Combat is played out in rounds, and in each round everybody acts in turn in a regular cycle. Com-bat usually runs in the following way.
1. Each combatant starts the battle flat-footed. Once a combatant acts, he or she is no longer flat-footed.
2. The GM determines which characters are aware of their opponents at the start of the battle. If some but not all of the combatants are aware of their opponents, a
surprise round happens before regular rounds begin. The combatants who are aware of their opponents can act in the
surprise round, so they roll for
initiative. In
initiative order (highest to lowest), combatants who started the battle aware of their opponents each take one move or
attack action. Combatants who were unaware don't get to act in the
surprise round. If no one or everyone starts the battle aware, there is no
surprise round.
5. When everyone has had a turn, the combatant with the highest
initiative acts again, and steps 4 and 5 repeat until combat ends.