The GM can improve a
creature by increasing its Hit Dice. The Advancement entry indicates the increased Hit Dice (and often
size) of the
creature or indicates that the
creature can advance by character class.
As a
creature gains Hit Dice, many of its game statistics change.
Table: Adjustments to Physical Abilities and Natural Armor
|
Old Size 1
|
New Size
|
Str
|
Dex
|
Con
|
Natural Armor Improvement
|
Fine |
Diminutive
|
-
|
-2
|
-
|
-
|
Diminutive |
Tiny
|
+2
|
-2
|
-
|
-
|
Tiny |
Small
|
+4
|
-2
|
-
|
-
|
Small |
Medium-size
|
+4
|
-2
|
+2
|
-
|
Medium-size |
Large
|
+8
|
-2
|
+4
|
+2
|
Large |
Huge
|
+8
|
-2
|
+4
|
+3
|
Huge |
Gargantuan
|
+8
|
-
|
+4
|
+4
|
Gargantuan |
Colossal
|
+8
|
-
|
+4
|
+5
|
1Repeat the adjustment if the creature moves up more than one size category. |
Table: Bonus Skill Points and Feats by Creature Type
|
Type
|
Bonus Skill Points
|
Bonus Feats
|
Aberration
|
+2 per extra HD |
+1 per 4 extra HD |
Animal
|
- |
- |
Construct
|
- |
- |
Dragon
|
6 + Int modifier per extra HD |
+1 per 4 extra HD |
Elemental
|
+2 per extra HD |
+1 per 4 extra HD |
Fey
|
+2 per extra HD |
+1 per 4 extra HD |
Giant
|
+2 per extra HD |
+1 per 4 extra HD |
Humanoid
|
+1 per extra HD |
+1 per 4 extra HD |
Magical beast
|
+1 per extra HD1 |
+1 per 4 extra HD |
Monstrous humanoid
|
+2 per extra HD |
+1 per 4 extra HD |
Ooze
|
- |
- |
Outsider
|
8 + Int modifier per 4 extra HD |
+1 per extra HD |
Plant
|
- |
- |
Undead
|
+2 per extra HD |
+1 per 4 extra HD |
Vermin
|
- |
- |
1Magical beasts with an Intelligence of 1 or 2 gain no bonus skills as they advance. |
Find topic in: Creatures |
|
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