Challenge Rating: Same as base
creature +1.
Death's Door (Su): A bogeyman appears to die if reduced to -10
hit points. However, unless it is reduced to its negative Constitution score in
hit points, its "death" is only temporary; when the bogeyman's fast
healing ability (see below) brings its
hit point total to 1 or higher, it springs back to life.
Fast Healing 5 (Su): A bogeyman heals 5 points of
damage per round until it is reduced to its negative Constitution score, at which point it dies. This
ability does not enable the bogeyman to regrow or reattach severed body parts.
Ability Scores: A bogeyman gains the following
ability score increases: Str +2, Con +4. A bogeyman must have a minimum Constitution score of 11.
Languages: A bogeyman rarely speaks, but it can read, write, and understand whatever
languages the base
creature could.
Advancement: By character class.
Bogeyman Tough Hero 9: CR 10; Medium-
size humanoid; HD 9d10+63; hp 112; Mas 33; Init +1; Spd 30 ft.;
Defense 19, touch 11, flat-footed 18 (+1 Dex, +3 natural, +5 class); BAB +6; Grap +9; Atk +11 melee (1d8+3 nonlethal, unarmed strike); Full Atk +11 melee (1d8+3 nonlethal, unarmed strike) or +9 melee (by
weapon) or +7 ranged; FS 5 ft. by 5 ft.;
Reach 5 ft.; SQ death's door, fast
healing 5, immunities; AL evil; SV Fort +13, Ref +4, Will +5; AP 5; Rep +3; Str 16, Dex 12, Con 24, Int 11, Wis 14, Cha 12.
Skills: Hide +7, Intimidate +13, Listen +8, Move Silently +4, Read/Write English, Speak English.
Talents:
Damage reduction 1/-, robust, stamina.
Possessions: Variety of slashing
weapons.