When a character makes an
attack roll and gets a natural 20 (the d20 shows 20), the character hits regardless of the target's
Defense, and the character has scored a threat of a critical hit. To find out if it is actually a critical hit, the character immediately makes another
attack roll with all the same modifiers as the
attack roll that scored the threat. If the second roll also results in a hit against the target's
Defense, the attack is a critical hit. (The second roll just needs to hit to confirm a critical hit; the character doesn't need to roll a second 20.) If the second roll is a miss, then the attack just deals the
damage of a regular hit.
A critical hit multiplies the character's
damage. Unless otherwise specified, the multiplier is x2. (It is possible for some
weapons to have higher multipliers, doing more
damage on a critical hit.) Some
weapons have expanded threat ranges, making a critical hit more likely. However, even with these
weapons, only a 20 is an automatic hit. The Critical column on Table:
Ranged Weapons and Table:
Melee Weapons indicates the threat range for each weapon on the tables.