Tumble (Dex)
Trained Only; Armor Penalty
Land Softly: The character can make a Tumble
check (DC 15) when
falling. If the
check succeeds, treat the fall as if it were 10 feet shorter when determining
damage.
Tumble past Opponents:
With a successful Tumble
check (DC 15), the character can weave,
dodge, and roll up to 20 feet through squares adjacent to opponents, risking no
attacks of opportunity. Failure means the character moves as planned, but provokes
attacks of opportunity as normal.
Tumble through Opponents:
With a successful Tumble
check (DC 25), the character can roll, jump, or dive through squares oc-cupied by opponents,
moving over, under, or around them as if they weren't there. Failure means the character moves as planned, but provokes
attacks of opportunity as normal.
Special: A character with 5 or more ranks in Tumble gains a +3
dodge bonus to
Defense (instead of the normal +2) when fighting defensively, and a +6
dodge bonus (instead of the normal +4) when engaging in total
defense.
A character can take 10 when making a Tumble
check, but can't take 20.
A character with the
Acrobatic feat and at least 1 rank in this
skill gets a +2 bonus on all Tumble checks.
Time: A character can try to reduce
damage from a fall as a reaction once per fall. A character can attempt to tumble as a free action that must be performed as part of a
move action.
Find topic in: Arcana, Characters, Future |
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