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Table: Actions in Combat
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Attack Actions
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Attack of Opportunity1
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| Attack (melee) |
No |
| Attack (ranged) |
Yes |
| Attack (unarmed) |
Yes |
| Attack (aid another) |
No |
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Bull rush (attack) |
No |
| Escape a grapple |
No |
| Feint (see the Bluff skill) |
No |
| Ready (triggers an attack action) |
No |
| Make a dying character stable |
Yes |
| Attack a weapon |
Yes |
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Attack an object
|
Maybe2 |
| Total defense |
No |
| Use a skill that takes an attack action |
Usually |
| Start/complete full-round action |
Varies |
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Move Actions
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Attack of Opportunity1
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| Move your speed |
Yes |
| Use a piece of equipment |
No |
| Climb (one-quarter speed) |
No |
| Climb, accelerated (one-half speed) |
No |
| Crawl |
No |
| Draw a weapon3 |
No |
| Holster a weapon |
Yes |
| Move a heavy object |
Yes |
| Open a door |
No |
| Pick up an object |
Yes |
| Reload a firearm with a box magazine or speed loader |
Yes |
| Retrieve a stored object |
Yes |
| Stand up from prone, sitting, or kneeling |
Yes |
| Swim |
No |
| Use a skill that takes a move action |
Usually |
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Full-Round Actions
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Attack of Opportunity1
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Bull rush (charge) |
No |
| Charge |
No |
| Coup de grace |
Yes |
| Full attack |
No |
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Overrun (charge) |
No |
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Run
|
Yes |
| Withdraw |
No |
| Extinguish flames |
No |
| Use a skill that takes a full round |
Usually |
| Reload a firearm with an internal magazine |
Yes |
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Free Actions
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Attack of Opportunity
1
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| Drop an object |
No |
| Drop to prone, sitting, or kneeling |
No |
| Speak |
No |
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Action Type Varies
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Attack of Opportunity1
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| Disarm4 |
Yes |
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Grapple
4
|
Yes |
| Load a weapon |
Yes |
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Trip an opponent4 |
No (Yes if unarmed) |
| Use a feat5 |
Varies |
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No Action
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Attack of Opportunity1
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| Delay |
No |
| 5-foot step |
No |
| 1 Regardless of the action, if a character moves out of a threatened square, the character usually provokes an attack of opportunity. This column indicates whether the action itself, not moving, provokes an attack of opportunity. |
| 2 If the object is being held, carried, or worn by a creature, yes. If not, no. |
| 3 If the character has a base attack bonus of +1 or higher, he or she can combine this action with a regular move. If the character has the Two-Weapon Fighting feat, he or she can draw two light or one-handed weapons in the time it would normally take to draw one. |
| 4 These attack forms substitute for a melee attack, not an action. As melee attacks, they can be used once in an attack or charge action, one or more times in a full attack action, or even as an attack of opportunity. |
| 5The description of a feat defines its effect. |