have the same six ability scores
as characters: Strength (Str), Dexterity (Dex), Constitution (Con), Intelligence (Int), Wisdom (Wis), Charisma (Cha). Exceptions are noted below.
Strength: Quadrupeds can carry heavier loads than bipedal characters. See Carrying Capacity
Intelligence: A creature
can speak all the languages mentioned in its descriptive text. Any creature
with an Intelligence score of 3 or higher understands at least one language.
Strength: Any creature
that can physically manipulate other objects has at least 1 point of Strength. A creature
with no Strength score can't exert force, usually because it has no physical body or because it is immobile. The creature
automatically fails Strength checks. If the creature
can attack, it applies its Dexterity modifier to its base attack bonus
instead of a Strength modifier.
Dexterity: Any creature
that can move has at least 1 point of -Dexterity. A creature
with no Dexterity score can't move. If it can act (such as by casting spells), the creature
applies its Intelligence modifier instead of its Dexterity modifier to initiative
checks. The creature
fails all Reflex saves and Dexterity checks.
Constitution: Any living creature
has at least 1 point of -Constitution. A creature
with no Constitution has no body or no metabolism. It is immune to any effect that requires a Fortitude save unless the effect works on objects or is harmless. The creature
is also immune to ability damage
, ability drain, and energy drain, and it always fails Constitution checks.
Intelligence: Any creature
that can think, learn, or remember has at least 1 point of Intelligence. A creature
with no Intelligence score is an automaton, operating on simple instincts or programmed instructions. It is immune to all mind-affecting effects and automatically fails Intelligence checks.
Wisdom: Any creature
that can perceive its environment in any fashion has at least 1 point of Wisdom. Anything with no Wisdom score is an object, not a creature
. Anything without a Wisdom score also has no Charisma score.
Charisma: Any creature
capable of telling the difference between itself and things that are not itself has at least 1 point of Charisma. Anything with no Charisma score is an object, not a creature
. Anything without a Charisma score also has no Wisdom score.
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