To qualify to become a Technosavant, a character must fulfill the following criteria.
Computer Use 6 ranks, Craft (electrical or mechanical) 6 ranks, Disable Device 6 ranks, Knowledge (technology) 6 ranks.
The following information pertains to the Technosavant advanced class
The Technosavant gains 1d6 hit points
per level. The character's Constitution modifier applies.
The Technosavant gains a number of action points
equal to 6 + one-half her character level, rounded down, every time she attains a new level in this class.
Computer Use (Int)
, Craft (electrical, mechanical) (Int), Demolitions (Int)
, Disable Device (Int)
, Drive (Dex)
, Knowledge (behavioral sciences, earth and life sciences, physical sciences, popular culture, technology) (Int), Navigate (Int)
, Pilot (Dex)
, Profession (Wis)
, Read/ Write Language (none)
, Repair (Int)
, Research (Int)
, Speak Language (none)
, Spot (Wis)
Skill Points at Each Level:
7 + Int modifier (6 + Int modifier for nonhumans).
A Technosavant learns to read, write, and speak a trendy jargon-riddled dialect called Technocant
. In other words, the Technosavant gains Read/Write Technocant
and Speak Technocant
as free skills
. Characters without the Read/Write Technocant
skill can translate written Technocant
with a successful Decipher Script check (DC 20). Characters without the Speak Technocant
skill can translate spoken Technocant
with a successful Intelligence check (DC 20), although any character with the linguist talent can add her Smart hero levels to the check.
At 2nd level, the Technosavant becomes a master of robotics. With the help of some mechanical "magic," she takes half the normal time to build or repair a robot's frame or a robotic component.
At 2nd level, the Technosavant adds one-half her Technosavant class level to any Knowledge (technology) check made to identify an unfamiliar piece of technology or alien artifact.
At 3rd, 6th, and 9th level, the Technosavant gets a bonus feat
. The bonus feat
must be selected from the following list, and the Technosavant must meet all the prerequisites of the feat to select it.
Alien Weapon Proficiency
, Armor Proficiency (light)
, Armor Proficiency (medium)
, Armor Proficiency (powered)
, Craft Cybernetics
, Cybernetic Surgery
, Exotic Firearms Proficiency
, Exotic Melee Weapon Proficiency
, Vehicle Expert
Starting at 4th level, the Technosavant becomes a master of cybernetics. With the help of some mechanical "magic," she takes half the normal time to build or repair a cybernetic attachment
When using the Salvage feat
, the Technosavant gains a competence bonus on her Search checks equal to one-half her Technosavant class level.
A Technosavant of 5th level or higher can use her knowledge of robotics to more easily defeat and disable robots. The Technosavant deals +1d6 points of damage
against robots by targeting slight weaknesses in their design or armor
. In addition, the Technosavant gains a +4 bonus on grapple
checks against robots, enabling her to deactivate them more easily using the Disable Device skill
At 8th level, the bonus to damage
against robots increases to +2d6, and the bonus on grapple
checks against robots improves to +8.
Starting at 5th level, the Technosavant becomes more adept at handling exotic weapons
without any formal training. She suffers only a -2 penalty (instead of the usual -4 penalty) when wielding an exotic melee weapon
or exotic ranged weapon
with which she is not proficient.
A Technosavant of 7th level or higher can perform small wonders with a computer. She gains the following benefits when using the Computer Use skill
Find File, Degrade Programming, or Write Program:
When attempting to find a file, degrade a computer program, or write a program, a Technosavant who exceeds the Computer Use check DC by 5 or more accomplishes her intended task in half the normal time (minimum 1 round).
A Technosavant who successfully covers her tracks while hacking into a computer system imposes a -10 penalty (instead of the normal -5 penalty) on any attempt made to identify her.
At 10th level, a Technosavant can build robots, robotic components, and cybernetic attachments
of a Progress Level
one step higher. However, the Craft check DCs for such items are increased by +10.
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