Ultralight Starship Wings
Two to four
ultralight starships can unite to form a wing. All ships forming the wing must have the same
subtype (fighter, for instance) and identical design specs (
engines,
weapons, and so on). In addition, all starships in the wing formation must be occupying the same 500-foot square to be counted as part of the wing.
In
starship combat, a wing is treated as a single vessel, much like a battery of
weapons is treated as a single weapon. (See
Grapplers and Tractor Beams, below, for the one exception to this rule.) One of the ships forming the wing is declared the wing's
commander. The wing
commander decides all of the wing's actions and resolves all of the wing's
attacks; the other ships forming the wing provide support and follow the
commander's lead.
If the wing
commander's ship is destroyed or grappled, another ship in the wing may assume the role of wing
commander on the wing's next turn.
Movement: All ships in the wing move together, as one ship. The wing
commander determines the wing's
movement. The wing's tactical
speed equals the tactical
speed of the slowest ship in the wing.
Attacks of Opportunity: A wing provokes
attacks of opportunity from enemy ships as though it was a single ship. However,
damage from a point-
defense system is distributed among the ships in the wing as the wing
commander sees fit. For example, if a point-
defense system deals 180 points of
damage to the wing, the wing
commander could split the
damage evenly among three ships in the wing (each ship would take 60 points of
damage), or choose to have one ship take all the
damage. A ship's
armor reduces the amount of
damage it takes normally; conceivably, the
damage could be split into small enough fractions that the wing, as a whole, suffers very little
damage.
Grapplers and Tractor Beams: Ships in a wing may be targeted separately by
grapplers and tractor beams. (See
Grappling Systems for more information on these grappling devices.) A grappled ship immediately drops out of formation and is no longer considered part of the wing.
A
light starship measures 251-500 feet long. It has a 500-footby- 500-foot fighting space and occupies a single 500-foot square. In addition, all
light starships share the following design specs.
system takes away one of the ship's
weapon slots (see above).
Essentially a larger version of the escort ship, the corvette serves as both a gunship and fleet escort. Of the
military vessels designed to operate independently in wartime, corvettes are the smallest.
Type: Light |
Size: Colossal (-8 size) |
Subtype: Corvette |
Tactical Speed: 3,500 ft. (7 sq.) |
Defense: 7 |
Length: 320 feet |
Flat-footed Defense: 5 |
Weight: 3,200 tons |
Autopilot Defense: 5 |
Targeting System Bonus: +3 |
Hardness: 30 |
Crew: 16 (trained +4) |
Hit Dice: 40d20 (800 hp) |
Passenger Capacity: 32 |
Initiative Modifier: +4 |
Cargo Capacity: 150 tons |
Pilot's Class Bonus: +3 |
Grapple Modifier: +16 |
Pilot's Dex Modifier: +2 |
Base Purchase DC: 56 |
Gunner's Attack Bonus: +2 |
Restriction:
Military (+3) |
Attack: 2 fire-linked fusion beams -3 ranged (15d8) and 2 fire-linked CHE
missiles -8 ranged (9d12/19-20); or 2 fire-linked CHE
missiles -3 ranged (9d12/19-20) and 2 fire-linked fusion beams -8 ranged (15d8)
Standard PL 6 Design Specs:
Engines: Ion
engine, thrusters
Defense Systems: Autopilot system, improved
damage control (3d10), magnetic field, point-
defense system, radiation shielding
Sensors: Class III
sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Grappling Systems: Grapplers
Destroyers take their name from the torpedo-boat destroyers of the late 19th century. They are integral to the
defense of a task force, screening it against small craft and
attack ships. Destroyers are often armed with one or two bombs or
missiles useful against much larger ships. A destroyer is usually about 450 to 600 feet long and masses about 8,000 tons. It carries a crew of 150 to 200.
