To join or start a game, a character must first pay a stake. The character sets the purchase DC of the stake if he or she starts the game, or the GM sets it if the character joins a game. Stakes run
from penny-ante (purchase DC 4) to astronomical (purchase DC 24). A character cannot take 20 when purchasing a stake.
If the stake is within the character's means (it is equal to or less than his or her Wealth bonus
), the character stands no chance of winning any significant amount. The character might come out ahead, but the amount is not enough to affect his or her Wealth bonus
. Since paying the stake didn't cost any points of Wealth bonus
, the character doesn't lose anything either.
If the stake is higher than the character's Wealth bonus
(before applying any reductions from purchasing the stake), the character gets a +1 bonus on his or her Gamble check
for every point the purchase DC is above the character's Wealth bonus
The character's Gamble check
is opposed by the Gamble checks of all other participants in the game. (If playing at a casino, assume the house has a Gamble skill
modifier equal to the stake purchase DC. Regardless of the stake purchase DC, the house does not get a bonus on its Gamble check
for the purchase DC.) If there are many characters participating, the GM can opt to make a single roll for all of them, using the highest Gamble skill
modifier among them and adding a +2 bonus to the check
If the character beats all other participants, he or she wins and gains an increase to his or her Wealth bonus
. The amount of the increase depends on the difference between the character's check
result and the next highest result among the other participants.
Check Result Difference
Wealth Bonus Increase
|40 or more
No, unless the character wants to put up another stake.
A character can't take 10 or take 20 when making a Gamble check
A character with the Confident feat
gets a +2 bonus on all Gamble checks.
A Gamble check
requires 1 hour.
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