Light Sensitivity (Ex): Kobolds take a -1 penalty on
attack rolls in sunlight or in brightly lit areas.
Skill Bonuses: Kobolds receive a +2
species bonus on Craft (mechanical) and Search checks.
Bonus Feat: Kobolds are keenly aware of their surroundings and receive the
bonus feat Alertness.
Automatic Language: Kobolds read, write, and speak Draconic.
Kobold: CR 1/6; Small
humanoid; HD 1/2 d8; hp 2; Mas 11; Init +1; Spd 30 ft.;
Defense 13, touch 12, flat-footed 12 (+1
size, +1 Dex, +1 natural); BAB +0; Grap -6; Atk -1 melee (1d2-2, slam or 1d3-2, knife); Full Atk -1 melee (1d2-2, slam or 1d3-2, knife), or -2 ranged (2d4, Pathfinder); FS 5 ft. by 5 ft.;
Reach 5 ft.; SQ darkvision 60 ft.,
light sensitivity; AL evil, law; SV Fort +0, Ref +1, Will +2; AP 0; Rep +0; Str 6, Dex 13, Con 11, Int 10, Wis 10, Cha 10.
Skills: Craft (mechanical) +2, Hide +8, Listen +2, Move Silently +4, Read/Write Draconic, Search +2, Speak Draconic, Spot +2.
Possessions: Knife, Pathfinder (.22 revolver), 10 rounds of .22
ammunition.
Advancement: By character class.
Kobold Smart Hero 4: CR 4; Small
humanoid; HD 4d6; hp 16; Mas 11; Init +1; Spd 30 ft.;
Defense 15, touch 13, flat-footed 14 (+1
size, +1 Dex, +1 class, +1 natural, +1 leather jacket); BAB +2; Grap -4; Atk +1 melee (1d2-2, slam or 1d3
electricity plus paralysis, stun gun); Full Atk +1 melee (1d2-2, slam or 1d3
electricity plus paralysis, stun gun), or +4 ranged (2d4, Pathfinder), or +4 ranged (2d6, dynamite); FS 5 ft. by 5 ft.;
Reach 5 ft.; SQ darkvision 60 ft.,
light sensitivity; AL evil, law; SV Fort +1, Ref +2, Will +4; AP 2; Rep +2; Str 6, Dex 13, Con 11, Int 12, Wis 10, Cha 10.
Skills: Craft (electronic) +7, Craft (mechanical) +8, Decipher Script +9, Demolitions +9, Disable Device +9, Knowledge (streetwise) +7, Knowledge (tactics) +7, Listen +2, Read/_Write Draconic, Read/Write English, Repair +11, Re-search +9, Search +9, Speak Draconic, Speak English, Spot +2.
Talents (Smart Hero)
: Plan, savant (Repair).
Possessions: Leather jacket, stun gun, Pathfinder (.22 revolver), 20 rounds of .22
ammunition, 3 sticks of dynamite,
tool belt, lockpick set, basic electrical toolkit, basic mechanical toolkit, demolitions kit.
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