To qualify to become a Dogfighter, a character must fulfill the following criteria.
The Dogfighter gains 1d8
hit points per level. The character's Constitution modifier applies.
The Dogfighter gains a number of
action points equal to 6 + one-half his character level, rounded down, every time he attains a new level in this class.
Bluff (Cha),
Computer Use (Int), Craft (electronic, mechanical) (Int), Knowledge (popular culture, streetwise, technology) (Int),
Navigate (Int),
Pilot (Dex),
Profession (Wis),
Repair (Int).
Skill Points at Each Level: 5 + Int modifier (4 + Int modifier for nonhumans).
class.
At 1st, 3rd, 6th, and 9th level, the Dogfighter gets a
bonus feat. The
bonus feat must be selected from the following list, and the Dogfighter must meet all the prerequisites of the feat to select it.
Blind-Fight,
Brawl,
Gearhead,
Improved Brawl,
Improved Feint,
Spacer,
Starship Battle Run,
Starship Dodge,
Starship Feint,
Starship Gunnery,
Starship Mobility,
Starship Operation,
Starship Strafe,
Zero-G Training.
At 4th level, a Dogfighter learns how rock an enemy
starship with
weapons fire. The Dogfighter must declare that he is using this ability before making the
attack roll (thus, a failed
attack roll ruins the attempt). A
starship damaged by the Dogfighter's attack is shaken for 1 round; all passengers and crewmembers (pilots and gunners included) aboard the shaken ship take a -2 penalty on
attack rolls,
saving throws, and
skill checks for 1 round. A Dogfighter may use this ability once per day at 4th level, twice per day at 7th level, and three times per day at 10th level.
At 5th level and beyond, a Dogfighter can coax more thrust out of a ship's engines, increasing its tactical
speed by +500 feet. The Dogfighter must be piloting the ship to increase its tactical
speed.
At 8th level, a Dogfighter can continue to operate a
starship even after it has been reduced to negative
hit points and has begun breaking apart. The ship may take one
move action or one
attack action each round. However, the ship cannot be repaired and continues to lose 1
hit point per round, exploding once it reaches its destruction threshold. The Dogfighter and all other personnel aboard the ship are considered shaken, taking a -2 penalty on
attack rolls,
saving throws, and
skill checks.