The fastest path into this advanced class
is from the Strong hero
basic class, though other paths are possible, in particular Fast heroes for those characters favoring archaic ranged weapons
such as bows and crossbows.
To qualify to become an Archaic Weaponsmaster, a character must fulfill the following criteria.
Knowledge (history) 4 ranks.
The following information pertains to the Archaic Weaponsmaster advanced class
Archaic Weaponsmasters gain 1d10 hit points
per level. The character's Constitution modifier applies.
Archaic Weaponsmasters gain a number of action points
equal to 6 plus one-half their character level, rounded down, every time they advance a level in this class.
The Archaic Weaponsmaster's class skills
are as follows: Climb (Str)
, Craft (mechanical, structural, visual art, writing) (Int), Handle Animal (Cha)
, Jump (Str)
, Knowledge (art, history, theology and philosophy), Profession (Wis)
, Research (Int)
, Ride (Dex)
, and Swim (Str)
Skill Points at Each Level:
3 + Intelligence modifier.
The following features pertain to the Archaic Weaponsmaster advanced class
At 2nd level, the Archaic Weaponsmaster may treat any archaic weapon
she wields and has Weapon Focus
with as a +1 magic weapon for purposes of striking creatures with damage
reduction. This does not grant the weapon a +1 bonus, but only allows it to circumvent damage
At 8th level, the Archaic Weaponsmaster may treat any archaic weapon
she wields and has Weapon Specialization
with as a +2 magic weapon for purposes of striking creatures with damage
reduction. This does not grant the weapon a +2 bonus, but only allows it to circumvent damage
At 3rd, 6th, and 9th levels, the Archaic Weaponsmaster gets a bonus feat
. The bonus feat
must be selected from the following list, and the Archaic Weaponsmaster must meet all of the prerequisites for the feat to select it.
Advanced Two-Weapon Fighting
, Combat Expertise
, Combat Reflexes
, Dead Aim
, Exotic Melee Weapon Proficiency
, Far Shot
, Great Cleave
, Improved Bull Rush
, Improved Disarm
, Improved Trip
, Improved Two-Weapon Fighting
, Power Attack
, Two-Weapon Fighting, Weapon Focus
At 4th level, the Archaic Weaponsmaster gains the ability to draw her weapon as a free action. This applies only to the weapons
for which the Archaic Weaponsmaster has Weapon Specialization
At 5th level, the Archaic Weaponsmaster is considered to be a master of her particular weapon
, whether this is as a scholar with a detailed knowledge of the weapon
's history, or as a practitioner, such as a professional archer. Starting with 5th level, the Archaic Weaponsmaster gains a circumstance bonus equal to her Reputation
bonus on skill checks
that are directly involved with her knowledge and proficiency with the weapon
. Such skills
would include applicable Knowledge skills
, as well as such social skills
as Intimidate and Bluff.
Increased Weapon Critical
The Archaic Weaponsmaster increases her threat range by one when using an archaic weapon with which she has Weapons
Specialization. A weapon that would threaten a critical on 20 would now do so on a 19 or 20, and one which threatens on a 19 or 20 would now do so on an 18 to 20. This ability works with other abilities that increase threat ranges.
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