Ultralight Starship Wings

Two to four ultralight starships can unite to form a wing. All ships forming the wing must have the same subtype (fighter, for instance) and identical design specs (engines, weapons, and so on). In addition, all starships in the wing formation must be occupying the same 500-foot square to be counted as part of the wing.
In starship combat, a wing is treated as a single vessel, much like a battery of weapons is treated as a single weapon. (See Grapplers and Tractor Beams, below, for the one exception to this rule.) One of the ships forming the wing is declared the wing's commander. The wing commander decides all of the wing's actions and resolves all of the wing's attacks; the other ships forming the wing provide support and follow the commander's lead.
If the wing commander's ship is destroyed or grappled, another ship in the wing may assume the role of wing commander on the wing's next turn.
Movement: All ships in the wing move together, as one ship. The wing commander determines the wing's movement. The wing's tactical speed equals the tactical speed of the slowest ship in the wing.
Attacks: Only the wing commander makes attacks. However, every other ship in the wing can aid the wing commander's attack rolls or Pilot checks using the aid another action; this is the only type of attack action wingmen can take.
Defense: Each wingman provides a +1 cover bonus to the wing commander's Defense. The wing commander, preoccupied with moving and attacking, does not modify the Defense of any ships in the wing.
Attacks of Opportunity: A wing provokes attacks of opportunity from enemy ships as though it was a single ship. However, damage from a point-defense system is distributed among the ships in the wing as the wing commander sees fit. For example, if a point-defense system deals 180 points of damage to the wing, the wing commander could split the damage evenly among three ships in the wing (each ship would take 60 points of damage), or choose to have one ship take all the damage. A ship's armor reduces the amount of damage it takes normally; conceivably, the damage could be split into small enough fractions that the wing, as a whole, suffers very little damage.
Grapplers and Tractor Beams: Ships in a wing may be targeted separately by grapplers and tractor beams. (See Grappling Systems for more information on these grappling devices.) A grappled ship immediately drops out of formation and is no longer considered part of the wing.

LIGHT STARSHIP SUBTYPES

Light starships include corvettes, frigates, destroyers, haulers, and industrial ships, such as garbage barges and fuel carriers. Light starships are somewhat better armed and armored than ultralight starships, but sacrifice a little in the way of speed.
A light starship measures 251-500 feet long. It has a 500-footby- 500-foot fighting space and occupies a single 500-foot square. In addition, all light starships share the following design specs.
Engines: All light starships have thrusters plus one other type of engine (see Starship Engines).
Armor: A light starship has one type of armor (see Starship Armor).
Defensive Systems: A light starship has a maximum of one defensive system per 10 Hit Dice (see Starship Defense Systems).
Sensors: A light starship has a maximum of two sensor systems (see Starship Sensors).
Communications: A light starship has up to two external communication systems (see Starship Comm Systems).
Weapons: A light starship has one beam, projectile, or missile weapon per 10 Hit Dice (see Starship Weapons). These
weapons are often fire-linked. A light starship cannot be armed with mines.
Grappling Systems: A light starship may have up to two grappling systems (see Grappling Systems). Each grappling
system takes away one of the ship's weapon slots (see above).

