When a character hits with a weapon
, he or she deals damage according to the type of weapon
. Effects that modify weapon
damage also apply to unarmed strikes and the natural physical attack forms of creatures.
Damage is deducted from the target's current hit points
If penalties to damage bring the damage result below 1, a hit still deals 1 point of damage.
: When a character deals damage with a weap-on in his or her off hand, add only half of the character's Strength bonus
Wielding a Weapon
Two-Handed: When a character deals damage with a weapon
that he or she is wielding two-handed, add 1.5 times the character's Strength bonus
. However, the character doesn't get this higher Strength bonus
when using a light weapon
two-handed; in such a case, only the character's normal Strength bonus
applies to the damage roll.
|Find topic in: Arcana, Basics, Bullet Points, Characters, Combat, Creatures, Equipment, Future, Magic|
| Combat d20 3.5 Combat d20 mrd d20 mrd Combat roleplaying wizards d20 d20 d20 wizards mrd srd msrd srd Basics mrd d20 Combat d20 srd wizards Combat MRD rpg wizards srd Damage Combat d20 Combat modern d20 roleplaying d20 Damage d20 Combat wizards 3.5 d20 roleplaying|