Type: Light |
Size: Colossal (-8 size) |
Subtype: Destroyer |
Tactical Speed: 3,000 ft. (6 sq.) |
Defense: 11 |
Length: 450 feet |
Flat-footed Defense: 7 |
Weight: 8,000 tons |
Autopilot Defense: 7 |
Targeting System Bonus: +3 |
Hardness: 30 |
Crew: 80 (expert +8) |
Hit Dice: 80d20 (1,600 hp) |
Passenger Capacity: 48 |
Initiative Modifier: +4 |
Cargo Capacity: 400 tons |
Pilot's Class Bonus: +5 |
Grapple Modifier: +16 |
Pilot's Dex Modifier: +4 |
Base Purchase DC: 60 |
Gunner's Attack Bonus: +4 |
Restriction:
Military (+3) |
Attack: 4 fire-linked heavy neutron guns -1 ranged (20d8) and 2 fire-linked nuclear
missiles -6 melee (24d8/19-20) and needle driver -6 melee (8d12); or 4 fire-linked nuclear
missiles -1 ranged (24d8/19-20) and 2 fire-linked heavy neutron guns -6 melee (20d8) and needle driver -6 melee (8d12)
Standard PL 6 Design Specs:
Engines: Fusion torch, thrusters
Defense Systems: 1 chaff launcher (16 chaff bundles), 1 decoy drone launcher (4 drones), improved autopilot system, improved
damage control (3d10), magnetic field, point-
defense system, radiation shielding, self-destruct system
Sensors: Class II
sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 4 fire-linked heavy neutron guns (range incr. 6,000 ft.), 2 fire-linked nuclear
missile launchers (8
missiles each), 1 needle driver (range incr. 4,000 ft.)
Grappling Systems: Grapplers
A
military vessel used for scouting and escort duties, the frigate is primarily intended to act as a screen for larger vessels against
attacks by small craft.
Type: Light |
Size: Colossal (-8 size) |
Subtype: Frigate |
Tactical Speed: 3,000 ft. (6 sq.) |
Defense: 11 |
Length: 360 feet |
Flat-footed Defense: 7 |
Weight: 4,800 tons |
Autopilot Defense: 7 |
Targeting System Bonus: +3 |
Hardness: 30 |
Crew: 60 (expert +8) |
Hit Dice: 60d20 (1,200 hp) |
Passenger Capacity: 32 |
Initiative Modifier: +4 |
Cargo Capacity: 200 tons |
Pilot's Class Bonus: +5 |
Grapple Modifier: +16 |
Pilot's Dex Modifier: +4 |
Base Purchase DC: 60 |
Gunner's Attack Bonus: +4 |
Restriction:
Military (+3) |
Attack: 2 fire-linked heavy neutron guns -1 ranged (15d8) and 2 nuclear
missiles -6 ranged (16d8/19-20) and needle driver -6 ranged (8d12); or 2 fire-linked nuclear
missiles -1 ranged (24d8/19-20) and 2 unlinked heavy neutron guns -6 ranged (10d8) and needle driver -6 ranged (8d12)
Standard PL 6 Design Specs:
Engines: Fusion torch, thrusters
Defense Systems: Improved autopilot, improved
damage control (3d10), magnetic field, point-
defense system, radiation shielding, self-destruct system
Sensors: Class II
sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 2 fire-linked heavy neutron guns (range incr. 6,000 ft.), 2 fire-linked nuclear
missile launchers (8
missiles each), 1 needle driver (range incr. 4,000 ft.)
Grappling Systems: Grapplers
The hauler is a space-going tug that drags heavy, nonpowered loads and modular cargo containers, though they have precious little cargo space of their own. Haulers are fitted with big power plants and huge
engines, at the expense of crew quarters and armaments.
Type: Light |
Size: Colossal (-8 size) |
Subtype: Hauler |
Tactical Speed: 2,500 ft. (5 sq.) |
Defense: 7 |
Length: 450 feet |
Flat-footed Defense: 5 |
Weight: 6,000 tons |
Autopilot Defense: 5 |
Targeting System Bonus: +3 |
Hardness: 20 |
Crew: 8 (trained +4) |
Hit Dice: 36d20 (720 hp) |
Passenger Capacity: 8 |
Initiative Modifier: +2 |
Cargo Capacity: 3,300 tons |
Pilot's Class Bonus: +3 |
Grapple Modifier: +16 |
Pilot's Dex Modifier: +2 |
Base Purchase DC: 56 |
Gunner's Attack Bonus: +2 |
Restriction: Restricted (+2) |
Attack: 2 fire-linked heavy lasers -3 ranged (12d8)
Standard PL 6 Design Specs:
Engines: Fusion torch, thrusters
Sensors: Class II
sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 2 fire-linked heavy lasers (range incr. 4,000 ft.)
Grappling Systems: Grapplers
MEDIUMWEIGHT STARSHIP SUBTYPES
A
mediumweight starship measures 501-1,000 feet long. It occupies a 1,000-foot-by-1,000-foot fighting space (4 500-foot
These
weapons are often fire-linked or arrayed in batteries. A
minelayer is considered a single weapon. Although it weighs no more than a few thousand pounds, each mine consumes 100 tons of a ship's cargo capacity (most of it taken up by the launch system and radiation shielding).
