A robot's frame is the basic form the robot takes, from a simple barebones armature to a convincingly lifelike replica or metallic liquid. It includes both the robot's chassis and its internal power source. The frame determines a robot's base statistics and
base purchase DC, as shown on the tables below.
Base Hit Dice: The robot's Hit Dice, not counting any additional Hit Dice that may be added (see below).
Extra Hit Points: Additional
hit points gained due to the robot's size.
Base Ability Scores: The robot's
ability scores, before improvements. Robots that do not have Constitution or Intelligence scores cannot improve these abilities.
Maximum Hit Dice/Purchase DC Modifier: The maximum Hit Dice the robot can have, and the amount by which the robot's purchase DC increases for each Hit Die added to its
base Hit Dice. A dash (-) indicates that the robot cannot have its Hit Dice increased.
The most basic of robot designs, armatures are essentially mechanical skeletons.
To build an armature frame from scratch, a character must succeed at a Craft (mechanical) check (DC 20) after investing time in the frame's construction: 12 hours for a Tiny or smaller frame, 24 hours for a Small to Large frame, or 48 hours for a Huge or larger frame. A character without a mechanical
tool kit takes a -4 penalty on the
skill check. The character must also make a
Wealth check against the frame's purchase DC.
Immunities: Robots with armature frames have all the normal construct
immunities, including immunity to
critical hits.
Table: Armature Robot Frames (Pl 5)
|
|
|
|
|
--- Base Ability Scores ---
|
|
Robot Size
|
Base Purchase DC
|
Base Hit Dice
|
Extra Hit Points
|
Str
|
Dex
|
Con
|
Int
|
Wis
|
Cha
|
Maximum Hit Dice/
Purchase DC Modifier
|
Colossal |
44
|
32d10
|
120
|
47
|
6
|
-
|
-
|
10
|
1
|
64d10/+3 per HD |
Gargantuan |
36
|
16d10
|
80
|
39
|
6
|
-
|
-
|
10
|
1
|
31d10/+3 per HD |
Huge |
28
|
8d10
|
40
|
31
|
6
|
-
|
-
|
10
|
1
|
15d10/+2 per HD |
Large |
24
|
2d10
|
20
|
23
|
8
|
-
|
-
|
10
|
1
|
7d10/+1 per HD |
Medium-size |
20
|
1d10
|
10
|
15
|
10
|
-
|
-
|
10
|
1
|
- |
Small |
16
|
1/2d10
|
5
|
11
|
12
|
-
|
-
|
10
|
1
|
- |
Tiny |
12
|
1/4d10
|
-
|
7
|
14
|
-
|
-
|
10
|
1
|
- |
Diminutive |
8
|
1/8d10
|
-
|
5
|
16
|
-
|
-
|
10
|
1
|
- |
Fine |
4
|
1/16d10
|
-
|
1
|
18
|
-
|
-
|
10
|
1
|
- |
A biomorph frame is essentially a hard plastic or metallic casing, often in a shape that suggests a living creature-for example, a human, dog, cat, or chimpanzee-though the resemblance is vague, at best.
To build a biomorph frame from scratch, a character must succeed at a Craft (mechanical) check (DC 25) after investing time in the frame's construction: 24 hours for Large or smaller frame or 72 hours for a Huge or larger frame. A character without a mechanical
tool kit takes a -4 penalty on the
skill check. The character must also make a
Wealth check against the frame's purchase DC.
Immunities: Robots with biomorph frames have all the normal construct
immunities, including immunity to
critical hits.
Table: Biomorph Robot Frames (Pl 5)
|
|
|
|
|
--- Base Ability Scores ---
|
|
Robot Size
|
Base Purchase DC
|
Base Hit Dice
|
Extra Hit Points
|
Str
|
Dex
|
Con
|
Int
|
Wis
|
Cha
|
Maximum Hit Dice/
Purchase DC Modifier
|
Colossal |
48
|
32d10
|
120
|
46
|
6
|
-
|
-
|
10
|
1
|
64d10/+3 per HD |
Gargantuan |
40
|
16d10
|
80
|
38
|
6
|
-
|
-
|
10
|
1
|
31d10/+3 per HD |
Huge |
32
|
8d10
|
40
|
30
|
6
|
-
|
-
|
10
|
1
|
15d10/+2 per HD |
Large |
28
|
2d10
|
20
|
22
|
8
|
-
|
-
|
10
|
1
|
7d10/+1 per HD |
Medium-size |
24
|
1d10
|
10
|
14
|
10
|
-
|
-
|
10
|
1
|
- |
Small |
20
|
1/2d10
|
5
|
10
|
12
|
-
|
-
|
10
|
1
|
- |
Tiny |
16
|
1/4d10
|
-
|
6
|
14
|
-
|
-
|
10
|
1
|
- |
Diminutive |
12
|
1/8d10
|
-
|
4
|
16
|
-
|
-
|
10
|
1
|
- |
Fine |
8
|
1/16d10
|
-
|
1
|
18
|
-
|
-
|
10
|
1
|
- |
Biodroids are a step up from biomorphs, in that they can be mistaken, under certain conditions, for what they are made to resemble. However, reasonably close inspection reveals the presence of robotic parts and the lack of biological parts. Purchasing a factory-model biodroid requires a license. To build a biodroid frame from scratch, a character must succeed at two
skill checks-a Craft (mechanical) check (DC 30) and a Craft (electronic) check (DC 30). These checks are made after investing time in the frame's construction: 48 hours for a Large or smaller frame or 72 hours for a Huge or larger frame. A character without a mechanical
tool kit or electrical
tool kit takes a -4 penalty on the
skill check (-8 if the character has neither). The character must also make a
Wealth check against the frame's purchase DC.
