Check: The character can walk on a precarious surface. A successful
check lets the character move at half his or her
speed along the surface as a
move action. A failure indicates that the character spends his or her
move action keeping his or her balance and does not move. A failure by 5 or more indicates that the character falls. The difficulty varies with the conditions of the surface.
Being Attacked While Balancing: While balancing, the character is flat-footed (the character loses his or her Dexterity bonus to
Defense, if the character has one), unless the character has 5 or more ranks in Balance. If the character takes
damage, he or she must make a Balance
check again to remain standing.
Accelerated Movement: The character can try to cross a precarious surface more quickly than normal. The character can move his or her full
speed, but the character takes a -5 penalty on his or her Balance
check. (
Moving twice the character's
speed in a round requires two checks, one for each
move action.)
The character can attempt to charge across a precarious surface. Charging requires one Balance
check at a -5 penalty for each multiple of the character's
speed (or fraction thereof) that the character charges.