MEDIUMWEIGHT SHIP DESCRIPTIONS
Bulk freighters usually carry cargo in bulk containers, and carry out regular runs between densely populated systems.
Type: Mediumweight |
Size: Colossal (-8 size) |
Subtype: Bulk freighter |
Tactical Speed: 2,500 ft. (5 sq.) |
Defense: 7 |
Length: 800 feet |
Flat-footed Defense: 5 |
Weight: 32,000 tons |
Autopilot Defense: 7 |
Targeting System Bonus: +3 |
Hardness: 20 |
Crew: 8 (trained +4) |
Hit Dice: 125d20 (2,500 hp) |
Passenger Capacity: 8 |
Initiative Modifier: +2 |
Cargo Capacity: 20,000 tons |
Pilot's Class Bonus: +3 |
Grapple Modifier: +16 |
Pilot's Dex Modifier: +2 |
Base Purchase DC: 60 |
Gunner's Attack Bonus: +2 |
Restriction: Restricted (+2) |
Attack: 4 fire-linked heavy lasers -3 ranged (16d8)
Standard PL 6 Design Specs:
Engines: Fusion torch, thrusters
Defense Systems: Improved autopilot system, improved
damage control (4d10), point-
defense system, radiation shielding,
sensor jammer
Sensors: Class II
sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 4 fire-linked heavy lasers (range incr. 4,000 ft.)
Grappling Systems: Grapplers
This small liner or personnel transport is intended for passenger use, as opposed to heavy cargo. Clippers are frequently fitted with top-of-the-line
engines for the best possible
speed.
Type: Mediumweight |
Size: Colossal (-8 size) |
Subtype: Clipper |
Tactical Speed: 3,500 ft. (7 sq.) |
Defense: 7 |
Length: 850 feet |
Flat-footed Defense: 5 |
Weight: 27,000 tons |
Autopilot Defense: 7 |
Targeting System Bonus: +3 |
Hardness: 30 |
Crew: 32 (trained +4) |
Hit Dice: 150d20 (3,000 hp) |
Passenger Capacity: 80 |
Initiative Modifier: +2 |
Cargo Capacity: 10,000 tons |
Pilot's Class Bonus: +3 |
Grapple Modifier: +16 |
Pilot's Dex Modifier: +2 |
Base Purchase DC: 60 |
Gunner's Attack Bonus: +2 |
Restriction: Restricted (+2) |
Attack: Battery of 5 lasers +1 ranged (6d8/19-20)
Standard PL 6 Design Specs:
Engines: Ion
engine, thrusters
Defense Systems:
Damage control (3d10), 1 decoy drone launcher (2 drones), improved autopilot system, magnetic field, point-
defense system, radiation shielding
Sensors: Class II
sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 1 battery of 5 lasers (range incr. 3,000 ft.)
Grappling Systems: Grapplers
The cruiser is a warship that serves several roles. It may be part of a task force, escorting capital ships or laying mines. It may operate independently as a scout and raider. Conversely, it may serve in diplomatic and scientific tasks. Light cruisers frequently have outstanding
endurance and can operate with little or no resupply for months on end. A cruiser hull could serve equally well as an escort carrier or assault transport.
Type: Mediumweight |
Size: Colossal (-8 size) |
Subtype: Cruiser |
Tactical Speed: 3,000 ft. (6 sq.) |
Defense: 7 |
Length: 720 feet |
Flat-footed Defense: 5 |
Weight: 28,800 tons |
Autopilot Defense: 5 |
Targeting System Bonus: +3 |
Hardness: 30 |
Crew: 120 (trained +4) |
Hit Dice: 200d20 (4,000 hp) |
Passenger Capacity: 80 |
Initiative Modifier: +6 |
Cargo Capacity: 7,200 tons |
Pilot's Class Bonus: +3 |
Grapple Modifier: +16 |
Pilot's Dex Modifier: +2 |
Base Purchase DC: 64 |
Gunner's Attack Bonus: +2 |
Restriction:
Military (+3) |
Attack: Battery of 3 fusion beams -1 ranged (10d8/19-20) and battery of 3 CHE
missiles -6 ranged (6d12/18-20); or Battery of 3 CHE
missiles -1 ranged (6d12/18-20) and battery of 4 fusion beams -6 ranged (10d8/19-20)
Standard PL 6 Design Specs:
Engines: Fusion torch, thrusters
Defense Systems: Autopilot system, 1 chaff launcher (8 chaff bundles), 1 decoy drone launcher (8 drones), improved
damage control (4d10), magnetic field, point-
defense system, radiation shielding, self-destruct system
Sensors: Class III
sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 1 battery of 4 fusion beams (range incr. 3,000 ft.), 1 battery of 3 CHE
missile launchers (24
missiles each), 1
minelayer (36 fusion mines with magnetic fields and stealth screens; 5d10x10
damage)
Grappling Systems: Grapplers
These armored cruisers often serve as the centerpiece of raiding or patrolling task forces, especially if heavier warships are unavailable. Many strike cruisers are configured for task force command functions; the command cruiser is a common variant of this hull type. A strike cruiser hull could easily serve as a light carrier or assault carrier.