Critical Systems: Although they are constructs, biodroids have vital areas and
critical systems. Consequently, they are subject to
critical hits.
Lifelike Appearance: Distinguishing a biodroid from members of its emulated species requires a successful Spot check (DC 10). A biodroid can use the Disguise
skill to increase the Spot check DC.
Restriction: Licensed (+1).
Table: Biodroid Robot Frames (Pl 6)
|
|
|
|
|
--- Base Ability Scores ---
|
|
Robot Size
|
Base Purchase DC
|
Base Hit Dice
|
Extra Hit Points
|
Str
|
Dex
|
Con
|
Int
|
Wis
|
Cha
|
Maximum Hit Dice/
Purchase DC Modifier
|
Colossal |
48
|
32d10
|
120
|
44
|
7
|
-
|
10
|
10
|
5
|
45d10/+4 per HD |
Gargantuan |
40
|
16d10
|
80
|
36
|
7
|
-
|
10
|
10
|
5
|
31d10/+3 per HD |
Huge |
32
|
8d10
|
40
|
28
|
7
|
-
|
10
|
10
|
5
|
15d10/+2 per HD |
Large |
28
|
2d10
|
20
|
20
|
9
|
-
|
10
|
10
|
5
|
7d10/+1 per HD |
Medium-size |
24
|
1d10
|
10
|
12
|
11
|
-
|
10
|
10
|
5
|
- |
Small |
20
|
1/2d10
|
5
|
8
|
13
|
-
|
10
|
10
|
5
|
- |
Tiny |
16
|
1/4d10
|
-
|
4
|
15
|
-
|
10
|
10
|
5
|
- |
Diminutive |
12
|
1/8d10
|
-
|
2
|
17
|
-
|
10
|
10
|
5
|
- |
Fine |
8
|
1/16d10
|
-
|
1
|
19
|
-
|
10
|
10
|
5
|
- |
A step up from biodroids, bioreplicas are robots so convincingly lifelike that they are virtually indistinguishable from their living counterparts. The bioreplica's components are made up of lightweight plastics in a synthetic sheath that looks and feels like real flesh and skin. Bioreplicants are restricted, and in some areas, buying or owning one is illegal.
To build a bioreplica frame from scratch, a character must succeed at two
skill checks-a Craft (mechanical) check (DC 30) and a Craft (electronic) check (DC 30). These checks are made after investing time in the frame's construction: 48 hours for a Large or smaller frame or 72 hours for a Huge or larger frame. A character without a mechanical
tool kit or electrical
tool kit takes a -4 penalty on the
skill check (-8 if the character has neither). The character must also make a
Wealth check against the frame's purchase DC.
Critical Systems: Although they are constructs, bioreplicas have vital areas and
critical systems. Consequently, they are subject to
critical hits.
Lifelike Appearance: Distinguishing a bioreplica from members of its emulated species requires a successful Spot check (DC 20). A bioreplica can use the Disguise
skill to increase the Spot check DC.
Restriction: Restricted (+2) or Illegal (+4).
