Damage Reduction 5/Silver (Ex): A kwevencha ignores the first 5 points of
damage dealt by any unsilvered
weapon.
Immunities (Ex): A kwevencha is immune to
poison.
Improved Grab (Ex): To use this
ability, the kwevencha must hit a Small or Medium-
size creature with its bite attack. If it gets a hold, it deals automatic
damage with its bite on subsequent rounds.
Monstrous Spider Minions: A kwevencha has 2d6 Tiny
monstrous spiders clinging to its body. It can telepathically command these spiders to attack, but the kwevencha must remain within 100 feet of the
monstrous spiders to telepathically control them.
Poison (Ex): Bite; contact 1d6 Str/1d6 Str; Fortitude save (DC 10 + 1/2 the kwevencha's Hit Dice + its Constitution modifier) resists.
Spit Poison (Ex): A kwevencha can shoot a 20-foot-long line of poisonous spittle at a single target. The save DC and effects of the
poison are described above.
Telepathy (Su): A kwevencha can communicate telepathically with any
creature within 100 feet that has a language.
Web Cocoon (Ex): A kwevencha uses a spinneret in its abdomen to weave
web cocoons around
creatures incapacitated by its
poison. A creature trapped inside the cocoon is immobile, although breathing is possible through the porous webbing. A kwevencha's
web cocoon has 20
hit points and a break DC of 26. Dealing
damage to the
web cocoon deals a like amount of
damage to the creature trapped inside.
Skill Bonuses: A kwevencha gains a +4 species bonus on
Balance, Climb, Jump, and Spot checks.
Kwevencha (spider fiend): CR 7; Large
outsider; HD 8d8+24; hp 60; Mas 20; Init +0; Spd 30 ft., climb 30 ft.;
Defense 23 (-1
size, +14 natural), touch 10, flat-footed 23; BAB +8; Grap +18; Atk +13 melee (1d8+6 plus
poison, bite) or +7 ranged touch (
poison spittle); Full Atk +13 melee (1d8+6 plus
poison, bite) and +8 melee (1d6+3, 2 claws) or +7 ranged touch (
poison spittle); FS 10 ft. by 10 ft.;
Reach 5 ft.; SQ
Damage reduction 5/silver, darkvision 60 ft.,
immunities,
improved grab,
monstrous spider minions,
poison (DC 17),
spit poison,
telepathy,
web cocoon; AL chaos, evil; SV Fort +9, Ref +6, Will +7; AP 0; Rep +0; Str 22, Dex 11, Con 17, Int 8, Wis 13, Cha 12.
Skills:
Balance +11, Climb +17, Hide +3, Intimidate +8, Jump +13, Listen +8, Move Silently +7, Read/Write Abyssal, Speak Abyssal, Spot +12.
Advancement: 9-14 HD (Large); 15-21 HD (Huge); or by character class.