Aquatic: Crocodiles can move in water without making Swim checks and cannot drown in water.
Improved Grab (Ex): To use this
ability, a crocodile must hit an opponent of its
size or smaller with its bite attack. If it gets a hold, the crocodile grabs the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.
Skill Bonus: Crocodiles gain a +12
species bonus on Hide checks when submerged.
Medium-Size Crocodile: CR 2; Medium-
size animal; HD 3d8+9; hp 22; Mas 17; Init +1; Spd 20 ft., swim 30 ft.;
Defense 15, touch 11, flat-footed 14 (+1 Dex, +4 natural); BAB +2; Grap +6; Atk +6 melee (1d8+6, bite), or +6 melee (1d12+6, tail slap); Full Atk +6 melee (1d8+6, bite), or +6 melee (1d12+6, tail slap); FS 5 ft. by 5 ft.;
Reach 5 ft.; SQ
aquatic,
improved grab, low-light vision; AL none; SV Fort +6, Ref +4, Will +2; AP 0; Rep +0; Str 19, Dex 12, Con 17, Int 2, Wis 12, Cha 2.
Skills: Hide +7 (+19 when submerged), Listen +5, Spot +5.
Advancement: 4-5 HD (Medium-
size); 6-7 HD (Large).
Huge Crocodile: CR 4; Huge
animal; HD 7d8+28; hp 59; Mas 19; Init +1; Spd 20 ft., swim 30 ft.;
Defense 16, touch 9, flat-footed 15 (-2
size, +1 Dex, +7 natural); BAB +5; Grap +21; Atk +11 melee (2d8+12, bite), or +11 melee (1d12+12, tail slap); Full +11 melee (2d8+12, bite), or +11 melee (1d12+12, tail slap); FS 15 ft. by 15 ft.;
Reach 10 ft.; SQ
aquatic,
improved grab, low-light vision; AL none; SV Fort +9, Ref +6, Will +3; AP 0; Rep +0; Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2.
Skills: Hide +0 (+4 while submerged), Listen +5, Spot +5.
Advancement: 8-16 HD (Huge); 17-32 HD (Gargantuan).
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