Faith's Fury

Level: Acolyte 4; Components: V, S; Casting Time: Attack action; Range: Medium (100 ft. + 10 ft./level); Area: 20-ft.-radius burst; Duration: Instantaneous; Saving Throw: Fortitude partial (see text); Spell Resistance: Yes
The caster draws upon holy (or unholy) power to smite enemies with one of the following allegiances, as chosen by the caster: chaos, evil, good, or law. The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to creatures with the designated allegiance and blinds them for 1 round. A successful Fortitude saving throw reduces damage to half and negates the blinding effect.
The spell does not affect creatures that do not have the chosen allegiance.
An outsider with the designated allegiance instead suffers 1d6 points of damage per caster level (maximum 10d6).
In addition to the obvious effects, a blinded creature suffers a 50% miss chance in combat (all opponents have total concealment), loses any Dexterity bonus to Defense, grants a +2 bonus on opponents' attack rolls (they are effectively invisible), moves at half speed, and takes a -4 penalty on Search checks and most Strength- and Dexterity-based skill checks.
Find topic in: Creatures
Baal (Unique Archfiend)
srd modern rpg roleplaying Spells mrd wizards mrd 3.5 msrd Faith's MRD roleplaying wizards srd rpg modern msrd Fury mrd d20 rpg rpg roleplaying Faith's roleplaying roleplaying Spells rpg Fury Fury msrd Spells 3.5 wizards Faith's Faith's MRD MRD modern Magic