Type: Mediumweight |
Size: Colossal (-8 size) |
Subtype: Strike cruiser |
Tactical Speed: 3,500 ft. (7 sq.) |
Defense: 11 |
Length: 950 feet |
Flat-footed Defense: 7 |
Weight: 38,000 tons |
Autopilot Defense: 7 |
Targeting System Bonus: +5 |
Hardness: 40 |
Crew: 160 (expert +8) |
Hit Dice: 250d20 (5,000 hp) |
Passenger Capacity: 40 |
Initiative Modifier: +8 |
Cargo Capacity: 1,200 tons |
Pilot's Class Bonus: +5 |
Grapple Modifier: +16 |
Pilot's Dex Modifier: +4 |
Base Purchase DC: 68 |
Gunner's Attack Bonus: +4 |
Restriction:
Military (+3) |
Attack: Battery of 4 antimatter guns +4 ranged (10d8/19-20) and battery of 3 plasma
missiles -2 ranged (18d8/18-20); or Battery of 3 plasma
missiles +3 ranged (18d8/18-20) and battery of 4 antimatter guns -1 ranged (10d8/19-20)
Standard PL 7 Design Specs:
Engines: Particle impulse
engine, thrusters
Defense Systems: 1 chaff launcher (16 chaff bundles), improved autopilot system, improved
damage control (4d10), light fortification, magnetic field, particle field, point-
defense system, radiation shielding, repair drones, self-destruct system
Sensors: Class V
sensor array, improved targeting system
Communications: Drivesat comm array, mass transceiver
Weapons: 1 battery of 4 antimatter guns (range incr. 5,000 ft.), 1 battery of 3 plasma
missile launchers (16
missiles each), 1
minelayer (8 gravitic mines with displacers, magnetic fields, and particle fields; 10d10x10
damage)
Grappling Systems: Grapplers, tractor beam emitter
Heavy starships are the workhorses of space travel: battle cruisers, battleships, fleet carriers, tankers, liners, and heavy transports. They move relatively quickly-thanks to massive
engines-but maneuver very slowly. Their real strength lies in their
armor and armaments; even civilian
heavy starships are built to take a pounding.
A
heavy starship measures 1,001-1,500 feet long. It has a 1,500- foot-by-1,500-foot fighting space (9 500-foot squares).
Weapons: A
heavy starship has one beam, projectile, or
missile weapon per 50 Hit Dice (see
Starship Weapons). These weapons are often arrayed in batteries. A
minelayer is considered a single weapon. Although it weighs no more than a few thousand pounds, each mine consumes 100 tons of a ship's cargo capacity (most of it taken up by the launch system and radiation shielding).
The mainstay of many spacefaring navies, the battleship is heavily armed and armored, although not very maneuverable. Battleships serve as the backbone of any battle fleet.
