Mothfolk appear as tall, lanky humanoids covered in short, dark fur. Their large wings have a wingspread of over 20 feet. Their most arresting features are their eyes: large, red, and luminescent, and occasionally described as looking like oversized bicycle reflectors.
Automatic Language: Mothfolk read, write, and speak a language of whistles, squeaks, and clicks (called Mothfolk, for lack of a better name).
Fear Aura (Su): A mothfolk projects an aura of fear around itself in a 20-foot radius.
Creatures within this area that wish to remain must attempt a Will save (DC 10 + ½ the mothman's Hit Dice + its Charisma modifier) or be affected as by a
fear spell. A mothfolk is immune to the
fear auras of other mothfolk.
Skill Bonuses: Mothfolk gain a +4 species bonus on
Balance, Climb, Listen, and Move Silently checks.
Mothfolk: CR 1; Large
outsider; HD 2d8; hp 9; Mas 10; Init +1; Spd 30 ft., fly 300 ft. (good);
Defense 12, touch 11, flat-footed 11 (-1
size, +1 Dex, +2 natural); BAB +2; Grap +7; Atk +2 melee (1d6+1, claw); Full Atk +2 melee (1d6+1, 2 claws) or +2 ranged; FS 5 ft. by 5 ft.;
Reach 10 ft.; SQ darkvision 60 ft.,
fear aura (DC 11); AL mothfolk; SV Fort +3, Ref +4, Will +5; AP 0; Rep +0; Str 12, Dex 13, Con 10, Int 10, Wis 14, Cha 10.
Skills:
Balance +7, Climb +7, Hide +5, Listen +8, Move Silently +7, Read/Write Mothfolk, Sense Motive +4, Speak Mothfolk, Spot +4.
Possessions: Various personal items.
Advancement: By character class.
Mothfolk Dedicated Hero 3/Acolyte 3: CR 7; Large
outsider; HD 2d8 plus 3d6 plus 3d8; hp 33; Mas 10; Init +2; Spd 30 ft., fly 300 ft. (good);
Defense 17, touch 15, flat-footed 15 (-1
size, +2 Dex, +4 class, +2 natural); BAB +6; Grap +11; Atk +6 melee (1d6+1, claw); Full Atk +6 melee (1d6+1, 2 claws) or +7 ranged; FS 5 ft. by 5 ft.;
Reach 10 ft.; SQ Darkvision 60 ft., divine spells,
fear aura (DC 14), turn
undead; AL mothfolk; SV Fort +8, Ref +8, Will +12; AP 3; Rep +3; Str 12, Dex 14, Con 10, Int 10, Wis 15, Cha 10.
Skills:
Balance +7, Climb +7, Concentration +6, Hide +5, Knowledge (theology and philosophy) +4, Listen +8, Move Silently +7, Read/Write Mothfolk, Sense Motive +4, Speak Mothfolk, Spellcraft +6, Spot +4, Survival +6, Treat Injury +6.
Talents (Dedicated Hero): Aware,
skill emphasis (Survival).
Acolyte Spells (4/4/3): 0-
cure minor wounds,
detect magical aura,
light,
resistance; 1st-
bane,
cause fear,
comprehend languages,
cure light wounds; 2nd-
cure moderate wounds,
hold person,
shatter. Caster level 3rd; save DC 12 + spell level.
Possessions: Various personal items.