LIGHT SHIP DESCRIPTIONS

Specific subtypes of light starships are given here.
CORVETTE (PL 6)
Essentially a larger version of the escort ship, the corvette serves as both a gunship and fleet escort. Of the military vessels designed to operate independently in wartime, corvettes are the smallest.
Type: Light Size: Colossal (-8 size)
Subtype: Corvette Tactical Speed: 3,500 ft. (7 sq.)
Defense: 7 Length: 320 feet
Flat-footed Defense: 5 Weight: 3,200 tons
Autopilot Defense: 5 Targeting System Bonus: +3
Hardness: 30 Crew: 16 (trained +4)
Hit Dice: 40d20 (800 hp) Passenger Capacity: 32
Initiative Modifier: +4 Cargo Capacity: 150 tons
Pilot's Class Bonus: +3 Grapple Modifier: +16
Pilot's Dex Modifier: +2 Base Purchase DC: 56
Gunner's Attack Bonus: +2 Restriction: Military (+3)
Attack: 2 fire-linked fusion beams -3 ranged (15d8) and 2 fire-linked CHE missiles -8 ranged (9d12/19-20); or 2 fire-linked CHE missiles -3 ranged (9d12/19-20) and 2 fire-linked fusion beams -8 ranged (15d8)
Attack of Opportunity: Point-defense system +3 ranged (2d12x10)
Standard PL 6 Design Specs:
Engines: Ion engine, thrusters
Armor: Vanadium
Defense Systems: Autopilot system, improved damage control (3d10), magnetic field, point-defense system, radiation shielding
Sensors: Class III sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 2 fire-linked fusion beams (range incr. 3,000 ft.), 2 firelinked CHE missile launchers (8 missiles each)
Grappling Systems: Grapplers
DESTROYER (PL 6)
Destroyers take their name from the torpedo-boat destroyers of the late 19th century. They are integral to the defense of a task force, screening it against small craft and attack ships. Destroyers are often armed with one or two bombs or missiles useful against much larger ships. A destroyer is usually about 450 to 600 feet long and masses about 8,000 tons. It carries a crew of 150 to 200.
Type: Light Size: Colossal (-8 size)
Subtype: Destroyer Tactical Speed: 3,000 ft. (6 sq.)
Defense: 11 Length: 450 feet
Flat-footed Defense: 7 Weight: 8,000 tons
Autopilot Defense: 7 Targeting System Bonus: +3
Hardness: 30 Crew: 80 (expert +8)
Hit Dice: 80d20 (1,600 hp) Passenger Capacity: 48
Initiative Modifier: +4 Cargo Capacity: 400 tons
Pilot's Class Bonus: +5 Grapple Modifier: +16
Pilot's Dex Modifier: +4 Base Purchase DC: 60
Gunner's Attack Bonus: +4 Restriction: Military (+3)
Attack: 4 fire-linked heavy neutron guns -1 ranged (20d8) and 2 fire-linked nuclear missiles -6 melee (24d8/19-20) and needle driver -6 melee (8d12); or 4 fire-linked nuclear missiles -1 ranged (24d8/19-20) and 2 fire-linked heavy neutron guns -6 melee (20d8) and needle driver -6 melee (8d12)
Attack of Opportunity: Point-defense system +3 ranged (2d12x10)
Standard PL 6 Design Specs:
Engines: Fusion torch, thrusters
Armor: Vanadium
Defense Systems: 1 chaff launcher (16 chaff bundles), 1 decoy drone launcher (4 drones), improved autopilot system, improved damage control (3d10), magnetic field, point-defense system, radiation shielding, self-destruct system
Sensors: Class II sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 4 fire-linked heavy neutron guns (range incr. 6,000 ft.), 2 fire-linked nuclear missile launchers (8 missiles each), 1 needle driver (range incr. 4,000 ft.)
Grappling Systems: Grapplers
FRIGATE (PL 6)
A military vessel used for scouting and escort duties, the frigate is primarily intended to act as a screen for larger vessels against attacks by small craft.
Type: Light Size: Colossal (-8 size)
Subtype: Frigate Tactical Speed: 3,000 ft. (6 sq.)
Defense: 11  Length: 360 feet
Flat-footed Defense: 7 Weight: 4,800 tons
Autopilot Defense: 7 Targeting System Bonus: +3
Hardness: 30 Crew: 60 (expert +8)
Hit Dice: 60d20 (1,200 hp) Passenger Capacity: 32
Initiative Modifier: +4 Cargo Capacity: 200 tons
Pilot's Class Bonus: +5 Grapple Modifier: +16
Pilot's Dex Modifier: +4 Base Purchase DC: 60
Gunner's Attack Bonus: +4 Restriction: Military (+3)
Attack: 2 fire-linked heavy neutron guns -1 ranged (15d8) and 2 nuclear missiles -6 ranged (16d8/19-20) and needle driver -6 ranged (8d12); or 2 fire-linked nuclear missiles -1 ranged (24d8/19-20) and 2 unlinked heavy neutron guns -6 ranged (10d8) and needle driver -6 ranged (8d12)
Attack of Opportunity: Point-defense system +3 ranged (2d12x10)
Standard PL 6 Design Specs:
Engines: Fusion torch, thrusters
Armor: Vanadium
Defense Systems: Improved autopilot, improved damage control (3d10), magnetic field, point-defense system, radiation shielding, self-destruct system
Sensors: Class II sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 2 fire-linked heavy neutron guns (range incr. 6,000 ft.), 2 fire-linked nuclear missile launchers (8 missiles each), 1 needle driver (range incr. 4,000 ft.)
Grappling Systems: Grapplers
HAULER (PL 6)
The hauler is a space-going tug that drags heavy, nonpowered loads and modular cargo containers, though they have precious little cargo space of their own. Haulers are fitted with big power plants and huge engines, at the expense of crew quarters and armaments.
Type: Light Size: Colossal (-8 size)
Subtype: Hauler Tactical Speed: 2,500 ft. (5 sq.)
Defense: 7 Length: 450 feet
Flat-footed Defense: 5 Weight: 6,000 tons
Autopilot Defense: 5 Targeting System Bonus: +3
Hardness: 20 Crew: 8 (trained +4)
Hit Dice: 36d20 (720 hp) Passenger Capacity: 8
Initiative Modifier: +2 Cargo Capacity: 3,300 tons
Pilot's Class Bonus: +3 Grapple Modifier: +16
Pilot's Dex Modifier: +2 Base Purchase DC: 56
Gunner's Attack Bonus: +2 Restriction: Restricted (+2)
Attack: 2 fire-linked heavy lasers -3 ranged (12d8)
Attack of Opportunity: Point-defense system +3 ranged (2d12x10)
Standard PL 6 Design Specs:
Engines: Fusion torch, thrusters
Armor: Alloy plating
Defense Systems: Autopilot system, damage control system (2d10), point-defense system
Sensors: Class II sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 2 fire-linked heavy lasers (range incr. 4,000 ft.)
Grappling Systems: Grapplers