Type: Heavy |
Size: Colossal (-8 size) |
Subtype: Battleship |
Tactical Speed: 3,000 ft. (6 sq.) |
Defense: 11 |
Length: 1,250 feet |
Flat-footed Defense: 7 |
Weight: 125,000 tons |
Autopilot Defense: 7 |
Targeting System Bonus: +3 |
Hardness: 30 |
Crew: 400 (expert +8) |
Hit Dice: 400d20 (8,000 hp) |
Passenger Capacity: 200 |
Initiative Modifier: +4 |
Cargo Capacity: 30,000 tons |
Pilot's Class Bonus: +5 |
Grapple Modifier: +16 |
Pilot's Dex Modifier: +4 |
Base Purchase DC: 72 |
Gunner's Attack Bonus: +4 |
Restriction:
Military (+3) |
Attack: Battery of 3 heavy neutron guns +1 ranged (10d8/19-20) and 2 fire-linked nuclear
missiles -6 ranged (24d8/19-20) and needle driver -6 ranged (8d12); or 2 fire-linked nuclear
missiles -1 ranged (24d8/19-20) and battery of 3 heavy neutron guns -4 ranged (10d8/19-20) and needle driver -6 ranged (8d12)
Standard PL 6 Design Specs:
Engines: Fusion torch, thrusters
Defense Systems: 1 chaff launcher (16 chaff bundles), 1 decoy drone launcher (4 drones), improved autopilot system, improved
damage control (5d10), magnetic field, point-
defense system, radiation shielding, self-destruct system
Sensors: Class II
sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 1 battery of 4 heavy neutron guns (range incr. 6,000 ft.), 2 fire-linked nuclear
missile launchers (16
missiles each), 1 needle driver (range incr. 4,000 ft.)
Grappling Systems: Grapplers
The fleet carrier has the ability to launch devastating
attacks from millions of miles away, in the form of large numbers of fighters or assault fighters. Most fleet carriers are lightly armed, as they rely on their escorting vessels and payload of fighters to defend them against
attack.
In addition to its normal cargo capacity, a fleet carrier can hold 16 fighters or assault fighters. Its listed crew complement does not include the ace pilots who fly these fighter craft. (Pilots count against the
passenger capacity.) A fleet carrier can deploy up to 4 ultralight craft as a
move action.
Type: Heavy |
Size: Colossal (-8 size) |
Subtype: Fleet carrier |
Tactical Speed: 3,000 ft. (6 sq.) |
Defense: 11 |
Length: 1,400 feet |
Flat-footed Defense: 7 |
Weight: 140,000 tons |
Autopilot Defense: 7 |
Targeting System Bonus: +3 |
Hardness: 30 |
Crew: 320 (expert +8) |
Hit Dice: 500d20 (10,000 hp) |
Passenger Capacity: 80 |
Initiative Modifier: +6 |
Cargo Capacity: 40,000 tons |
Pilot's Class Bonus: +5 |
Grapple Modifier: +16 |
Pilot's Dex Modifier: +4 |
Base Purchase DC: 72 |
Gunner's Attack Bonus: +4 |
Restriction:
Military (+3) |
Attack: Battery of 5 neutron guns +3 ranged (6d8/19-20) and 2 batteries of 2 CHE
missiles -5 ranged (6d12/18-20)
Standard PL 6 Design Specs:
Engines: Fusion torch, thrusters
Defense Systems: 2 chaff launchers (8 chaff bundles each), 2 decoy drone launchers (4 drones each), improved autopilot system, improved
damage control (5d10), magnetic field, point-
defense system, radiation shielding, self-destruct system
Sensors: Class III
sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 1 battery of 5 neutron guns (range incr. 5,000 ft.), 2 batteries of 2 CHE
missile launchers (4 launchers total, 16
missiles each)
Grappling Systems: Grapplers
The heavy transport is designed to move great amounts of specialized cargo such as bulk freight, containerized freight, or roll-on/rolloff
vehicle storage.
Type: Heavy |
Size: Colossal (-8 size) |
Subtype: Heavy transport |
Tactical Speed: 3,000 ft. (6 sq.) |
Defense: 7 |
Length: 1,320 feet |
Flat-footed Defense: 5 |
Weight: 120,000 tons |
Autopilot Defense: 7 |
Targeting System Bonus: +3 |
Hardness: 30 |
Crew: 24 (trained +4) |
Hit Dice: 350d20 (7,000 hp) |
Passenger Capacity: 20 |
Initiative Modifier: +2 |
Cargo Capacity: 60,000 tons |
Pilot's Class Bonus: +3 |
Grapple Modifier: +16 |
Pilot's Dex Modifier: +2 |
Base Purchase DC: 68 |
Gunner's Attack Bonus: +2 |
Restriction: Restricted (+2) |
Attack: Battery of 3 heavy lasers -1 ranged (8d8/19-20) and battery of 3 gauss guns -6 ranged (8d12/19-20); or Battery of 3 gauss guns -1 ranged (8d8/19-20) and battery of 3 heavy lasers -6 ranged (8d12/19-20)
Standard PL 6 Design Specs:
Engines: Fusion torch, thrusters
Defense Systems:
Damage control system (4d10), decoy drone launcher (2 drones), improved autopilot, magnetic field, point-
defense system, radiation shielding,
sensor jammer
Sensors: Class II
sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 1 battery of 3 heavy lasers (range incr. 4,000 ft.), 1 battery of 3 gauss guns (range incr. 4,000 ft.)
