To qualify to become a Martial Artist, a character must fulfill the following criteria.
Action Points: 6 + one-half character level, rounded down, every time the martial artist attains a new level in this class.
The Martial Artist's
class skills (and the key ability for each
skill) are:
Balance (Dex),
Climb (Str),
Escape Artist (Dex),
Hide (Dex),
Intimidate (Cha),
Jump (Str), Knowledge (current events, popular culture, theology and philosophy) (Int),
Move Silently (Dex), Perform (dance) (Cha),
Profession (Wis),
Read/Write Language (none),
Speak Language (none),
Spot (Wis),
Tumble (Dex).
Skill Points at Each Level: 3 + Int modifier.
The Martial Artist attacks with either fist interchangeably, or even with elbows, knees, and feet. This means that the Martial Artist may even make unarmed strikes when his or her hands are full, and there is no such thing as an off-hand attack for a Martial Artist striking unarmed.
The Martial Artist also deals more
damage with unarmed strikes. At 1st level, the martial artist deals 1d6 points of
damage with an unarmed strike. At 4th level,
damage increases to 1d8. At 8th level, it increases to 1d10.
Starting at 2nd level, a Martial Artist can use a charge to deliver a devastating
flying kick to an opponent. At the end of this charge, the martial artist adds his or her class level as a bonus to the
damage he or she deals with an unarmed strike.
At 3rd, 6th, and 9th level, the Martial Artist gets a
bonus feat. The
bonus feat must be selected from the following list, and the Martial Artist must meet all the prerequisites of the feat to select it.
At 5th level, a Martial Artist gains the ability to spend 1
action point to increase the
damage he or she deals to a single opponent with a single unarmed strike. The martial artist declares the use of the
action point after making a successful unarmed strike. The result of the
action point roll is added to the
damage roll for that attack.
At 10th level, this ability im-proves. The Martial Artist now adds the result of the
action point roll to all successful attacks he or she makes in a round.
At 7th level, a Martial Artist gains the ability to strike with a
flurry of blows at the expense of accuracy. The Martial Artist must be unarmored to use this talent, and he or she must make unarmed strikes to gain the benefit. With a
flurry of blows, the Martial Artist may make one extra attack in a round at his or her highest
base attack bonus. This attack and each other attack made in the round take a -2 penalty. This ability can only be used when taking the full
attack action. The penalty applies to all attacks for one full round, including
attacks of opportunity.
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