A rod is an insect with a sticklike body about 1 foot long. Short, undulating wings
run the entire length of its form, allowing it to dart and maneuver quickly.
Ballistic Path (Ex): A rod reacts to the presence of a psionic
creature by flying toward it at extremely high
speed.
As a
full-round action, a rod can move up to 200 feet in a straight line, attacking with a +2 bonus (for a total melee
attack bonus of +6). If it hits, the rod deals 2d8 points of ballistic
damage to the target, but it is destroyed by the impact. Except as noted here, this attack is treated as a charge.
Detect Psionics
(Sp): A rod is automatically aware of psionic
creatures or powers within 60 feet, as though constantly under the effect of the
detect psionics power.
Invisible to Naked Eye (Ex): A rod moves too fast to be seen by the naked eye, except as a blur of motion. It can be seen only as a recorded image on high-
speed film or videotape, or via some similar means of recording fast-
moving objects.
Vermin: A rod has darkvision out to a range of 60 feet. It is immune to mind-affecting effects and gains a +5 species bonus on Fortitude saves to negate the effects of
massive damage.
Rod: CR 1/4; Diminutive
vermin; HD 1/8 d8; hp 1; Mas 4; Init +4; Spd fly 100 ft. (perfect);
Defense 18, touch 18, flat-footed 14 (+4
size, +4 Dex); BAB +0; Grap -17; Atk -1 melee (1d2-5, bite); Full Atk -1 melee (1d2-5, bite); FS 1 ft. by 1 ft.;
Reach 0 ft.; SQ
ballistic path, darkvision 60 ft.,
detect psionics,
invisible to naked eye,
vermin; AL none; SV Fort -1, Ref +4, Will +0; AP 0; Rep +0; Str 1, Dex 18, Con 4, Int -, Wis 11, Cha 2.
Skills: Listen +4, Move Silently +8, Spot +4.
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