Grappling Systems: Grapplers
A tanker is a large
starship intended for the transport of large quantities of gases or liquids. It can be adapted for other forms of cargo storage, but most ships of this size carry water, hydrogen, petrochemicals, or oxygen.
Type: Heavy |
Size: Colossal (-8 size) |
Subtype: Tanker |
Tactical Speed: 3,500 ft. (7 sq.) |
Defense: 7 |
Length: 1,200 feet |
Flat-footed Defense: 5 |
Weight: 120,000 tons |
Autopilot Defense: 7 |
Targeting System Bonus: +3 |
Hardness: 30 |
Crew: 32 (trained +4) |
Hit Dice: 250d20 (5,000 hp) |
Passenger Capacity: 8 |
Initiative Modifier: +2 |
Cargo Capacity: 52,000 tons |
Pilot's Class Bonus: +3 |
Grapple Modifier: +16 |
Pilot's Dex Modifier: +2 |
Base Purchase DC: 64 |
Gunner's Attack Bonus: +2 |
Restriction: Restricted (+2) |
Attack: 1 battery of 4 heavy lasers +0 ranged (8d8/19-20)
Standard PL 6 Design Specs:
Engines: Ion
engine, thrusters
Sensors: Class II
sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 1 battery of 4 heavy lasers (range incr. 4,000 ft)
Grappling Systems: Grapplers
The battle cruiser is a formidable warship that sacrifices weight of
armor in exchange for
speed. Its
heavy weapons can make short work of any smaller vessel, and it can usually outrun anything big enough to stand up to it in a fair fight.
Type: Heavy |
Size: Colossal (-8 size) |
Subtype: Battle Cruiser |
Tactical Speed: 4,000 ft. (8 sq.) |
Defense: 11 |
Length: 1,360 feet |
Flat-footed Defense: 7 |
Weight: 140,000 tons |
Autopilot Defense: 7 |
Targeting System Bonus: +5 |
Hardness: 30 |
Crew: 320 (expert +8) |
Hit Dice: 450d20 (9,000 hp) |
Passenger Capacity: 160 |
Initiative Modifier: +4 |
Cargo Capacity: 50,000 tons |
Pilot's Class Bonus: +5 |
Grapple Modifier: +16 |
Pilot's Dex Modifier: +4 |
Base Purchase DC: 72 |
Gunner's Attack Bonus: +4 |
Restriction:
Military (+3) |
Attack: 4 fire-linked heavy particle beams +1 ranged (32d8) and 1 battery of 3 plasma
missiles -2 ranged (18d8/18-20)
Attack of Opportunity: Point-
defense +5 ranged (4d12x10)
Standard PL 7 Design Specs:
Engines: Particle impulse
engine, thrusters
Defense Systems: 1 chaff launcher (8 chaff bundles), 1 decoy drone launcher (4 drones), improved autopilot, improved
damage control (5d10), magnetic field, particle field, radiation shielding, self-destruct system
Sensors: Class IV
sensor array, improved targeting system
Communications: Drivesat comm array, mass transceiver
Weapons: 4 fire-linked heavy particle beams (range incr. 5,000 ft.), 1 battery of 3 plasma
missile launchers (16
missiles each), 1
minelayer (50 gravitic mines with displacers, magnetic fields, and particle fields; 10d10x10
damage)
Grappling Systems: Tractor beam emitter
This is a full-sized passenger ship. Although any vessel this size can't avoid carrying some cargo, the liner specializes in
moving a large number of passengers, usually in varying degrees of luxury.
