Escape Artist (Dex)
Make a check
to escape from restraints or to squeeze through a tight space.
Opponent's Dex check +20
Opponent's grapple check
For ropes, a character's Escape Artist check
is opposed by the Dexterity check
result of the opponent who tied the bonds. Since it's easier to tie someone up than to escape from being tied up, the opponent gets a +20 bonus on his or her Dexterity check
For a tight space, a check
is only called for if the character's head fits but his or her shoulders don't. If the space is long, such as in an airshaft, the GM may call for multiple checks. A character can't fit through a space that his or her head doesn't fit through.
A character can make an Escape Artist check
opposed by his or her opponent's grapple check
to get out of a grapple
or out of a pinned condition (so that the character is just being grappled). Doing so is an attack action
, so if the character escapes the grapple
he or she can move in the same round.
A character can make another check
after a failed check
if the character is squeezing through a tight space, making multiple checks. If the situation permits, the character can make additional checks as long as he or she is not being actively opposed.
A character can take 10 on an Escape Artist check
. A character can take 20 if he or she is not being actively opposed (a character can take 20 if he or she is tied up, even though it's an opposed check
, because the opponent isn't actively opposing the character).
A character with the Nimble feat
gets a +2 bonus on all Escape Artist checks.
Making a check
to escape from being bound by ropes, handcuffs, or other restraints (except a grappler) requires 1 minute. Escaping a net is a full-round action
. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on the distance that must be crossed.
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