(Dex) Armor Penalty
The character can walk on a precarious surface. A successful check
lets the character move at half his or her speed
along the surface as a move action
. A failure indicates that the character spends his or her move action
keeping his or her balance and does not move. A failure by 5 or more indicates that the character falls. The difficulty varies with the conditions of the surface.
|7-12 in. wide
||Uneven or angled
|2-6 in. wide
|Less than 2 in. wide
|*Add +5 to the DC if the narrow surface is slippery or angled; add +10 if it is both slippery and angled.
Being Attacked While Balancing:
While balancing, the character is flat-footed (the character loses his or her Dexterity bonus to Defense
, if the character has one), unless the character has 5 or more ranks in Balance. If the character takes damage
, he or she must make a Balance check
again to remain standing.
Accelerated Movement: The character can try to cross a precarious surface more quickly than normal. The character can move his or her full speed
, but the character takes a -5 penalty on his or her Balance check
twice the character's speed
in a round requires two checks, one for each move action
The character can attempt to charge across a precarious surface. Charging requires one Balance check
at a -5 penalty for each multiple of the character's speed
(or fraction thereof) that the character charges.
Special: A character can take 10 when making a Balance check
, but can't take 20.
A character with the Focused feat
gets a +2 bonus on all Balance checks.
Accelerated movement, allowing the character to balance while moving
his or her full speed
, is also a move action
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