Type: Heavy |
Size: Colossal (-8 size) |
Subtype: Liner |
Tactical Speed: 4,000 ft. (8 sq.) |
Defense: 7 |
Length: 1,200 feet |
Flat-footed Defense: 5 |
Weight: 84,000 tons |
Autopilot Defense: 7 |
Targeting System Bonus: +5 |
Hardness: 30 |
Crew: 200 (trained +4) |
Hit Dice: 250d20 (5,000 hp) |
Passenger Capacity: 800 |
Initiative Modifier: +2 |
Cargo Capacity: 40,000 tons |
Pilot's Class Bonus: +3 |
Grapple Modifier: +16 |
Pilot's Dex Modifier: +2 |
Base Purchase DC: 68 |
Gunner's Attack Bonus: +2 |
Restriction: Restricted (+2) |
Attack: Battery of 4 plasma cannons +2 ranged (14d8/19-20)
Standard PL 7 Design Specs:
Engines: Induction
engine, thrusters
Defense Systems:
Damage control (4d10), improved autopilot system, particle field, point-
defense system
Sensors: Class IV
sensor array, improved targeting system
Communications: Drivesat comm array, mass transceiver
Weapons: 1 battery of 4 plasma cannons (range incr. 3,000 ft.)
Grappling Systems: Tractor beam emitter
SUPERHEAVY STARSHIP SUBTYPES
A
superheavy starship measures 1,501 feet long or longer. The smallest
superheavy starships (measuring 1,501-2,000 feet long) have a 2,000-foot-by-2,000-foot fighting space (16 500-foot squares), although larger fighting spaces are possible.
Weapons: A
superheavy starship has one beam, projectile, or
missile weapon per 150 Hit Dice (see
Starship Weapons). These weapons are often arrayed in batteries. A
minelayer is considered a single weapon. Although it weighs no more than a few thousand pounds, each mine consumes 100 tons of a ship's cargo capacity (most of it taken up by the launch system and radiation shielding).
SUPERHEAVY SHIP DESCRIPTIONS
This massive vessel is designed to haul everything a new colony needs to get started. Its cavernous storage decks can accommodate thousands of colonists with heavy machinery, prefabricated buildings, equipment, and supplies throughout the long
trip to a new world.
Type: Superheavy |
Size: Colossal (-8 size) |
Subtype: Colony ship |
Tactical Speed: 4,000 ft. (8 sq.) |
Defense: 7 |
Length: 2,000 feet |
Flat-footed Defense: 5 |
Weight: 400,000 tons |
Autopilot Defense: 7 |
Targeting System Bonus: +5 |
Hardness: 30 |
Crew: 400 (trained +4) |
Hit Dice: 800d20 (16,000 hp) |
Passenger Capacity: 2,000 |
Initiative Modifier: +2 |
Cargo Capacity: 100,000 tons |
Pilot's Class Bonus: +3 |
Grapple Modifier: +16 |
Pilot's Dex Modifier: +2 |
Base Purchase DC: 72 |
Gunner's Attack Bonus: +2 |
Restriction: Restricted (+2) |
Attack: Battery of 4 particle beams +2 ranged (12d8/19-20) and battery of 2 plasma
missiles -5 ranged (18d8/18-20); or Battery of 2 plasma
missiles +0 ranged (18d8/18-20) and battery of 4 particle beams -3 ranged (12d8/19-20)
Standard PL 7 Design Specs:
Engines: Particle impulse
engine, photon sails, thrusters
Defense Systems: Improved autopilot system, improved
damage control (6d10), magnetic field, particle field, point-
defense system, radiation shielding, repair drones, self-destruct system
Sensors: Class IV
sensor array, improved targeting system
Communications: Drivesat comm array, mass transceiver
Grappling Systems: Grapplers, tractor beam emitter
The mightiest ships found in the battle lines of a stellar navy, dreadnoughts are titanic vessels armed with awesome firepower and virtually impregnable defenses. Its fighting space takes up 36 500-foot squares (a 6-square-by-6-square area).
