The fastest path into this
advanced class is from
the Strong hero basic class, though other paths are possible, in particular Fast heroes for those characters favoring archaic
ranged weapons such as bows and crossbows.
To qualify to become an Archaic Weaponsmaster, a character must fulfill the following criteria.
Skills: Knowledge (history) 4 ranks.
The following information pertains to the Archaic Weaponsmaster
advanced class.
Archaic Weaponsmasters gain 1d10
hit points per level. The character's Constitution modifier applies.
Archaic Weaponsmasters gain a number of
action points equal to 6 plus one-half their character level, rounded down, every time they advance a level in this class.
The Archaic Weaponsmaster's
class skills are as follows:
Climb (Str), Craft (mechanical, structural, visual art, writing) (Int),
Handle Animal (Cha),
Jump (Str), Knowledge (art, history, theology and philosophy),
Profession (Wis),
Research (Int),
Ride (Dex), and
Swim (Str).
Skill Points at Each Level: 3 + Intelligence modifier.
The following features pertain to the Archaic Weaponsmaster
advanced class.
At 2nd level, the Archaic Weaponsmaster may treat any archaic
weapon she wields and has
Weapon Focus with as a +1 magic weapon for purposes of striking creatures with
damage reduction. This does not grant the weapon a +1 bonus, but only allows it to circumvent
damage reduction.
At 8th level, the Archaic Weaponsmaster may treat any archaic
weapon she wields and has
Weapon Specialization with as a +2 magic weapon for purposes of striking creatures with
damage reduction. This does not grant the weapon a +2 bonus, but only allows it to circumvent
damage reduction.
At 3rd, 6th, and 9th levels, the Archaic Weaponsmaster gets a
bonus feat. The
bonus feat must be selected from the following list, and the Archaic Weaponsmaster must meet all of the prerequisites for the feat to select it.
Advanced Two-Weapon Fighting,
Blind-Fight,
Combat Expertise,
Cleave,
Combat Reflexes,
Dead Aim,
Exotic Melee Weapon Proficiency,
Far Shot,
Great Cleave,
Improved Bull Rush,
Improved Disarm,
Improved Trip,
Improved Two-Weapon Fighting,
Power Attack,
Sunder, Two-Weapon Fighting,
Weapon Focus.
At 4th level, the Archaic Weaponsmaster gains the ability to draw her weapon as a free action. This applies only to the
weapons for which the Archaic Weaponsmaster has
Weapon Specialization.
At 5th level, the Archaic Weaponsmaster is considered to be a master of her particular
weapon, whether this is as a scholar with a detailed knowledge of the
weapon's history, or as a practitioner, such as a professional archer. Starting with 5th level, the Archaic Weaponsmaster gains a circumstance bonus equal to her
Reputation bonus on
skill checks that are directly involved with her knowledge and proficiency with the
weapon. Such
skills would include applicable Knowledge
skills, as well as such social
skills as Intimidate and Bluff.
Increased Weapon Critical
The Archaic Weaponsmaster increases her threat range by one when using an archaic weapon with which she has
Weapons Specialization. A weapon that would threaten a critical on 20 would now do so on a 19 or 20, and one which threatens on a 19 or 20 would now do so on an 18 to 20. This ability works with other abilities that increase threat ranges.
Find topic in: Arcana, Bullet Points |
|
Archaic MRD Archaic roleplaying modern Arcana Arcana Archaic d20 srd 3.5 3.5 mrd Arcana Arcana 3.5 msrd Archaic mrd Arcana wizards 3.5 Weaponsmaster modern wizards msrd rpg Arcana wizards MRD roleplaying roleplaying Arcana Archaic d20 wizards modern Arcana |