MEDIUMWEIGHT STARSHIP SUBTYPES

Mediumweight starships encompass cruisers, clippers, and most transports. They balance firepower and defense with speed and maneuverability.
A mediumweight starship measures 501-1,000 feet long. It occupies a 1,000-foot-by-1,000-foot fighting space (4 500-foot
squares). In addition, all mediumweight starships share the following design specs.
Engines: All mediumweight starships have thrusters plus one other type of engine (see Starship Engines).
Armor: A mediumweight starship has one type of armor (see Starship Armor).
Defensive Systems: A mediumweight starship has a maximum of one defensive system per 25 Hit Dice (see Starship Defense Systems).
Sensors: A mediumweight starship has a maximum of three sensor systems (see Starship Sensors).
Communications: A mediumweight starship has up to two external communication systems (see Starship Comm Systems).
Weapons: A mediumweight starship has one beam, projectile, or missile weapon per 25 Hit Dice (see Starship Weapons).
These weapons are often fire-linked or arrayed in batteries. A minelayer is considered a single weapon. Although it weighs no more than a few thousand pounds, each mine consumes 100 tons of a ship's cargo capacity (most of it taken up by the launch system and radiation shielding).
Grappling Systems: A mediumweight starship may have up to two grappling systems (see Grappling Systems). Each grappling system takes away one of the ship's weapon slots (see above).

