Most homunculi cannot speak, with exceptions noted below. However, the process of
creating a homunculus links it telepathically with its creator. It knows what its master knows and can convey to her everything it sees and hears, up to a range of 1 mile. A homunculus never willingly travels beyond this range; if taken beyond the 1-mile range, it loses telepathic contact with its creator and seeks to regain contact at all costs. If a homunculus is slain, its creator immediately takes 2d10 points of
damage. If the master is slain, the homunculus is immediately destroyed.
Homunculi have the following traits:
Construct: Homunculi are immune to mind-influencing effects, as well as
poison, sleep, paralysis, stunning,
disease, necromancy effects, and any effect that requires a Fortitude save unless the effect also works on objects or is harmless. They are not subject to
critical hits,
nonlethal damage, ability damage, ability drain, energy drain, or the effects of
massive damage.
Repairable: Homunculi cannot heal
damage on their own but can be repaired using the Repair
skill. A successful Repair check (DC 30) heals 1d10 points of
damage, and each check represents 1 hour of work. A homunculus cannot repair itself unless it has one or more ranks in the Repair
skill.
Darkvision (Ex): Homunculi can see in the dark up to 60 feet.
Darkvision is black and white only, but it is otherwise like normal sight, and homunculi can function with no light at all.
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