Shadowkind characters share several traits, as noted below.
Creatures brought to our world by Shadow are reclaimed by the tides of Shadow after they die. As a general rule, a
creature of Shadow vanishes 1d4 rounds after it dies (drops to -10
hit points), leaving behind no trace of itself other than its
clothing and equipment.
Shadowkind heroes have stronger ties to our world than other creatures of Shadow; they fade away 1d4 hours after they die. Before they disappear, slain
Shadowkind characters can be raised from the dead as easily as mundane characters can. Slain creatures of Shadow that are transformed into undead creatures remain on our world in their undead state and are not reclaimed by Shadow until they are destroyed.
A slain
Shadowkind character who is reclaimed by Shadow can't be raised from the dead or brought back by any means and is considered lost.
TABLE: SKILL POINTS/LEVEL FOR SHADOWKIND
Shadowkind characters do not gain as many
skill points as a human character of the same class.
Shadowkind characters get 4 fewer
skill points at 1st level and 1 fewer
skill point each level thereafter.
Native Shadowkind vs. New Arrivals
Characters can be nonhuman natives of our world-the children of one or more
Shadowkind parents, born and raised somewhere on Earth-or they can be new arrivals to our world, having recently come through Shadow. In the latter case,
Shadowkind characters suffer the disadvantages of being "strangers in a strange land." They are restricted to a handful of
starting occupations at 1st level, they have no
wealth to speak of, and they speak bizarre languages unknown to the majority of Earth's population (though they also acquire the common language of the land they arrive in as a function of passing through Shadow).
A character who begins play as a newly arrived
Shadowkind has a
starting Wealth bonus of +2 to +12 (roll 2d6). However, the character must spend this entire Wealth bonus on personal gear typical of a medieval fantasy character (such as archaic
weapons and
armor). Any portion of the character's Wealth bonus that goes unspent is lost; in effect, the character begins play with some primitive personal items and equipment and a
starting Wealth bonus of +0.
A character who begins play as a newly arrived
Shadowkind knows one or more languages, most of which are not spoken on Earth. Such languages include
Celestial,
Draconic, Elven, and
Goblin. However, they all share a common language (called Common) that has striking parallels to the predominant language spoken in the area where they arrived.
Shadowkind characters born and raised in our world gain languages as human characters do. In addition to one or more local languages, they may know one or more
languages of Shadow (taught to them by their parents and elders).