MEDIUMWEIGHT SHIP DESCRIPTIONS

Specific subtypes of mediumweight starships are given here.
BULK FREIGHTER (PL 6)
Bulk freighters usually carry cargo in bulk containers, and carry out regular runs between densely populated systems.
Type: Mediumweight Size: Colossal (-8 size)
Subtype: Bulk freighter Tactical Speed: 2,500 ft. (5 sq.)
Defense: 7 Length: 800 feet
Flat-footed Defense: 5 Weight: 32,000 tons
Autopilot Defense: 7 Targeting System Bonus: +3
Hardness: 20 Crew: 8 (trained +4)
Hit Dice: 125d20 (2,500 hp) Passenger Capacity: 8
Initiative Modifier: +2 Cargo Capacity: 20,000 tons
Pilot's Class Bonus: +3 Grapple Modifier: +16
Pilot's Dex Modifier: +2 Base Purchase DC: 60
Gunner's Attack Bonus: +2 Restriction: Restricted (+2)
Attack: 4 fire-linked heavy lasers -3 ranged (16d8)
Attack of Opportunity: Point-defense system +3 ranged (3d12x10)
Standard PL 6 Design Specs:
Engines: Fusion torch, thrusters
Armor: Alloy plating
Defense Systems: Improved autopilot system, improved damage control (4d10), point-defense system, radiation shielding, sensor jammer
Sensors: Class II sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 4 fire-linked heavy lasers (range incr. 4,000 ft.)
Grappling Systems: Grapplers
CLIPPER (PL 6)
This small liner or personnel transport is intended for passenger use, as opposed to heavy cargo. Clippers are frequently fitted with top-of-the-line engines for the best possible speed.
Type: Mediumweight Size: Colossal (-8 size)
Subtype: Clipper Tactical Speed: 3,500 ft. (7 sq.)
Defense: 7 Length: 850 feet
Flat-footed Defense: 5 Weight: 27,000 tons
Autopilot Defense: 7 Targeting System Bonus: +3
Hardness: 30 Crew: 32 (trained +4)
Hit Dice: 150d20 (3,000 hp) Passenger Capacity: 80
Initiative Modifier: +2 Cargo Capacity: 10,000 tons
Pilot's Class Bonus: +3 Grapple Modifier: +16
Pilot's Dex Modifier: +2 Base Purchase DC: 60
Gunner's Attack Bonus: +2 Restriction: Restricted (+2)
Attack: Battery of 5 lasers +1 ranged (6d8/19-20)
Attack of Opportunity: Point-defense system +3 ranged (3d12x10)
Standard PL 6 Design Specs:
Engines: Ion engine, thrusters
Armor: Vanadium
Defense Systems: Damage control (3d10), 1 decoy drone launcher (2 drones), improved autopilot system, magnetic field, point-defense system, radiation shielding
Sensors: Class II sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 1 battery of 5 lasers (range incr. 3,000 ft.)
Grappling Systems: Grapplers
CRUISER (PL 6)
The cruiser is a warship that serves several roles. It may be part of a task force, escorting capital ships or laying mines. It may operate independently as a scout and raider. Conversely, it may serve in diplomatic and scientific tasks. Light cruisers frequently have outstanding endurance and can operate with little or no resupply for months on end. A cruiser hull could serve equally well as an escort carrier or assault transport.
Type: Mediumweight Size: Colossal (-8 size)
Subtype: Cruiser Tactical Speed: 3,000 ft. (6 sq.)
Defense: 7 Length: 720 feet
Flat-footed Defense: 5 Weight: 28,800 tons
Autopilot Defense: 5 Targeting System Bonus: +3
Hardness: 30 Crew: 120 (trained +4)
Hit Dice: 200d20 (4,000 hp) Passenger Capacity: 80
Initiative Modifier: +6 Cargo Capacity: 7,200 tons
Pilot's Class Bonus: +3 Grapple Modifier: +16
Pilot's Dex Modifier: +2 Base Purchase DC: 64
Gunner's Attack Bonus: +2 Restriction: Military (+3)
Attack: Battery of 3 fusion beams -1 ranged (10d8/19-20) and battery of 3 CHE missiles -6 ranged (6d12/18-20); or Battery of 3 CHE missiles -1 ranged (6d12/18-20) and battery of 4 fusion beams -6 ranged (10d8/19-20)
Attack of Opportunity: Point-defense system +3 ranged (3d12x10)
Standard PL 6 Design Specs:
Engines: Fusion torch, thrusters
Armor: Vanadium
Defense Systems: Autopilot system, 1 chaff launcher (8 chaff bundles), 1 decoy drone launcher (8 drones), improved damage control (4d10), magnetic field, point-defense system, radiation shielding, self-destruct system
Sensors: Class III sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 1 battery of 4 fusion beams (range incr. 3,000 ft.), 1 battery of 3 CHE missile launchers (24 missiles each), 1 minelayer (36 fusion mines with magnetic fields and stealth screens; 5d10x10 damage)
Grappling Systems: Grapplers
STRIKE CRUISER (PL 7)
These armored cruisers often serve as the centerpiece of raiding or patrolling task forces, especially if heavier warships are unavailable. Many strike cruisers are configured for task force command functions; the command cruiser is a common variant of this hull type. A strike cruiser hull could easily serve as a light carrier or assault carrier.
Type: Mediumweight Size: Colossal (-8 size)
Subtype: Strike cruiser Tactical Speed: 3,500 ft. (7 sq.)
Defense: 11 Length: 950 feet
Flat-footed Defense: 7 Weight: 38,000 tons
Autopilot Defense: 7 Targeting System Bonus: +5
Hardness: 40 Crew: 160 (expert +8)
Hit Dice: 250d20 (5,000 hp) Passenger Capacity: 40
Initiative Modifier: +8 Cargo Capacity: 1,200 tons
Pilot's Class Bonus: +5 Grapple Modifier: +16
Pilot's Dex Modifier: +4 Base Purchase DC: 68
Gunner's Attack Bonus: +4 Restriction: Military (+3)
Attack: Battery of 4 antimatter guns +4 ranged (10d8/19-20) and battery of 3 plasma missiles -2 ranged (18d8/18-20); or Battery of 3 plasma missiles +3 ranged (18d8/18-20) and battery of 4 antimatter guns -1 ranged (10d8/19-20)
Attack of Opportunity: Point-defense system +5 ranged (3d12x10)
Standard PL 7 Design Specs:
Engines: Particle impulse engine, thrusters
Armor: Neutronite
Defense Systems: 1 chaff launcher (16 chaff bundles), improved autopilot system, improved damage control (4d10), light fortification, magnetic field, particle field, point-defense system, radiation shielding, repair drones, self-destruct system
Sensors: Class V sensor array, improved targeting system
Communications: Drivesat comm array, mass transceiver
Weapons: 1 battery of 4 antimatter guns (range incr. 5,000 ft.), 1 battery of 3 plasma missile launchers (16 missiles each), 1 minelayer (8 gravitic mines with displacers, magnetic fields, and particle fields; 10d10x10 damage)
Grappling Systems: Grapplers, tractor beam emitter

