Damage Type: Ranged weapon damage is classified according to type: ballistic (all
firearms), energy (of a specific type), piercing (some simple
ranged weapons), or slashing (a whip). Some creatures or characters may be resistant or immune to some forms of
damage.
Rate of Fire: Some
ranged weapons have a
rate of fire of 1, which simply means they can be employed once per round and then must be reloaded or replaced.
Firearms, which operate through many different forms of internal mechanisms, have varying rates of fire. The three possible rates of fire for
handguns,
longarms, and
heavy weapons are single shot, semiautomatic, and automatic.
Single Shot:
A
weapon with the single shot
rate of fire requires the user to manually operate the action (the mechanism that feeds and cocks the
weapon) between each shot. Pump shotguns and bolt-action rifles are examples of
firearms with single shot rates of fire. A
weapon with the single shot
rate of fire can fire only one shot per attack, even if the user has a feat or other ability that normally allow more than one shot per attack.
Semiautomatic (S): Most
firearms have the semiautomatic
rate of fire. These
firearms feed and cock themselves with each shot. A semiautomatic weapon fires one shot per attack (effectively acting as a single shot weapon), but some feats allow characters armed with semiautomatic
weapons to fire shots in rapid successions, getting in more than one shot per attack.
Automatic (A): Automatic
weapons fire a burst or stream of shots with a single squeeze of the trigger. Only
weapons with the automatic
rate of fire can be set on autofire or be used with feats that take advantage of automatic fire.
Magazine: The weapon's
magazine capacity and type are given in this column. The amount of
ammunition a weap-on carries, and hence how many shots it can fire before needing to be reloaded, is determined by its
magazine capacity. How the
firearm is reloaded depends upon its
magazine type. The number in this entry is the
magazine's capacity in shots; the word that follows the number indicates the
magazine type: box, cylinder, or internal. A fourth type, linked, has an unlimited capacity; for this reason the entry does not also have a number.
Weapons with a dash in this column have no magazines; they are generally thrown
weapons, or
weapons (such as bows) that are loaded as part of the firing process.
Cylinder: A revolver keeps its
ammunition in a cylinder, which is part of the
weapon and serves as the firing chamber for each round as well. Unlike box magazines, cylinders can't be removed, and they must be reloaded by hand. However, most revolvers can be used with a
speed loader. Using a
speed loader is much like inserting a box
magazine into a
weapon. Without a
speed loader, a
firearm with a cylinder
magazine must be loaded by hand.
Internal: Some
weapons keep their
ammunition in an internal space, which must be loaded by hand. This is the case with most shotguns, as well as some rifles.
Linked: Some machine guns use linked
ammunition. The bullets are chained together with small metal clips, forming a belt. Typically, a belt holds 50 bullets; any number of belts can be clipped together. In military units, as the gunner fires, an assistant clips new
ammunition belts together, keeping the
weapon fed.
Size: Size categories for
weapons and other objects are defined differently from the
size categories for creatures. The relationship between a weapon's
size and that of its wielder defines whether it can be used one-handed, if it requires two hands, and if it's a light weapon.
A Medium-
size or smaller
weapon can be used one-handed or two-handed. A Large
weapon requires two hands. A Huge
weapon requires two hands and a bipod or other mount.
A Small or smaller
weapon is considered a light
weapon. It can be used one-handed and, as a light
weapon, is easier to use in your off hand.
Weight: This column gives the
weapon's
weight when fully loaded.
Purchase DC: This is the
purchase DC for a
Wealth check to acquire the
weapon. This number reflects the base price and doesn't include any modifier for purchasing the
weapon on the black market.
Table: Ranged Weapons
|
Weapon
|
Damage
|
Critical
|
Damage Type
|
Range Increment
|
Rate of Fire
|
Magazine
|
Size
|
Weight
|
Purchase DC
|
Restriction
|
Handguns (require the Personal Firearms Proficiency feat)
|
Beretta 92F (9mm autoloader) |
2d6
|
20
|
Ballistic
|
40 ft.
|
S
|
15 box
|
Small
|
3 lb.
|
16
|
Lic (+1)
|
Beretta 93R (9mm machine pistol) |
2d6
|
20
|
Ballistic
|
30 ft.
|
S,A
|
20 box
|
Med
|
3 lb.
|
18
|
Res (+2)
|
Colt Double Eagle (10mm autoloader) |
2d6
|
20
|
Ballistic
|
30 ft.
|
S
|
9 box
|
Small
|
3 lb.
|
16
|
Lic (+1)
|
Colt M1911 (.45 autoloader) |
2d6
|
20
|
Ballistic
|
30 ft.
