Action Points: Fast heroes gain a number of
action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: The Fast hero's
class skills (and the key
ability for each skill) are:
Balance (Dex),
Craft (mechanical) (Int),
Drive (Dex),
Escape Artist (Dex),
Hide (Dex), Knowledge (current events, popular culture, streetwise) (Int),
Move Silently (Dex),
Pilot (Dex),
Profession (Wis),
Read/Write Language (none),
Ride (Dex),
Sleight of Hand (Dex),
Speak Language (none), and
Tumble (Dex).
Skill Points at 1st Level: (5 + Int modifier) x4.
Skill Points at Each Additional Level: 5 + Int modifier.
Table: The Fast Hero
|
Class Level
|
Base Attack Bonus
|
Fort Save
|
Ref Save
|
Will Save
|
Class Features
|
Defense Bonus
|
Reputation Bonus
|
1st |
+0
|
+0
|
+1
|
+0
|
Talent
|
+3
|
+0
|
2nd |
+1
|
+0
|
+2
|
+0
|
Bonus feat
|
+4
|
+0
|
3rd |
+2
|
+1
|
+2
|
+1
|
Talent
|
+4
|
+1
|
4th |
+3
|
+1
|
+2
|
+1
|
Bonus feat
|
+5
|
+1
|
5th |
+3
|
+1
|
+3
|
+1
|
Talent
|
+5
|
+1
|
6th |
+4
|
+2
|
+3
|
+2
|
Bonus feat
|
+6
|
+2
|
7th |
+5
|
+2
|
+4
|
+2
|
Talent
|
+6
|
+2
|
8th |
+6/+1
|
+2
|
+4
|
+2
|
Bonus feat
|
+7
|
+2
|
9th |
+6/+1
|
+3
|
+4
|
+3
|
Talent
|
+7
|
+3
|
10th |
+7/+2
|
+3
|
+5
|
+3
|
Bonus feat
|
+8
|
+3
|
At 1st, 3rd, 5th, 7th, and 9th level, the Fast hero selects a
talent from the following
talent trees. Some trees have a set order that must be followed, while others provide a list to choose from. As long as the hero qualifies, he or she can select freely from any and all
talent trees. No
talent can be selected more than once unless expressly indicated.
The Fast hero gains the
ability to improve his or her innate defensive
talents as the hero attains new levels.
Evasion: If the Fast hero is exposed to any effect that normally allows a character to attempt a Reflex
saving throw for half
damage, the Fast hero suffers no
damage if he or she makes a successful
saving throw.
Evasion can only be used when wearing light armor or no armor.
Uncanny Dodge 1: The Fast hero retains his or her Dexterity bonus to
Defense regardless of being caught flat-footed or struck by a hidden attacker. (The hero still loses his or her Dexterity bonus to
Defense if the hero is immobilized.)
Uncanny Dodge 2: The Fast hero can no longer be flanked; the hero can react to opponents on opposite sides of him or herself as easily as he or she can react to a single attacker.
Defensive Roll: The Fast hero can roll with a potentially lethal attack to take less
damage from it. When the Fast hero would be reduced to 0
hit points or less by
damage in
combat (from a ranged or melee attack), the Fast hero can attempt to roll with the
damage.
A Fast hero spends 1
action point to use this
talent. Once the point is spent, the hero makes a Reflex
saving throw (DC =
damage dealt). If the save succeeds, he or she takes only half
damage. The Fast hero must be able to react to the attack to execute a
defensive roll-if the hero is immobilized, he or she can't use this
talent.
Increased Speed Talent Tree
The Fast hero can increase his or her natural base
speed.
Increased Speed: The Fast hero's base
speed increases by 5 feet.
Improved Increased Speed: The Fast hero's base
speed increases by 5 feet. This
talent stacks with
increased speed (10 feet total).
At 2nd, 4th, 6th, 8th, and 10th level, the Fast hero gains a
bonus feat. This feat must be selected from the following list, and the Fast hero must meet any
prerequisites.
Acrobatic,
Combat Expertise,
Combat Throw,
Defensive Martial Arts,
Double Tap,
Elusive Target,
Focused,
Improved Disarm,
Mobility,
Personal Firearms Proficiency,
Point Blank Shot,
Stealthy,
Weapon Finesse.
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