HEAVY STARSHIP SUBTYPES

Heavy starships are the workhorses of space travel: battle cruisers, battleships, fleet carriers, tankers, liners, and heavy transports. They move relatively quickly-thanks to massive engines-but maneuver very slowly. Their real strength lies in their armor and armaments; even civilian heavy starships are built to take a pounding.
A heavy starship measures 1,001-1,500 feet long. It has a 1,500- foot-by-1,500-foot fighting space (9 500-foot squares).
In addition, all heavy starships share the following design specs.
Engines: All heavy starships have thrusters plus one other type of engine (see Starship Engines).
Armor: A heavy starship has one type of armor (see Starship Armor).
Defensive Systems: A heavy starship has a maximum of one defensive system per 50 Hit Dice (see Starship Defense Systems).
Sensors: A heavy starship has a maximum of three sensor systems (see Starship Sensors).
Communications: A heavy starship has two external communication systems (see Starship Comm Systems).
Weapons: A heavy starship has one beam, projectile, or missile weapon per 50 Hit Dice (see Starship Weapons). These weapons are often arrayed in batteries. A minelayer is considered a single weapon. Although it weighs no more than a few thousand pounds, each mine consumes 100 tons of a ship's cargo capacity (most of it taken up by the launch system and radiation shielding).
Grappling Systems: A heavy starship may have up to two grappling systems (see Grappling Systems). Each grappling system takes away one of the ship's weapon slots (see above).

