Monstrous spiders come in two general types: hunters and
web spinners.
Monstrous spiders have the following traits.
Speed: Hunting spiders are speedier than their
web-spinning counterparts. Increase the normal
speed of hunting spiders by 10 feet. Climb
speed remains unchanged.
Poison (Ex): A monstrous spider injects
poison into its victim with a successful bite. The victim must succeed on a Fortitude save or take the initial
damage; a second Fortitude save must be made 1 minute later to negate the
poison's secondary
damage. The DC of the Fortitude saves and the effects vary depending on the monstrous spider's
size, as shown on
Table: Monstrous Spider Poison.
Table: Monstrous Spider Poison
|
Spider Size
|
Fort Save DC
|
Initial/Secondary Damage
|
Colossal |
35
|
2d8 Str
|
Gargantuan |
31
|
2d6 Str
|
Huge |
22
|
1d8 Str
|
Large |
17
|
1d6 Str
|
Medium-size |
14
|
1d4 Str
|
Small |
11
|
1d3 Str
|
Tiny |
11
|
1d2 Str
|
Web (Ex): Monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one
creature of the same
size.
Web-spinning spiders can cast a
web eight times per day. Casting a
web is a melee
touch attack with a maximum range of 50 feet and a range increment of 10 feet, and the
web is effective against targets up to one
size category larger than the spider. The
web anchors the target in place, allowing no movement. An entangled
creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are
attack actions whose DCs are given in
Table: Monstrous Spider Webs.
Web-spinning spiders often create sheets of sticky webbing from 5 to 60 feet square, depending on the
size of the spider. They usually position these sheets to snare flying
creatures but can also try to trap prey on the ground. Approaching
creatures must succeed on a Spot check (DC 20) to notice a
web; otherwise they stumble into it and become trapped as though by a successful
web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the
hit points listed on below and
damage reduction 5/fire.
A monstrous spider can move across its own sheet
web at its climb
speed and can determine the exact location of any
creature touching the
web.
Table: Monstrous Spider Webs
|
Spider Size
|
Escape DC
|
Break DC
|
Hit Points
|
Colossal |
32
|
34
|
18
|
Gargantuan |
30
|
32
|
16
|
Huge |
28
|
30
|
14
|
Large |
26
|
28
|
12
|
Medium-size |
20
|
22
|
6
|
Small |
18
|
20
|
4
|
Tiny |
16
|
18
|
2
|
Tiny Monstrous Spider: CR 1/4; Tiny
vermin; HD 1/2 d8; hp 2; Mas 10; Init +3; Spd 20 ft. (30 ft. for hunting spider), climb 10 ft.;
Defense 15, touch 15, flat-footed 12 (+2
size, +3 Dex); BAB +0; Grap -12; Atk +5 melee (1d3-4 plus
poison, bite); Full Atk +5 melee (1d3-4 plus
poison, bite); FS 2 1/2 ft. by 2 1/2 ft.;
Reach 0 ft.; SQ
poison, webs, darkvision 60 ft., immune to mind-affecting attacks,
resistance to massive damage; AL none; SV Fort +2, Ref +3, Will +0; AP 0; Rep +0; Str 3, Dex 17, Con 10, Int -, Wis 10, Cha 2.
Skills: Climb +8, Hide +17, Jump -4 (+2 for hunting spiders), Move Silently +9, Spot +12.
Small Monstrous Spider: CR 1/2; Small
vermin; HD 1d8; hp 4; Mas 10; Init +3; Spd 20 ft. (30 ft. for hunting spider), climb 10 ft.;
Defense 13, touch 13, flat-footed 11 (+1
size, +3 Dex); BAB +0; Grap -6; Atk +4 melee (1d4-2 plus
poison, bite); Full Atk +4 melee (1d4-2 plus
poison, bite); FS 5 ft. by 5 ft.;
Reach 5 ft.; SQ
poison, webs, darkvision 60 ft., immune to mind-affecting attacks,
resistance to massive damage; AL none; SV Fort +2, Ref +3, Will +0; AP 0; Rep +0; Str 7, Dex 17, Con 10, Int -, Wis 10, Cha 2.
Skills: Climb +10, Hide +13, Jump -2 (+4 for hunting spiders), Move Silently +9, Spot +12.
