Creatures have the same six
ability scores as characters: Strength (Str), Dexterity (Dex), Constitution (Con), Intelligence (Int), Wisdom (Wis), Charisma (Cha). Exceptions are noted below.
Strength: Quadrupeds can carry heavier loads than bipedal characters. See
Carrying Capacity.
Intelligence: A
creature can speak all the languages mentioned in its descriptive text. Any
creature with an Intelligence score of 3 or higher understands at least one language.
Strength: Any
creature that can physically manipulate other objects has at least 1 point of Strength. A
creature with no Strength score can't exert force, usually because it has no physical body or because it is immobile. The
creature automatically fails Strength checks. If the
creature can attack, it applies its Dexterity modifier to its base
attack bonus instead of a Strength modifier.
Dexterity: Any
creature that can move has at least 1 point of -Dexterity. A
creature with no Dexterity score can't move. If it can act (such as by casting spells), the
creature applies its Intelligence modifier instead of its Dexterity modifier to
initiative checks. The
creature fails all Reflex saves and Dexterity checks.
Constitution: Any living
creature has at least 1 point of -Constitution. A
creature with no Constitution has no body or no metabolism. It is immune to any effect that requires a Fortitude save unless the effect works on objects or is harmless. The
creature is also immune to ability
damage, ability drain, and energy drain, and it always fails Constitution checks.
Intelligence: Any
creature that can think, learn, or remember has at least 1 point of Intelligence. A
creature with no Intelligence score is an automaton, operating on simple instincts or programmed instructions. It is immune to all mind-affecting effects and automatically fails Intelligence checks.
Wisdom: Any
creature that can perceive its environment in any fashion has at least 1 point of Wisdom. Anything with no Wisdom score is an object, not a
creature. Anything without a Wisdom score also has no Charisma score.
Charisma: Any
creature capable of telling the difference between itself and things that are not itself has at least 1 point of Charisma. Anything with no Charisma score is an object, not a
creature. Anything without a Charisma score also has no Wisdom score.
Find topic in: Creatures |
|
Creatures Creature roleplaying 3.5 3.5 wizards modern Creature Creatures Abilities rpg roleplaying rpg roleplaying 3.5 mrd mrd msrd Abilities Overview 3.5 Creatures Overview d20 MRD srd 3.5 srd d20 Creatures Abilities Abilities Abilities rpg Creatures Creature |