HEAVY SHIP DESCRIPTIONS

Specific subtypes of heavy starships are given here.
BATTLESHIP (PL 6)
The mainstay of many spacefaring navies, the battleship is heavily armed and armored, although not very maneuverable. Battleships serve as the backbone of any battle fleet.
Type: Heavy Size: Colossal (-8 size)
Subtype: Battleship Tactical Speed: 3,000 ft. (6 sq.)
Defense: 11 Length: 1,250 feet
Flat-footed Defense: 7 Weight: 125,000 tons
Autopilot Defense: 7 Targeting System Bonus: +3
Hardness: 30 Crew: 400 (expert +8)
Hit Dice: 400d20 (8,000 hp) Passenger Capacity: 200
Initiative Modifier: +4 Cargo Capacity: 30,000 tons
Pilot's Class Bonus: +5 Grapple Modifier: +16
Pilot's Dex Modifier: +4 Base Purchase DC: 72
Gunner's Attack Bonus: +4 Restriction: Military (+3)
Attack: Battery of 3 heavy neutron guns +1 ranged (10d8/19-20) and 2 fire-linked nuclear missiles -6 ranged (24d8/19-20) and needle driver -6 ranged (8d12); or 2 fire-linked nuclear missiles -1 ranged (24d8/19-20) and battery of 3 heavy neutron guns -4 ranged (10d8/19-20) and needle driver -6 ranged (8d12)
Attack of Opportunity: Point-defense system +3 ranged (4d12x10)
Standard PL 6 Design Specs:
Engines: Fusion torch, thrusters
Armor: Vanadium
Defense Systems: 1 chaff launcher (16 chaff bundles), 1 decoy drone launcher (4 drones), improved autopilot system, improved damage control (5d10), magnetic field, point-defense system, radiation shielding, self-destruct system
Sensors: Class II sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 1 battery of 4 heavy neutron guns (range incr. 6,000 ft.), 2 fire-linked nuclear missile launchers (16 missiles each), 1 needle driver (range incr. 4,000 ft.)
Grappling Systems: Grapplers
FLEET CARRIER (PL 6)
The fleet carrier has the ability to launch devastating attacks from millions of miles away, in the form of large numbers of fighters or assault fighters. Most fleet carriers are lightly armed, as they rely on their escorting vessels and payload of fighters to defend them against attack.
In addition to its normal cargo capacity, a fleet carrier can hold 16 fighters or assault fighters. Its listed crew complement does not include the ace pilots who fly these fighter craft. (Pilots count against the passenger capacity.) A fleet carrier can deploy up to 4 ultralight craft as a move action.
Type: Heavy Size: Colossal (-8 size)
Subtype: Fleet carrier Tactical Speed: 3,000 ft. (6 sq.)
Defense: 11 Length: 1,400 feet
Flat-footed Defense: 7 Weight: 140,000 tons
Autopilot Defense: 7 Targeting System Bonus: +3
Hardness: 30 Crew: 320 (expert +8)
Hit Dice: 500d20 (10,000 hp) Passenger Capacity: 80
Initiative Modifier: +6 Cargo Capacity: 40,000 tons
Pilot's Class Bonus: +5 Grapple Modifier: +16
Pilot's Dex Modifier: +4 Base Purchase DC: 72
Gunner's Attack Bonus: +4 Restriction: Military (+3)
Attack: Battery of 5 neutron guns +3 ranged (6d8/19-20) and 2 batteries of 2 CHE missiles -5 ranged (6d12/18-20)
Attack of Opportunity: Point-defense system +3 ranged (4d12x10)
Standard PL 6 Design Specs:
Engines: Fusion torch, thrusters
Armor: Vanadium
Defense Systems: 2 chaff launchers (8 chaff bundles each), 2 decoy drone launchers (4 drones each), improved autopilot system, improved damage control (5d10), magnetic field, point-defense system, radiation shielding, self-destruct system
Sensors: Class III sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 1 battery of 5 neutron guns (range incr. 5,000 ft.), 2 batteries of 2 CHE missile launchers (4 launchers total, 16 missiles each)
Grappling Systems: Grapplers
HEAVY TRANSPORT (PL 6)
The heavy transport is designed to move great amounts of specialized cargo such as bulk freight, containerized freight, or roll-on/rolloff vehicle storage.
Type: Heavy Size: Colossal (-8 size)
Subtype: Heavy transport Tactical Speed: 3,000 ft. (6 sq.)
Defense: 7 Length: 1,320 feet
Flat-footed Defense: 5 Weight: 120,000 tons
Autopilot Defense: 7 Targeting System Bonus: +3
Hardness: 30 Crew: 24 (trained +4)
Hit Dice: 350d20 (7,000 hp) Passenger Capacity: 20
Initiative Modifier: +2 Cargo Capacity: 60,000 tons
Pilot's Class Bonus: +3 Grapple Modifier: +16
Pilot's Dex Modifier: +2 Base Purchase DC: 68
Gunner's Attack Bonus: +2 Restriction: Restricted (+2)
Attack: Battery of 3 heavy lasers -1 ranged (8d8/19-20) and battery of 3 gauss guns -6 ranged (8d12/19-20); or Battery of 3 gauss guns -1 ranged (8d8/19-20) and battery of 3 heavy lasers -6 ranged (8d12/19-20)
Attack of Opportunity: Point-defense system +3 ranged (4d12x10)