Table: Bioreplica Robot Frames (Pl 7)
|
|
|
|
|
--- Base Ability Scores ---
|
|
Robot Size
|
Base Purchase DC
|
Base Hit Dice
|
Extra Hit Points
|
Str
|
Dex
|
Con
|
Int
|
Wis
|
Cha
|
Maximum Hit Dice/
Purchase DC Modifier
|
Colossal |
52
|
32d10
|
120
|
44
|
7
|
-
|
10
|
10
|
10
|
45d10/+4 per HD |
Gargantuan |
44
|
16d10
|
80
|
36
|
7
|
-
|
10
|
10
|
10
|
31d10/+3 per HD |
Huge |
36
|
8d10
|
40
|
28
|
7
|
-
|
10
|
10
|
10
|
15d10/+2 per HD |
Large |
32
|
2d10
|
20
|
20
|
9
|
-
|
10
|
10
|
10
|
7d10/+1 per HD |
Medium-size |
28
|
1d10
|
10
|
12
|
11
|
-
|
10
|
10
|
10
|
- |
Small |
24
|
1/2d10
|
5
|
8
|
13
|
-
|
10
|
10
|
10
|
- |
Tiny |
20
|
1/4d10
|
-
|
4
|
15
|
-
|
10
|
10
|
10
|
- |
Diminutive |
16
|
1/8d10
|
-
|
2
|
17
|
-
|
10
|
10
|
10
|
- |
Fine |
12
|
1/16d10
|
-
|
1
|
19
|
-
|
10
|
10
|
10
|
- |
The liquid-state robot is a mass of metal alloy resembling liquid mercury. It contains a molecular network of subprocessors that interpret the central processor's instructions to form a nearly endless variety of shapes. The liquid metal can emulate radically different densities within the same form, meaning that the robot can feel like flesh on the outside, but be as solid as stone on the inside.
Being able to assume different forms does not allow the robot to duplicate appearances or abilities; a liquid-state robot cannot change its color any more than it can breathe fire. For example, if it assumes the shape of a human, the robot would appear to be a human made of metal. Furthermore, a liquid-state robot is limited to the quality of its own components. A liquid-state robot equipped with a rotor for
locomotion cannot simply change shape and acquire a pair of legs, for example; any change must be of the same
Progress Level or lower. A liquid-state robot can, however, reattach separated components.
To build a liquid-state "frame" from scratch, a character must succeed at two
skill checks-a Craft (mechanical) check (DC 30) and a Craft (electronic) check (DC 30). These checks are made after investing 96 hours the frame's construction. A character without a mechanical
tool kit or electrical
tool kit takes a -4 penalty on the
skill check (-8 if the character has neither). The character must also make a
Wealth check against the frame's purchase DC.
Attacks: A liquid-state robot, regardless of its form, has two appendages (treat as natural
weapons) with which it can
attack each round. It can shape these appendages into various crude
weapons as a free action; depending on their shape, one or both
weapons can deal bludgeoning, piercing, or slashing
damage. The robot's size determines the amount of
damage these appendages deal: Fine 1, Diminutive 1d2 , Tiny 1d3, Small 1d4, Medium-size 1d6, Large 1d8, Huge 2d6, Gargantuan 2d8, Colossal 4d6.
Amorphous Form (Ex): Because a liquid-state robot can alter its shape and density, it gains a +10 bonus on Escape Artist checks.
Fast Healing (Ex): A liquid-state robot has
fast healing 10. This ability ceases to function when the robot is destroyed (reduced to 0 or fewer
hit points).
Fire Vulnerability: A liquid-state robot takes 50% more
damage from any fire-based
attack.
Immunities: Robots with liquid-state frames have all the normal construct
immunities, including immunity to
critical hits.
Table: Liquid-State Robot Frames (Pl 8)
|
|
|
|
|
--- Base Ability Scores ---
|
|
Robot Size
|
Base Purchase DC
|
Base Hit Dice
|
Extra Hit Points
|
Str
|
Dex
|
Con
|
Int
|
Wis
|
Cha
|
Maximum Hit Dice/
Purchase DC Modifier
|
Colossal |
56
|
32d10
|
120
|
45
|
8
|
-
|
10
|
11
|
10
|
40d10/+3 per HD |
Gargantuan |
48
|
16d10
|
80
|
37
|
8
|
-
|
10
|
11
|
10
|
32d10/+3 per HD |
Huge |
40
|
8d10
|
40
|
29
|
8
|
-
|
10
|
11
|
10
|
24d10/+2 per HD |
Large |
36
|
4d10
|
20
|
23
|
10
|
-
|
10
|
11
|
10
|
16d10/+2 per HD |
Medium-size |
32
|
2d10
|
10
|
13
|
12
|
-
|
10
|
11
|
10
|
8d10/+1 per HD |
Small |
28
|
1d10
|
5
|
9
|
14
|
-
|
10
|
11
|
10
|
- |
Tiny |
24
|
1/2d10
|
-
|
5
|
16
|
-
|
10
|
11
|
10
|
- |
Diminutive |
20
|
1/4d10
|
-
|
3
|
18
|
-
|
10
|
11
|
10
|
- |
Fine |
16
|
1/8d10
|
-
|
1
|
20
|
-
|
10
|
11
|
10
|
- |
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