Every character has six basic Ability Scores:
The Score of these Abilities ranges from 0 to infinity. A limit, if any, will be specified in the rules. The normal human range is 3 to 18. It is possible for a creature to have a score of "none". A score of "none" is not the same as a score of "0". A score of "none" means that the creature does not possess the ability at all. The modifier for a score of "none" is +0.
A character with a CON of 0 is dead. A 0 in any other score means the character is helpless and cannot move.
of negative ability score points is never necessary. A character's ability score can't drop below 0.
Ability Modifiers - Each ability will have a modifier. The modifier can be calculated using...
Changing Ability Scores - Ability scores can increase with no limit. Poisons, diseases, and other effects can cause temporary ability damage.
Use Of Ability Scores
Charisma - Any creature capable of telling the difference between itself and things that are not itself has at least 1 point of Charisma.
Constitution - If a character's Constitution changes enough to alter his or her Constitution...
Dexterity - Any creature that can move has at least 1 point of Dexterity.
Intelligence - Any creature that can think, learn, or remember has at least 1 point of Intelligence.
Strength - Any creature that can physically manipulate other objects has at least 1 point of Strength.
Wisdom - Any creature that can perceive its environment in any fashion has at least 1 point of Wisdom.
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