|
S
|
7 box
|
Small
|
3 lb.
|
15
|
Lic (+1)
|
Colt Python
1 (.357 revolver) |
2d6
|
20
|
Ballistic
|
40 ft.
|
S
|
6 cyl.
|
Med
|
3 lb.
|
5
|
Lic (+1)
|
Derringer (.45) |
2d6
|
20
|
Ballistic
|
10 ft.
|
Single
|
2 int.
|
Tiny
|
1 lb.
|
14
|
Lic (+1)
|
Desert Eagle (.50AE autoloader) |
2d8
|
20
|
Ballistic
|
40 ft.
|
S
|
8 box
|
Med
|
4 lb.
|
18
|
Lic (+1)
|
Glock 17
1 (9mm autoloader) |
2d6
|
20
|
Ballistic
|
30 ft.
|
S
|
17 box
|
Small
|
2 lb.
|
18
|
Lic (+1)
|
Glock 20
1 (10mm autoloader) |
2d6
|
20
|
Ballistic
|
40 ft.
|
S
|
15 box
|
Small
|
3 lb.
|
18
|
Lic (+1)
|
MAC Ingram M10 (.45 machine pistol) |
2d6
|
20
|
Ballistic
|
40 ft.
|
S, A
|
30 box
|
Med
|
6 lb.
|
15
|
Res (+2)
|
Pathfinder (.22 revolver) |
2d4
|
20
|
Ballistic
|
20 ft.
|
S
|
6 cyl.
|
Tiny
|
1 lb.
|
14
|
Lic (+1)
|
Ruger Service-Six (.38S revolver) |
2d6
|
20
|
Ballistic
|
30 ft.
|
S
|
6 cyl.
|
Small
|
2 lb.
|
14
|
Lic (+1)
|
S&W M29 (.44 magnum revolver) |
2d8
|
20
|
Ballistic
|
30 ft.
|
S
|
6 cyl.
|
Med
|
3 lb.
|
15
|
Lic (+1)
|
SITES M9 (9mm autoloader) |
2d6
|
20
|
Ballistic
|
30 ft.
|
S
|
8 box
|
Tiny
|
2 lb.
|
15
|
Lic (+1)
|
Skorpion (.32 machine pistol) |
2d4
|
20
|
Ballistic
|
40 ft.
|
S, A
|
20 box
|
Med
|
4 lb.
|
17
|
Res (+2)
|
TEC-9 (9mm machine pistol) |
2d6
|
20
|
Ballistic
|
40 ft.
|
S or A
|
32 box
|
Med
|
4 lb.
|
14
|
Res (+2)
|
Walther PPK (.32 autoloader) |
2d4
|
20
|
Ballistic
|
30 ft.
|
S
|
7 box
|
Small
|
1 lb.
|
15
|
Lic (+1)
|
|
|
|
|
|
|
|
|
|
|
|
Longarms (require the Personal Firearms Proficiency feat)
|
AKM/AK-47 (7.62mmR assault rifle) |
2d8
|
20
|
Ballistic
|
70 ft.
|
S, A
|
30 box
|
Large
|
10 lb.
|
15
|
Res (+2)
|
Barrett Light Fifty (.50 sniper rifle) |
2d12
|
20
|
Ballistic
|
120 ft.
|
S
|
11 box
|
Huge
|
35 lb.
|
22
|
Lic (+1)
|
Benelli 121 M1 (12-gague shotgun) |
2d8
|
20
|
Ballistic
|
40 ft.
|
S
|
7 int
|
Large
|
8 lb.
|
17
|
Lic (+1)
|
Beretta M3P (12-gauge shotgun) |
2d8
|
20
|
Ballistic
|
30 ft.
|
S
|
5 box
|
Large
|
9 lb.
|
16
|
Lic (+1)
|
Browning BPS (10-gauge shotgun) |
2d10
|
20
|
Ballistic
|
30 ft.
|
Single
|
5 int.
|
Large
|
11 lb.
|
16
|
Lic (+1)
|
HK G3 (7.62mm assault rifle) |
2d10
|
20
|
Ballistic
|
90 ft.
|
S, A
|
20 box
|
Large
|
11 lb.
|
19
|
Res (+2)
|
HK MP5
1
(9mm submachine gun) |
2d6
|
20
|
Ballistic
|
50 ft.
|
S, A
|
30 box
|
Large
|
7 lb.
|
20
|
Res (+2)
|
HK MP5K (9mm submachine gun) |
2d6
|
20
|
Ballistic
|
40 ft.
