Humanoid

A humanoid usually has two arms, two legs, and one head, or a humanlike torso, arms, and head. A humanoid has few or no supernatural or extraordinary abilities. See Table: Humanoids for physical ability scores, recommended minimum Hit Dice, and damage based on size.
Hit Die: d8.
Base Attack Bonus: 3/4 of total Hit Dice (see Table: Creature Saves and Base Attack Bonuses).
Good Saving Throws: Choose one (usually Reflex).
Skill Points: 6 + Int modifier, plus 1 point per Hit Dice beyond 1 HD.
Feats: 1, plus 1 feat per 4 Hit Dice beyond 1 HD.
Humanoids share the following additional traits.
Size: Humanoids must be Medium-size or smaller.
Weapon and Armor Proficiency: Humanoids with more than 1 Hit Die receive one bonus feat selected from the following list: Archaic Weapons Proficiency, Armor Proficiency (light), or Simple Weapons Proficiency.
Keen Sight (Ex): Humanoids accustomed to living underground may have darkvision with a range of 60 feet, low-light vision, or both (as noted in their entries).
Table: Humanoids
Size
Str
Dex
Con
Minimum HD
Slam1
Bite
Claw
Gore
Medium-size
10-15
10-13
10-11
1d8
1d3
1d4
1d4
1d6
Small
6-11
12-15
8-9
1/2 d8
1d2
1d3
1d3
1d4
Tiny
2-7
14-17
8-9
1/4 d8
1
1d2
1d2
1d3
Diminutive
1
16-19
8-9
1/8 d8
-
1
1
1d2
Fine
1
18-21
8-9
1/16 d8
-
-
-
1
1Unarmed attacks qualify as slam attacks that deal nonlethal damage.
Find topic in: Arcana, Characters, Creatures, Future, Magic
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