A character takes a -4 penalty on his or her attack roll
when wielding or throwing an improvised weapon
. An improvised weapon
is not considered simple, archaic, or exotic, so weapon
proficiency feats cannot offset the -4 penalty.
Table: Improvised Weapon Damage by Size
||Ashtray, CD disk case, crystal paperweight
||Fist-sized rock, mug, screwdriver, softball, flashlight, wrench
||Bottle, drill, fire extinguisher, flower pot, helmet, metal hubcap, vase
||Bar stool, brick, briefcase, bowling ball, garbage can lid, hockey stick, nail gun
||Empty garbage can, guitar, computer monitor, office chair, tire iron
||10-foot ladder, mailbox, oil barrel, park bench, sawhorse
||Desk, dumpster, file cabinet, large sofa, soda machine
||Junked vehicle, stoplight, telephone pole
A character can effectively wield or throw an object of his or her size category or smaller using one hand. A character can effectively wield or throw an object one size category larger than him or herself using two hands. An improvised thrown weapon
has a range increment of 10 feet. Increase the range increment for creatures of Large size or larger as follows: Large 15 feet, Huge 30 feet, Gargantuan 60 feet, Colossal 120 feet.
Unlike real weapons
, improvised weapons
are not designed to absorb damage
. They tend to shatter, bend, crumple, or fall apart after a few blows. An improvised weapon has a 50% chance of breaking each time it deals damage
or, in the case of thrown objects, strikes a surface (such as a wall) or an object larger than itself.
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