To qualify to become a Gunslinger, a character must fulfill the following criteria.
Skills: Sleight of Hand 6 ranks, Tumble 6 ranks.
Action Points: 6 + one-half character level, rounded down, every time the gunslinger attains a new level in this class.
The Gunslinger's
class skills (and the key ability for each skill) are:
Bluff (Cha),
Demolitions (Int),
Drive (Dex),
Escape Artist (Dex),
Gamble (Wis),
Intimidate (Cha), Knowledge (current events, popular culture, streetwise) (Int),
Move Silently (Dex),
Profession (Wis),
Read/Write Language (none),
Ride (Dex),
Sleight of Hand (Dex),
Speak Language (none),
Spot (Wis),
Survival (Wis),
Tumble (Dex).
Skill Points at Each Level: 5 + Int modifier.
At 1st level, a Gunslinger gains the ability to make a ranged attack with a Medium-size or smaller
firearm while in a threatened area without provoking an
attack of opportunity.
At 3rd, 6th, and 9th level, the Gunslinger gets a
bonus feat. The
bonus feat must be selected from the following list, and the Gunslinger must meet all the prerequisites of the feat to select it.
Advanced Firearms Proficiency,
Advanced Two-Weapon Fighting,
Burst Fire,
Dead Aim,
Double Tap,
Far Shot,
Improved Two-Weapon Fighting,
Precise Shot,
Quick Draw,
Quick Reload,
Shot on the Run,
Skip Shot,
Strafe, Two-Weapon Fighting.
Starting at 4th level, the Gunslinger gains an additional +2
cover bonus to
Defense and an additional +2
cover bonus on Reflex saves whenever he or she has one-quarter, one-half, three-quarters, or nine-tenths
cover.
Starting at 5th level, a Gunslinger can make a flurry of ranged attacks with a personal
firearm at the expense of accuracy. With a
lightning shot, the Gunslinger may make one extra ranged attack with a personal
firearm in a round at his or her highest
base attack bonus. This attack and each other attack made in the round take a -2 penalty. This ability can only be used when taking the full
attack action. The penalty applies to all attacks for one full round, including
attacks of opportunity.
At 7th level, if the Gunslinger uses a personal
firearm to attack a target, the
cover bonus to the target's
Defense for one-quarter, one-half, three-quarters, or nine-tenths
cover is reduced by 2.
At 8th level, a Gunslinger receives a +1 competence bonus on
attack rolls made with the
firearm selected for the
Weapon Focus ability at 2nd level. This bonus stacks with the earlier bonus.
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