To qualify to become a Gunslinger, a character must fulfill the following criteria.
Sleight of Hand 6 ranks, Tumble 6 ranks.
6 + one-half character level, rounded down, every time the gunslinger attains a new level in this class.
The Gunslinger's class skills
(and the key ability for each skill) are: Bluff (Cha)
, Demolitions (Int)
, Drive (Dex)
, Escape Artist (Dex)
, Gamble (Wis)
, Intimidate (Cha)
, Knowledge (current events, popular culture, streetwise) (Int), Move Silently (Dex)
, Profession (Wis)
, Read/Write Language (none)
, Ride (Dex)
, Sleight of Hand (Dex)
, Speak Language (none)
, Spot (Wis)
, Survival (Wis)
, Tumble (Dex)
Skill Points at Each Level:
5 + Int modifier.
At 1st level, a Gunslinger gains the ability to make a ranged attack with a Medium-size or smaller firearm
while in a threatened area without provoking an attack of opportunity
At 3rd, 6th, and 9th level, the Gunslinger gets a bonus feat
. The bonus feat
must be selected from the following list, and the Gunslinger must meet all the prerequisites of the feat to select it.
Advanced Firearms Proficiency
, Advanced Two-Weapon Fighting
, Burst Fire
, Dead Aim
, Double Tap
, Far Shot
, Improved Two-Weapon Fighting
, Precise Shot
, Quick Draw
, Quick Reload
, Shot on the Run
, Skip Shot
, Two-Weapon Fighting.
Starting at 4th level, the Gunslinger gains an additional +2 cover
bonus to Defense
and an additional +2 cover
bonus on Reflex saves whenever he or she has one-quarter, one-half, three-quarters, or nine-tenths cover
Starting at 5th level, a Gunslinger can make a flurry of ranged attacks with a personal firearm
at the expense of accuracy. With a lightning shot
, the Gunslinger may make one extra ranged attack with a personal firearm
in a round at his or her highest base attack bonus
. This attack and each other attack made in the round take a -2 penalty. This ability can only be used when taking the full attack action
. The penalty applies to all attacks for one full round, including attacks of opportunity
At 7th level, if the Gunslinger uses a personal firearm
to attack a target, the cover
bonus to the target's Defense
for one-quarter, one-half, three-quarters, or nine-tenths cover
is reduced by 2.
At 8th level, a Gunslinger receives a +1 competence bonus on attack rolls
made with the firearm
selected for the Weapon Focus
ability at 2nd level. This bonus stacks with the earlier bonus.
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