Table: Actions in Combat
|
Attack Actions
|
Attack of Opportunity1
|
Attack (melee) |
No |
Attack (ranged) |
Yes |
Attack (unarmed) |
Yes |
Attack (aid another) |
No |
Bull rush (attack) |
No |
Escape a grapple |
No |
Feint (see the Bluff skill) |
No |
Ready (triggers an attack action) |
No |
Make a dying character stable |
Yes |
Attack a weapon |
Yes |
Attack an object
|
Maybe2 |
Total defense |
No |
Use a skill that takes an attack action |
Usually |
Start/complete full-round action |
Varies |
|
|
Move Actions
|
Attack of Opportunity1
|
Move your speed |
Yes |
Use a piece of equipment |
No |
Climb (one-quarter speed) |
No |
Climb, accelerated (one-half speed) |
No |
Crawl |
No |
Draw a weapon3 |
No |
Holster a weapon |
Yes |
Move a heavy object |
Yes |
Open a door |
No |
Pick up an object |
Yes |
Reload a firearm with a box magazine or speed loader |
Yes |
Retrieve a stored object |
Yes |
Stand up from prone, sitting, or kneeling |
Yes |
Swim |
No |
Use a skill that takes a move action |
Usually |
|
|
Full-Round Actions
|
Attack of Opportunity1
|
Bull rush (charge) |
No |
Charge |
No |
Coup de grace |
Yes |
Full attack |
No |
Overrun (charge) |
No |
Run
|
Yes |
Withdraw |
No |
Extinguish flames |
No |
Use a skill that takes a full round |
Usually |
Reload a firearm with an internal magazine |
Yes |
|
|
Free Actions
|
Attack of Opportunity
1
|
Drop an object |
No |
Drop to prone, sitting, or kneeling |
No |
Speak |
No |
|
|
Action Type Varies
|
Attack of Opportunity1
|
Disarm4 |
Yes |
Grapple
4
|
Yes |
Load a weapon |
Yes |
Trip an opponent4 |
No (Yes if unarmed) |
Use a feat5 |
Varies |
|
|
No Action
|
Attack of Opportunity1
|
Delay |
No |
5-foot step |
No |
1 Regardless of the action, if a character moves out of a threatened square, the character usually provokes an attack of opportunity. This column indicates whether the action itself, not moving, provokes an attack of opportunity. |
2 If the object is being held, carried, or worn by a creature, yes. If not, no. |
3 If the character has a base attack bonus of +1 or higher, he or she can combine this action with a regular move. If the character has the Two-Weapon Fighting feat, he or she can draw two light or one-handed weapons in the time it would normally take to draw one. |
4 These attack forms substitute for a melee attack, not an action. As melee attacks, they can be used once in an attack or charge action, one or more times in a full attack action, or even as an attack of opportunity. |
5The description of a feat defines its effect. |