Improved Grab (Ex):
To use this ability
, the scorpion must hit an opponent of any size
category with its claw attack. If it gets a hold, it automatically deals claw damage
each round that the hold is maintained, and it can sting in the same round.
Sting-Fortitude negates; save DC 13; 1d4 Con/1d4 Con.
A scorpion gains a +4 species bonus on Climb, Hide, and Spot checks.
A scorpion has darkvision out to a range of 30 feet. It is immune to mind-affecting effects and gains a +5 species bonus on Fortitude saves to negate the effects of massive damage
CR 1/4; Fine vermin
; HD 1/4 d8; hp 2; Mas 4; Init +0; Spd 10 ft.; Defense
20, touch 18, flat-footed 20 (+8 size
, +2 natural); BAB +0; Grap -20; Atk +8 melee (1d2-4, claw); Full Atk +8 melee (1d2-4, 2 claws) and +3 melee (1d2-4 plus poison
, sting); FS 6 in. by 6 in.; Reach
0 ft.; SQ darkvision 30 ft., improved grab
; AL none; SV Fort -1, Ref +0, Will +0; AP 0; Rep +0; Str 2, Dex 10, Con 4, Int -, Wis 10, Cha 2.
Climb +4, Hide +15, Spot +7.
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