Damage Reduction 5/Silver (Ex):
A kwevencha ignores the first 5 points of damage
dealt by any unsilvered weapon
A kwevencha is immune to poison
Improved Grab (Ex):
To use this ability
, the kwevencha must hit a Small or Medium-size creature
with its bite attack. If it gets a hold, it deals automatic damage
with its bite on subsequent rounds.
Monstrous Spider Minions:
A kwevencha has 2d6 Tiny monstrous spiders
clinging to its body. It can telepathically command these spiders to attack, but the kwevencha must remain within 100 feet of the monstrous spiders
to telepathically control them.
Bite; contact 1d6 Str/1d6 Str; Fortitude save (DC 10 + 1/2 the kwevencha's Hit Dice + its Constitution modifier) resists.
Spit Poison (Ex):
A kwevencha can shoot a 20-foot-long line of poisonous spittle at a single target. The save DC and effects of the poison
are described above.
A kwevencha can communicate telepathically with any creature
within 100 feet that has a language.
Web Cocoon (Ex):
A kwevencha uses a spinneret in its abdomen to weave web cocoons
incapacitated by its poison
. A creature trapped inside the cocoon is immobile, although breathing is possible through the porous webbing. A kwevencha's web cocoon
has 20 hit points
and a break DC of 26. Dealing damage
to the web cocoon
deals a like amount of damage
to the creature trapped inside.
A kwevencha gains a +4 species bonus on Balance
, Climb, Jump, and Spot checks.
Kwevencha (spider fiend):
CR 7; Large outsider
; HD 8d8+24; hp 60; Mas 20; Init +0; Spd 30 ft., climb 30 ft.; Defense
23 (-1 size
, +14 natural), touch 10, flat-footed 23; BAB +8; Grap +18; Atk +13 melee (1d8+6 plus poison
, bite) or +7 ranged touch (poison
spittle); Full Atk +13 melee (1d8+6 plus poison
, bite) and +8 melee (1d6+3, 2 claws) or +7 ranged touch (poison
spittle); FS 10 ft. by 10 ft.; Reach
5 ft.; SQ Damage reduction 5/silver
, darkvision 60 ft., immunities
, improved grab
, monstrous spider minions
(DC 17), spit poison
, web cocoon
; AL chaos, evil; SV Fort +9, Ref +6, Will +7; AP 0; Rep +0; Str 22, Dex 11, Con 17, Int 8, Wis 13, Cha 12.
+11, Climb +17, Hide +3, Intimidate +8, Jump +13, Listen +8, Move Silently +7, Read/Write Abyssal, Speak Abyssal, Spot +12.
9-14 HD (Large); 15-21 HD (Huge); or by character class.