as many as four different
skills. A robot can have multiple skill nets. Skill nets allow a robot to benefit from
skill synergy.
A
skill net can be reprogrammed one
skill at a time. Replacing one
skill with another or increasing the number of ranks of an already existing
skill requires 1 hour of work and a successful Computer Use check (DC 20 + number of
skill ranks emulated by the software).
Purchase DC: 18 (four
skills at 4 ranks each), 21 (four
skills at 8 ranks each), or 23 (four
skills at 12 ranks each).
A
skill web allows a robot with ordinary class levels to gain
skill points as normal for its class. The
skill web expands as the robot advances in level. An integral component of the robot, it cannot be salvaged if the droid is destroyed.
Skill webs allow a robot to benefit from
skill synergy.
A skill web's
skills cannot be altered except through level advancement.
Purchase DC: One-half the base
purchase DC of the robot's frame.
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