Medium-size Monstrous Spider: CR 1; Medium-
size vermin; HD 2d8+2; hp 11; Mas 12; Init +3; Spd 30 ft. (40 ft. for hunting spider), climb 20 ft.;
Defense 14, touch 13, flat-footed 11 (+3 Dex, +1 natural); BAB +1; Grap +1; Atk +4 melee (1d6 plus
poison, bite); Full Atk +4 melee (1d6 plus
poison, bite); FS 5 ft. by 5 ft.;
Reach 5 ft.; SQ
poison, webs, darkvision 60 ft., immune to mind-affecting attacks,
resistance to massive damage; AL none; SV Fort +4, Ref +3, Will +0; AP 0; Rep +0; Str 11, Dex 17, Con 12, Int -, Wis 10, Cha 2.
Skills: Climb +12, Hide +9, Jump +0 (+6 for hunting spiders), Move Silently +9, Spot +12.
Large Monstrous Spider: CR 2; Large
vermin; HD 4d8+4; hp 22; Mas 12; Init +3; Spd 30 ft. (40 ft. for hunting spider), climb 20 ft.;
Defense 14, touch 12, flat-footed 11 (-1
size, +3 Dex, +2 natural); BAB +3; Grap +9; Atk +4 melee (1d8+3 plus
poison, bite); Full Atk +4 melee (1d8+3 plus
poison, bite); FS 10 ft. by 10 ft.;
Reach 10 ft.; SQ
poison, webs, darkvision 60 ft., immune to mind-affecting attacks,
resistance to massive damage; AL none; SV Fort +5, Ref +4, Will +1; AP 0; Rep +0; Str 15, Dex 17, Con 12, Int -, Wis 10, Cha 2.
Skills: Climb +14, Hide +5, Jump +2 (+8 for hunting spiders), Move Silently +9, Spot +12.
Huge Monstrous Spider: CR 4; Huge
vermin; HD 10d8+10; hp 55; Mas 12; Init +3; Spd 30 ft. (40 ft. for hunting spider), climb 20 ft.;
Defense 16, touch 11, flat-footed 13 (-2
size, +3 Dex, +5 natural); BAB +7; Grap +19; Atk +4 melee (2d6+6 plus
poison, bite); Full Atk +4 melee (2d6+6 plus
poison, bite); FS 15 ft. by 15 ft.;
Reach 10 ft.; SQ
poison, webs, darkvision 60 ft., immune to mind-affecting attacks,
resistance to massive damage; AL none; SV Fort +8, Ref +6, Will +3; AP 0; Rep +0; Str 19, Dex 17, Con 12, Int -, Wis 10, Cha 2.
Skills: Climb +16, Hide +1, Jump +4 (+10 for hunting spiders), Move Silently +9, Spot +12.
Gargantuan Monstrous Spider: CR 7; Gargantuan
vermin; HD 24d8+24; hp 132; Mas 12; Init +3; Spd 30 ft. (40 ft. for hunting spider), climb 20 ft.;
Defense 18, touch 9, flat-footed 15 (-4
size, +3 Dex, +9 natural); BAB +18; Grap +36; Atk +20 melee (2d8+9 plus
poison, bite); Full Atk +20 melee (2d8+9 plus
poison, bite); FS 20 ft. by 20 ft.;
Reach 15 ft.; SQ
poison, webs, darkvision 60 ft., immune to mind-affecting attacks,
resistance to massive damage; AL none; SV Fort +15, Ref +11, Will +8; AP 0; Rep +0; Str 23, Dex 17, Con 12, Int -, Wis 10, Cha 2.
Skills: Climb +18, Hide -3, Jump +6 (+12 for hunting spiders), Move Silently +9, Spot +12.
Colossal Monstrous Spider: CR 10; Colossal
vermin; HD 48d8+48; hp 264; Mas 12; Init +3; Spd 30 ft. (40 ft. for hunting spider), climb 20 ft.;
Defense 20, touch 5, flat-footed 17 (-8
size, +3 Dex, +15 natural); BAB +36; Grap +60; Atk +36 melee (4d6+12 plus
poison, bite); Full Atk +36 melee (4d6+12 plus
poison, bite); FS 30 ft. by 30 ft.;
Reach 15 ft.; SQ
poison, webs, darkvision 60 ft., immune to mind-affecting attacks,
resistance to massive damage; AL none; SV Fort +27, Ref +19, Will +16; AP 0; Rep +0; Str 27, Dex 17, Con 12, Int -, Wis 10, Cha 2.
Skills: Climb +20, Hide -7, Jump +8 (+14 for hunting spiders), Move Silently +9, Spot +12.
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