Automatic Language: A grimlock can speak (but not read or write) one local surface language.
Blindsight (Ex): A grimlock is blind but can ascertain all
creatures and objects within 40 feet just as a sighted creature would. Beyond that range, all targets have total concealment with respect to the grimlock.
Grimlocks are affected normally by loud noises and sonic spells (such as
shout or
silence) and overpowering odors (such as a
troglodyte's stench or incense-thick air). Negating a grimlock's sense of either smell or hearing denies it the benefits of
blindsight, but the grimlock still functions as though it had the
Blind-Fight feat. If both smell and hearing are negated, the grimlock is effectively blind.
Immunities (Ex): A grimlock is immune to gaze attacks, visual effects, illusions, and all other attack forms that rely on sight.
Scent (Ex): This
ability allows a grimlock to detect approaching enemies, sniff out hidden foes, and
track by sense of smell.
Skill Bonus: A grimlock's dull gray skin helps it hide in its native terrain, conferring a +10 species bonus on Hide checks in rocky terrain or underground.
Grimlock: CR 1; Medium-
size monstrous humanoid; HD 2d8+2; hp 11; Mas 13; Init +1; Spd 30 ft.;
Defense 15, touch 11, flat-footed 14 (+1 Dex, +4 natural); BAB +2; Grap +4; Atk +5 melee (1d6+2 nonlethal, unarmed strike) or +4 melee (1d8+2, spear); Full Atk +5 melee (1d6+2 nonlethal, unarmed strike) or +4 melee (1d8+2, spear) or +3 ranged (1d8+2, spear); FS 5 ft. by 5 ft.;
Reach 5 ft.; SQ
blindsight 40 ft.,
immunities,
scent; AL evil; SV Fort +1, Ref +4, Will +2; AP 0; Rep +0; Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6.
Skills: Climb +7, Hide +6 (+16 in rocky terrain or underground), Listen +4, Search +5, Speak English, Survival +2.
Advancement: By character class.
Grimlock Strong Hero 3: CR 4; Medium-
size monstrous humanoid; HD 2d8+2 plus 3d8+3; hp 27; Mas 13; Init +1; Spd 30 ft.;
Defense 15, touch 11, flat-footed 14 (+1 Dex, +4 natural); BAB +5; Grap +7; Atk +9 melee (1d8+4 nonlethal, unarmed strike) or +8 melee (1d8+4, spear); Full Atk +9 melee (1d8+4 nonlethal, unarmed strike) or +8 melee (1d8+4, spear) or +6 ranged (1d8+2, compound bow); FS 5 ft. by 5 ft.;
Reach 5 ft.; SQ
blindsight 40 ft.,
immunities,
scent; AL evil; SV Fort +3, Ref +5, Will +3; AP 1; Rep +0; Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6.
Skills: Climb +11, Hide +6 (+16 in rocky terrain or underground), Jump +7, Listen +4, Search +5, Survival +5, Swim +5.
Talents: Improved Melee Smash, Melee Smash.
Possessions: Spear, compound bow with 12 arrows.