Improved Grab (Ex): To use this
ability, the scorpion must hit an opponent of any
size category with its claw attack. If it gets a hold, it automatically deals claw
damage each round that the hold is maintained, and it can sting in the same round.
Scorpion: CR 1/4; Fine
vermin; HD 1/4 d8; hp 2; Mas 4; Init +0; Spd 10 ft.;
Defense 20, touch 18, flat-footed 20 (+8
size, +2 natural); BAB +0; Grap -20; Atk +8 melee (1d2-4, claw); Full Atk +8 melee (1d2-4, 2 claws) and +3 melee (1d2-4 plus
poison, sting); FS 6 in. by 6 in.;
Reach 0 ft.; SQ darkvision 30 ft.,
improved grab,
poison,
vermin; AL none; SV Fort -1, Ref +0, Will +0; AP 0; Rep +0; Str 2, Dex 10, Con 4, Int -, Wis 10, Cha 2.