Standard PL 6 Design Specs:
Engines: Fusion torch, thrusters
Armor: Vanadium
Defense Systems: Damage control system (4d10), decoy drone launcher (2 drones), improved autopilot, magnetic field, point-defense system, radiation shielding, sensor jammer
Sensors: Class II sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 1 battery of 3 heavy lasers (range incr. 4,000 ft.), 1 battery of 3 gauss guns (range incr. 4,000 ft.)
Grappling Systems: Grapplers
TANKER (PL 6)
A tanker is a large starship intended for the transport of large quantities of gases or liquids. It can be adapted for other forms of cargo storage, but most ships of this size carry water, hydrogen, petrochemicals, or oxygen.
Type: Heavy Size: Colossal (-8 size)
Subtype: Tanker Tactical Speed: 3,500 ft. (7 sq.)
Defense: 7 Length: 1,200 feet
Flat-footed Defense: 5 Weight: 120,000 tons
Autopilot Defense: 7 Targeting System Bonus: +3
Hardness: 30 Crew: 32 (trained +4)
Hit Dice: 250d20 (5,000 hp) Passenger Capacity: 8
Initiative Modifier: +2 Cargo Capacity: 52,000 tons
Pilot's Class Bonus: +3 Grapple Modifier: +16
Pilot's Dex Modifier: +2 Base Purchase DC: 64
Gunner's Attack Bonus: +2 Restriction: Restricted (+2)
Attack: 1 battery of 4 heavy lasers +0 ranged (8d8/19-20)
Attack of Opportunity: Point-defense system +3 ranged (4d12x10)
Standard PL 6 Design Specs:
Engines: Ion engine, thrusters
Armor: Vanadium
Defense Systems: Damage control system (4d10), improved autopilot, point-defense system, radiation shielding, sensor jammer
Sensors: Class II sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 1 battery of 4 heavy lasers (range incr. 4,000 ft)
Grappling Systems: Grapplers
BATTLE CRUISER (PL 7)
The battle cruiser is a formidable warship that sacrifices weight of armor in exchange for speed. Its heavy weapons can make short work of any smaller vessel, and it can usually outrun anything big enough to stand up to it in a fair fight.
Type: Heavy Size: Colossal (-8 size)
Subtype: Battle Cruiser Tactical Speed: 4,000 ft. (8 sq.)
Defense: 11 Length: 1,360 feet
Flat-footed Defense: 7 Weight: 140,000 tons
Autopilot Defense: 7 Targeting System Bonus: +5
Hardness: 30 Crew: 320 (expert +8)
Hit Dice: 450d20 (9,000 hp) Passenger Capacity: 160
Initiative Modifier: +4 Cargo Capacity: 50,000 tons
Pilot's Class Bonus: +5 Grapple Modifier: +16
Pilot's Dex Modifier: +4 Base Purchase DC: 72
Gunner's Attack Bonus: +4 Restriction: Military (+3)
Attack: 4 fire-linked heavy particle beams +1 ranged (32d8) and 1 battery of 3 plasma missiles -2 ranged (18d8/18-20)
Attack of Opportunity: Point-defense +5 ranged (4d12x10)
Standard PL 7 Design Specs:
Engines: Particle impulse engine, thrusters
Armor: Cerametal
Defense Systems: 1 chaff launcher (8 chaff bundles), 1 decoy drone launcher (4 drones), improved autopilot, improved damage control (5d10), magnetic field, particle field, radiation shielding, self-destruct system
Sensors: Class IV sensor array, improved targeting system
Communications: Drivesat comm array, mass transceiver
Weapons: 4 fire-linked heavy particle beams (range incr. 5,000 ft.), 1 battery of 3 plasma missile launchers (16 missiles each), 1 minelayer (50 gravitic mines with displacers, magnetic fields, and particle fields; 10d10x10 damage)
Grappling Systems: Tractor beam emitter
LINER (PL 7)
This is a full-sized passenger ship. Although any vessel this size can't avoid carrying some cargo, the liner specializes in moving a large number of passengers, usually in varying degrees of luxury.
Type: Heavy Size: Colossal (-8 size)
Subtype: Liner Tactical Speed: 4,000 ft. (8 sq.)
Defense: 7 Length: 1,200 feet
Flat-footed Defense: 5 Weight: 84,000 tons
Autopilot Defense: 7 Targeting System Bonus: +5
Hardness: 30 Crew: 200 (trained +4)
Hit Dice: 250d20 (5,000 hp) Passenger Capacity: 800
Initiative Modifier: +2 Cargo Capacity: 40,000 tons
Pilot's Class Bonus: +3 Grapple Modifier: +16
Pilot's Dex Modifier: +2 Base Purchase DC: 68
Gunner's Attack Bonus: +2 Restriction: Restricted (+2)
Attack: Battery of 4 plasma cannons +2 ranged (14d8/19-20)
Attack of Opportunity: Point-defense system +5 ranged (4d12x10)
Standard PL 7 Design Specs:
Engines: Induction engine, thrusters
Armor: Cerametal
Defense Systems: Damage control (4d10), improved autopilot system, particle field, point-defense system
Sensors: Class IV sensor array, improved targeting system
Communications: Drivesat comm array, mass transceiver
Weapons: 1 battery of 4 plasma cannons (range incr. 3,000 ft.)
Grappling Systems: Tractor beam emitter

