This category covers a wide variety of specialized equipment used by professionals in adventure-related fields. Some of these are kits that contain a variety of items bundled in one package.
Breaking and Entering Kit
This kit is designed for
stealthy individuals who try to get into someplace without being seen and while making minimal noise. It includes a contractor field bag (black), circular glasscutter, boltcutters, car opening kit, contact microphone, penlight, lockpick set, lock release gun, microphone headset (walkie-talkie bought separately), and a multipurpose
tool.
This kit is designed for neutralizing and capturing a live, dangerous target. Additional methods of incarceration are up to the hero-cages, lead-lined boxes, etc. The
capture kit includes the following items: Mossberg shotgun with 12
beanbag rounds, air rifle, 6
tranquilizer darts (
poison or tranquilizers must be bought separately), 2 sets of handcuffs, 25 zip-ties,
ketch-all pole, taser, duct tape,
net launcher, and an additional net pack.
So named because it folds up like a squeezebox,
concertina wire is the latest generation of barbed wire. It comes in 20-foot-long rolls that are stretch across the surface or fence to be protected. For each 2-foot section that a person tries to cross, he or she must make a Reflex save (DC 15) or take 1d6 points of
damage (save for half).
Concertina wire has hardness 2, 5 hp, and can only be damaged by slashing
weapons or cut with a
tool like boltcutters.
Considered by some to be the most dangerous of prey, fiends require extreme force and quick thinking to bring down. This kit contains a Beretta M3P shotgun, 10 high-explosive rounds, 10 white phosphorous rounds, 2 white phosphorous grenades, 2 fragmentation grenades, night vision goggles, holy symbols (various faiths), and 5 vials of
holy water, all contained in a duffle bag.
A single cylinder, gas-powered generator on wheels that can produce enough
electricity to power a house for eight hours. It requires two gallons of gasoline to operate and is noisy.
This special device allows a person to cut through glass panes without cracking or shattering them in the process. It fits onto the glass with a suction cup and has a rotating arm that cuts a hole from 3 to 12 inches in diameter. Once the hole is cut, the suction cup is tugged, pulling out the circle of glass. The user makes a Dexterity check (DC 10) to create a hole without shattering the glass. If the check fails, the glass shatters with a loud crash.
This is a small, unobtrusive microphone and earphone headset, often hooked up to a professional walkie-talkie or cell phone (which must be purchased separately). It allows a person to keep their hands free while engaging in conversation. Better quality versions also include a small, powerful flashlight attachment or tiny video camera.
Holy water damages undead and evil outsiders almost as if it were
acid. Typically, a flask of
holy water deals 2d4 points of
damage to an undead creature or an evil outsider on a direct hit, or 1 point of
damage if it splashes such a creature. Also,
holy water is considered blessed, which means it has special effects on certain creatures. A flask of
holy water can be thrown as a grenadelike
weapon. A flask breaks if thrown against the body of a corporeal creature, but against an incorporeal creature, the flask must be opened and the
holy water poured out onto it. Thus, you can only douse an incorporeal creature with
holy water if you are adjacent to it. Doing so is a ranged
touch attack that does not provoke an
attack of opportunity.
This rescue
tool is used by firefighters and aid personnel to pry open the mangled doors of auto accidents. It requires a
hydraulic compressor to work, but gives a +10 equipment bonus on Strength checks to open doors, bust through gates, and the like.
Liquid Metal Embrittlement Sprayer
Although superficially resembling a flamethrower, this
tool is used to spray a special liquid that makes metal brittle. It has a range of 10 feet and can coat a 5-foot square of metal in one round. After 1d6 x 10 minutes, the liquid reduces the hardness of the metal permanently by half (round down). The tank holds enough liquid to coat 50 square feet of surface. The liquid has no effect on any other type of substance.
This modern ram is the perfect
tool for battering down doors. Not only does it give you a +4 circumstance bonus on your Strength check to break open a door, but it allows a second person to help you without having to make an
aid another check, adding another +2 bonus to your check.
Road flares are small chemical sticks that produce a brilliant red light. They are lit by striking the cap against the stick. A
road flare lasts for an hour before being completely consumed and fills a 5-foot square with flickering red light. Anyone struck with a
road flare takes 1d6 points of fire
damage.
Road flares are sold in packs of three.
Sometimes it's necessary to enter an area that someone really doesn't want you to get into. This kit is not subtle, but effective, relying on battering down doors and blasting holes through walls. Police and
military personnel are most likely to use this kit. The
forced entry kit contains the following items: Mossberg shotgun with integrated flashlight, 10 high-explosive shells, 5
beanbag rounds, boltcutters,
liquid metal embrittlement sprayer, portable ram, sledgehammer (equivalent to
warhammer), and chainsaw.
About two dozen assorted glass spheres in a pouch. Commonly used as a toy, but also useful for checking slopes (just set one down and see which way it rolls) or as a nondamaging alternative to caltrops, one bag covers a 5-foot square. Creatures
moving through or fighting in the area must make a
Balance check (DC 15) every round they remain within that area or fall prone.
This kit is specially tailored for dealing with undead bloodsuckers. Because not all vampires are vulnerable to the same things the kit covers a variety of possiblities. The kit contains the following items: 5 wooden stakes, Mossberg shotgun, 5 white phosphorous shotgun shells,
silver holy symbols (various faiths), hand crossbow, 5 bolts with wooden tips, small metal mirror, garlic clove necklace. All this is packaged in an aluminum travel case.
This small, portable electrical winch and cable has a solid hook on the end. If properly bolted down (such as being mounted to the front of a
vehicle), it has enough strength to pull a car out of a ditch or a small tree out of the ground (an equivalent Strength 30). The cable is 150 feet long and has hardness 4 and 5 hp. The cable can only be damaged with slashing
weapons or a boltcutter.