In some situations (such as in the
surprise round) a character may be limited to taking only a single attack or
move action.
A
move action allows a character to move his or her
speed or perform an action that takes a similar amount of time. A character can move his or her
speed, climb one-quarter of his or her
speed, draw or stow a
weapon or other object, stand up, pick up an object, or perform some equivalent action (see Table:
Actions in Combat).
If a character moves no actual distance in a round, that character can take one 5-foot step before, during, or after the action.
A
full-round action consumes all a character's effort during a round. The only movement the character can take during a
full-round action is a 5-foot step before, during, or after the action. Some
full-round actions do not allow a character to take a 5-foot step. A character can also per-form
free actions (see below) as the GM allows.
Free actions consume a very small amount of time and effort, and over the span of the round, their impact is so minor that they are considered free. A character can perform one or more
free actions while taking another action normally. However, the GM puts reasonable limits on what a character can really do for free. For instance, dropping an object, dropping to a prone position, speaking a sentence or two, and ceasing to concentrate on a magic spell (if magic is available in the campaign) are all
free actions.
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