This section covers unique and exotic ammunition that a hero might use during an adventure.
-piercing ammunition reduces the effectiveness of armor
. When fired at an opponent wearing any type of armor
, the attack receives a +2 bonus. It has no benefit against targets that are not wearing armor
Riot police use this type of ammunition for crowd control. Loads are available for shotguns and grenade launchers only. It deals the same amount of damage
as a normal load, but the damage
dealt is nonlethal.
This is a lighter shotgun ammunition. It reduces the damage
dealt by a shotgun by 1 die.
rounds fire bundles of razor-sharp, fin-stabilized tungsten darts. A weapon
that fires this ammunition improves its critical threat range by one, but takes a -1 penalty on attack rolls
This ammunition scatters through a target rather than punching through and hitting something else. It increases the damage
dealt to unarmored targets by +1. This bonus is negated if the target is wearing any sort of armor
or has a natural armor
bonus of +2 or more.
ammunition is used mostly in grenade launchers and occasionally shotguns, but can be found for other weapons
. It is very expensive and difficult to come by. High explosive
ammunition deals 1 extra die of damage
of the appropriate type for the weapon.
ammunition is useful for dealing with some types of Shadow creatures. Silvered ammunition deals lethal damage
to regular targets and bypasses the damage
reduction of any creature that is vulnerable to silver
. It is never mass-produced and must be made by hand, as reflected by its high cost. Because silvered ammunition must be manufactured by hand, it is not licensed. It requires a Craft (mechanical) check (DC 12) to manufacture a single silver
Assassins and snipers use subsonic
ammunition; it is rarely found outside those circles. Its primary use is to reduce the noise of a shot, making it more difficult to spot the shooter after the gun is fired. Subsonic
ammunition reduces damage
dealt by -2 points, but the DC to Listen checks to hear the gunshot is increased by +10. Subsonic
ammunition decreases the range increment by 20 feet. It is available for handguns
, except shotguns.
These phosphorous-coated rounds aid the shooter of an automatic weapon
in leading bullets to a target, but makes them easier to spot in turn. Tracer
ammunition provides a +1 bonus to attack rolls
made with a weapon
when fired on autofire only. Opponents gain a +5 circumstance bonus on Spot checks when trying to find someone firing tracer
This ammunition is actually a large dart with a reservoir that is used to deliver a tranquilizer
) to the target. It is only available for air rifles and pistols. For more information on poisons, see the Craft (chemical) skill
White phosphorous-tipped rounds can inflict terrible burns on a target. These rounds go off if they strike anything between the shooter and the target. Any target damaged by a "Willie P" shot takes an additional 1d6 points of fire damage
and risks catching on fire
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