Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d6+9 points of
damage.
Regeneration (Ex): A troll regenerates 5 points of
damage each round but cannot regenerate
acid or fire
damage. If a troll loses a limb or body part, the lost portion re-grows in 3d6 minutes. The
creature can reattach the severed member instantly by holding it to the stump.
Scent (Ex): This
ability allows a troll to detect approaching enemies, sniff out hidden foes, and
track by sense of smell.
Darkvision (Ex): Instead of the low-light vision normally possessed by
creatures of the
giant type, trolls have
darkvision with a range of 90 feet.
Automatic Language: Trolls speak (but neither read nor write)
Giant or one other language.
Troll: CR 5; Large
giant; HD 6d8+36; hp 63; Mas 23; Init +2; Spd 30 ft.;
Defense 18, touch 11, flat-footed 15 (-1
size, +2 Dex, +7 natural); BAB +4; Grap +14; Atk +9 melee (1d6+6, claw); Full Atk +9 melee (1d6+6, 2 claws), +7 melee (1d6+3 bite), or +5 ranged; FS 10 ft. by 10 ft.;
Reach 10 ft.; SQ
rend 2d6+9, regeneration 5 (cannot regenerate
acid or fire
damage),
scent,
darkvision 90 ft.; AL chaos, evil; SV Fort +11, Ref +4, Will +1; AP 0; Rep +0; Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6.
Skills: Listen +5, Speak
Giant, Spot +5.
Advancement: By character class.
Troll Tough Hero 7: CR 12; Large
giant; HD 6d8+42 plus 7d10+49 plus 7 (robust); hp 163; Mas 25; Init +2; Spd 30 ft.;
Defense 22, touch 15, flat-footed 19 (-1
size, +2 Dex, +4 class, +7 natural); BAB +9; Grap +19; Atk +14 melee (1d6+6, claw); Full Atk +14 melee (1d6+6, 2 claws), +12 melee (1d6+3 bite), or +10/+5 ranged (2d8, M16A2); FS 10 ft. by 10 ft.;
Reach 10 ft.; SQ
rend 2d6+9, regeneration 5 (cannot regenerate
acid or fire
damage),
scent,
darkvision 90 ft.; AL chaos, evil; SV Fort +15, Ref +6, Will +3; AP 3; Rep +2; Str 23, Dex 14, Con 25, Int 6, Wis 9, Cha 6.
Skills: Climb +8, Drive +7, Listen +5, Read/Write English, Speak English, Speak
Giant, Spot +5.
Talents (Tough Hero): Acid resistance 7, fire resistance 7, robust, second wind.
Possessions: M16A2 (5.56mm assault rifle), 200 rounds of 5.56mm
ammunition, mesh vest, 8-person dome tent in backpack.
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