|
S, A
|
15 box
|
Med
|
5 lb.
|
19
|
Res (+2)
|
HK PSG1
1 (7.62mm sniper rifle) |
2d10
|
20
|
Ballistic
|
90 ft.
|
S
|
5 box
|
Large
|
16 lb.
|
22
|
Lic (+1)
|
M16A2 (5.56mm assault rifle) |
2d8
|
20
|
Ballistic
|
80 ft.
|
S, A
|
30 box
|
Large
|
8 lb.
|
16
|
Res (+2)
|
M4 Carbine (5.56mm assault rifle) |
2d8
|
20
|
Ballistic
|
60 ft.
|
S, A
|
30 box
|
Large
|
7 lb.
|
16
|
Res (+2)
|
M-60 (medium machine gun) |
2d10
|
20
|
Ballistic
|
100 ft.
|
A
|
Linked
|
Huge
|
22 lb.
|
21
|
Mil (+3)
|
Mossberg (12-gauge shotgun) |
2d8
|
20
|
Ballistic
|
30 ft.
|
Single
|
6 int.
|
Large
|
7 lb.
|
15
|
Lic (+1)
|
Remington 700 (7.62mm hunting rifle) |
2d10
|
20
|
Ballistic
|
80 ft.
|
Single
|
5 int.
|
Large
|
8 lb.
|
17
|
Lic (+1)
|
Sawed-off shotgun (12-ga shotgun) |
2d8
|
20
|
Ballistic
|
10 ft.
|
S
|
2 int.
|
Med
|
4 lb.
|
15
|
Illegal (+4)
|
Steyr AUG (5.56mm assault rifle) |
2d8
|
20
|
Ballistic
|
80 ft.
|
S, A
|
30 box
|
Large
|
9 lb.
|
19
|
Res (+2)
|
Uzi (9mm submachine gun) |
2d6
|
20
|
Ballistic
|
40 ft.
|
S, A
|
20 box
|
Large
|
8 lb.
|
18
|
Res (+2)
|
Winchester 94 (.444 hunting rifle) |
2d10
|
20
|
Ballistic
|
90 ft.
|
S
|
6 int.
|
Large
|
7 lb.
|
15
|
Lic (+1)
|
|
|
|
|
|
|
|
|
|
|
|
Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat)
|
M2HB (heavy machine gun) |
2d12
|
20
|
Ballistic
|
110 ft.
|
A
|
Linked
|
Huge
|
75 lb.
|
22
|
Mil (+3)
|
M72A3 LAW (rocket launcher) |
10d62
|
-
|
-
|
150 ft.
|
1
|
1 int.
|
Large
|
5 lb.
|
15
|
Mil (+3)
|
M79 (grenade launcher) |
Varies2
|
-
|
-
|
70 ft.
|
1
|
1 int.
|
Large
|
7 lb.
|
14
|
Mil (+3)
|
|
|
|
|
|
|
|
|
|
|
|
Other Ranged Weapons (Weapons Proficiency feat needed given in parentheses)
|
Compound bow (Archaic)2 |
1d8
|
20
|
Piercing
|
40 ft.
|
1
|
-
|
Large
|
3 lb.
|
10
|
-
|
Crossbow (Simple) |
1d10
|
19-20
|
Piercing
|
40 ft.
|
1
|
1 int.
|
Med
|
7 lb.
|
9
|
-
|
Flamethrower (no feat needed)3 |
3d6
|
-
|
Fire
|
-
|
1
|
10 int.
|
Large
|
50 lb.
|
17
|
Mil (+3)
|
Javelin (Simple) |
1d6
|
20
|
Piercing
|
30 ft.
|
1
|
-
|
Med
|
2 lb.
|
4
|
-
|
Pepper spray (Simple) |
Special2
|
-
|
Special2
|
5 ft.
|
1
|
1 int.
|
Tiny
|
0.5 lb.
|
5
|
-
|
Shuriken (Archaic) |
1
|
20
|
Piercing
|
10 ft.
|
1
|
-
|
Tiny
|
0.5 lb.
|
3
|
-
|
Taser (Simple) |
1d42
|
-
|
Electricity
|
5 ft.
|
1
|
1 int.
|
Small
|
2 lb.
|
7
|
-
|
Whip (Simple) |
1d2
|
20
|
Slashing
|
15 ft.3
|
1
|
-
|
Small
|
2 lb.
|
4
|
-
|
1This mastercraft weapon grants a +1 bonus on attack rolls. |
2 This weapon does special damage. See the weapon description. |
3 See the description of this weapon for special rules. |