To qualify to become a Soldier, a character must fulfill the following criteria.
Skill: Knowledge (tactics) 3 ranks.
Action Points: 6 + one-half character level, rounded down, every time the character attains a new level in this class.
The Soldier's
class skills (and the key ability for each
skill) are:
Demolitions (Int),
Drive (Dex),
Intimidate (Cha),
Jump (Str), Knowledge (current events, history, popular culture, tactics) (Int),
Listen (Wis),
Navigate (Int),
Profession (Wis),
Read/Write Language (none),
Speak Language (none),
Spot (Wis),
Survival (Wis),
Swim (Str).
Skill Points at Each Level: 5 + Int modifier.
At 1st level, a Soldier gains the Weapon Focus class feature, providing the benefit of the feat with the same name. The Soldier chooses a specific weapon. The soldier can choose unarmed strike or grapple as the weapon. The soldier must be proficient with the chosen weapon.
The soldier adds +1 to all
attack rolls made using the selected weapon.
At 3rd, 6th, and 9th level, the Soldier gets a
bonus feat. The
bonus feat must be selected from the following list, and the Soldier must meet all the prerequisites of the feat to select it.
Advanced Firearms Proficiency,
Archaic Weapons Proficiency,
Armor Proficiency (light),
Armor Proficiency (medium),
Armor Proficiency (heavy),
Brawl,
Burst Fire,
Cleave,
Combat Reflexes,
Exotic Firearms Proficiency,
Exotic Melee Weapon Proficiency,
Far Shot,
Great Cleave, Im-proved
Brawl,
Improved Knockout Punch, Knockout Punch,
Power Attack.
This aid provides a +1 competence bonus on
attack rolls. The bonus lasts for a number of rounds equal to one-half
For the weapon the Soldier has applied
weapon specialization to the Soldier's threat range increases by one.
At 7th level, a Soldier gains a +2 competence bonus on
initiative checks.
Greater Weapon Specialization
At 8th level, a Soldier gains
greater weapon specialization with the weapon he or she selected at 2nd level. This ability increases the bonus on
damage rolls to +4 when using the selected weapon.
At 10th level, a Soldier gains the ability to automatically confirm a threat as a
critical hit when attacking with the weapon he or she has applied
weapon specialization to, eliminating the need to make a roll to confirm the
critical hit.
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