Class Information

The following information pertains to the Psionic Agent advanced class.
Hit Die
The Psionic Agent gains 1d8 hit points per level. The character's Constitution modifier applies.
Action Points
The Psionic Agent gains a number of action points equal to 6 plus one-half her character level, rounded down, every time she advances a level in this class.
Class Skills
The Psionic Agent's class skills are as follows: Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Drive (Dex), Escape Artist (Dex), Hide (Dex), Knowledge (current events, streetwise) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Read/Write Language (none), Search (Int), Sleight of Hand (Dex), Speak Language (none), Spot (Wis), Tumble (Dex).
Skill Points at Each Level: 3 + Intelligence modifier.
Table:The Psionic Agent
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Defense Bonus
Reputation Bonus
1st
+0
+0
+2
+0
Psionic skills, psionic powers
+1
+0
2nd
+1
+0
+3
+0
Psionic Focus, psionic powers
+2
+0
3rd
+2
+1
+3
+1
Bonus feat, psionic powers
+2
+0
4th
+3
+1
+4
+1
Draw power, psionic powers
+3
+0
5th
+3
+1
+4
+1
Charged shot, psionic powers
+4
+1
6th
+4
+2
+5
+2
Bonus feat, psionic powers
+4
+1
7th
+5
+2
+5
+2
Combat Manifestation, psionic powers
+5
+1
8th
+6
+2
+6
+2
Power penetration, psionic powers
+6
+1
9th
+6
+3
+6
+3
Bonus feat, psionic powers
+7
+2
10th
+7
+3
+7
+3
Deadly Aim, psionic powers
+7
+2