Vermin

This type includes insects, arachnids, other arthropods, worms, and similar invertebrates. See Table: Vermin for physical ability scores, recommended minimum Hit Dice, and damage based on size.
Hit Die: d8.
Base Attack Bonus: 3/4 of total Hit Dice (see Table: Creature Saves and Base Attack Bonuses).
Good Saving Throws: Fortitude.
Skill Points: 10-15.
Feats: None.
Vermin share the following additional traits.
Weapon and Armor Proficiency: Vermin are proficient with their natural weapons only. They are not proficient with armor.
Ability Scores: Vermin have no Intelligence score.
Potent Venom: Medium-size or larger poisonous vermin get a bonus to the save DC of their poison based on their size, as follows: Medium-size +2, Large +4, Huge +6, Gargantuan +8, Colossal +10.
Darkvision (Ex): Most vermin with visual sensory organs have darkvision with a range of 60 feet.
Blindsight (Ex): Most vermin without visual sensory organs have blindsight with a range of 60 feet.
Immunities: Vermin are immune to mind-affecting effects.
Resistance to Massive Damage (Ex): Vermin gain a +5 species bonus on Fortitude saves to negate the effects of massive damage.
Table: Vermin
Size
Str
Dex
Con
Minimum HD
Slam
Bite
Claw
Gore
Colossal
42-43
6-7
26-27
32d8
2d6
4d6
2d8
4d6
Gargantuan
34-35
6-7
22-23
16d8
1d8
2d8
2d6
2d8
Huge
26-27
6-7
18-19
8d8
1d6
2d6
2d4
2d6
Large
18-19
8-9
14-15
2d8
1d4
1d8
1d6
1d8
Medium-size
10-11
10-11
10-11
1d8
1d3
1d6
1d4
1d6
Small
6-7
12-13
8-9
1/2 d8
1d2
1d4
1d3
1d4
Tiny
2-3
14-15
8-9
1/4 d8
1
1d3
1d2
1d3
Diminutive
1
16-17
8-9
1/8 d8
-
1d2
1
1d2
Fine
1
18-19
8-9
1/16 d8
-
1
-
1
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