Type: Superheavy |
Size: Colossal (-8 size) |
Subtype:
Dreadnought
|
Tactical Speed: 3,500 ft. (7 sq.) |
Defense: 11 |
Length: 2,750 feet |
Flat-footed Defense: 7 |
Weight: 540,000 tons |
Autopilot Defense: 7 |
Targeting System Bonus: +5 |
Hardness: 40 |
Crew: 2,000 (expert +8) |
Hit Dice: 1,200d20 (24,000 hp) |
Passenger Capacity: 1,600 |
Initiative Modifier: +6 |
Cargo Capacity: 120,000 tons |
Pilot's Class Bonus: +5 |
Grapple Modifier: +16 |
Pilot's Dex Modifier: +4 |
Base Purchase DC: 80 |
Gunner's Attack Bonus: +4 |
Restriction:
Military (+3) |
Attack: 4 fire-linked quantum cannons +1 ranged (32d8) and battery of 4 heavy mass cannons -1 ranged (10d12/19-20) and 2 fire-linked mass reaction
missiles -4 ranged (20d8/18-20)
Standard PL 7 Design Specs:
Engines: Induction
engine, thrusters
Defense Systems: 1 chaff launcher (8 chaff bundles), 1 decoy drone launcher (8 drones), displacer, improved autopilot system, improved
damage control (6d10), light fortification, magnetic field, particle field, point-
defense system, radiation shielding, repair drones, self-destruct system
Sensors: Class V
sensors, improved targeting system
Communications: Drivesat comm array, mass transceiver
Weapons: 1 battery of 4 heavy mass cannons (range incr. 6,000 ft.), 4 fire-linked quantum cannons (range incr. 6,000 ft.), 1 battery of 2 mass reaction
missile launchers (60
missiles each), 1
minelayer (100 gravitic mines with displacers, magnetic fields, and particle fields; 10d10x10
damage)
Grappling Systems: Tractor beam emitter
A larger version of the fleet carrier, the star carrier serves as a mobile base for smaller craft. A star carrier's fighting space takes up 36 500- foot squares (a 6-square-by-6-square area).
In addition to its normal cargo capacity, a star carrier can hold 72 fighters or assault fighters. Its listed crew complement does not include the ace pilots who fly these fighter craft. (Pilots count against the
passenger capacity.) A star carrier can deploy up to 8 ultralight craft as a
move action.
Type: Superheavy |
Size: Colossal (-8 size) |
Subtype: Star carrier |
Tactical Speed: 3,500 ft. (7 sq.) |
Defense: 11 |
Length: 3,000 feet |
Flat-footed Defense: 7 |
Weight: 600,000 tons |
Autopilot Defense: 7 |
Targeting System Bonus: +5 |
Hardness: 40 |
Crew: 2,400 (expert +8) |
Hit Dice: 1,000d20 (20,000 hp) |
Passenger Capacity: 600 |
Initiative Modifier: +6 |
Cargo Capacity: 200,000 tons |
Pilot's Class Bonus: +5 |
Grapple Modifier: +16 |
Pilot's Dex Modifier: +4 |
Base Purchase DC: 80 |
Gunner's Attack Bonus: +4 |
Restriction:
Military (+3) |
Attack: Battery of 5 mass cannons +5 ranged (8d12/19-20) and battery of 4 antimatter guns -1 ranged (10d8/19-20)
Standard PL 7 Design Specs:
Engines: Induction
engine, thrusters
Defense Systems: 1 decoy drone launcher (4 drones), improved autopilot system, improved
damage control (6d10), light fortification, magnetic field, particle field, point-
defense system, radiation shielding, repair drones, self-destruct system
Sensors: Class V
sensors, improved targeting system
Communications: Drivesat comm array, mass transceiver
Weapons: 1 battery of 5 mass cannons (range incr. 5,000 ft.), 1 battery of 4 antimatter guns (range incr. 5,000 ft.)
Grappling Systems: Tractor beam emitter
The largest of the
starships built for routine commercial purposes, the star freighter can be modified to serve as a super-tanker or super-transport.
Type: Superheavy |
Size: Colossal (-8 size) |
Subtype: Freighter |
Tactical Speed: 4,000 ft. (8 sq.) |
Defense: 7 |
Length: 1,800 feet |
Flat-footed Defense: 5 |
Weight: 320,000 tons |
Autopilot Defense: 7 |
Targeting System Bonus: +3 |
Hardness: 30 |
Crew: 40 (trained +4) |
Hit Dice: 800d20 (16,000 hp) |
Passenger Capacity: 24 |
Initiative Modifier: +2 |
Cargo Capacity: 200,000 tons |
Pilot's Class Bonus: +3 |
Grapple Modifier: +16 |
Pilot's Dex Modifier: +2 |
Base Purchase DC: 76 |
Gunner's Attack Bonus: +2 |
Restriction: Restricted (+2) |
Attack: 2 batteries of 3 heavy particle beams -1 ranged (16d8/19-20)
Standard PL 7 Design Specs:
Engines: Particle impulse
engine, thrusters
Defense Systems:
Damage control system (5d10), improved autopilot system, magnetic field, particle field, point-
defense system, radiation shielding, repair drones, self-destruct system
Sensors: Class IV
sensor array, improved targeting system
Communications: Drivesat comm array, mass transceiver
Weapons: 2 batteries of 3 heavy particle beams (range incr. 5,000 ft.)
Grappling Systems: Grapplers, tractor beam emitter
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