SUPERHEAVY STARSHIP SUBTYPES

Superheavy starships include mammoth, ponderous dreadnoughts, super-carriers, and super-freighters.
A superheavy starship measures 1,501 feet long or longer. The smallest superheavy starships (measuring 1,501-2,000 feet long) have a 2,000-foot-by-2,000-foot fighting space (16 500-foot squares), although larger fighting spaces are possible.
In addition, all superheavy starships share the following design specs.
Engines: All superheavy starships have thrusters plus as many as two other types of engine (see Starship Engines).
Armor: A superheavy starship has one type of armor (see Starship Armor).
Defensive Systems: A superheavy starship has a maximum of one defensive system per 150 Hit Dice (see Starship Defense Systems).
Sensors: A superheavy starship has a maximum of three sensor systems (see Starship Sensors).
Communications: A superheavy starship has two external communication systems (see Starship Comm Systems).
Weapons: A superheavy starship has one beam, projectile, or missile weapon per 150 Hit Dice (see Starship Weapons). These weapons are often arrayed in batteries. A minelayer is considered a single weapon. Although it weighs no more than a few thousand pounds, each mine consumes 100 tons of a ship's cargo capacity (most of it taken up by the launch system and radiation shielding).
Grappling Systems: A superheavy starship may have up to two grappling systems (see Grappling Systems). Each grappling system takes away one of the ship's weapon slots (see above).

SUPERHEAVY SHIP DESCRIPTIONS

Specific subtypes of superheavy starships are given here.
COLONY SHIP (PL 7)
This massive vessel is designed to haul everything a new colony needs to get started. Its cavernous storage decks can accommodate thousands of colonists with heavy machinery, prefabricated buildings, equipment, and supplies throughout the long trip to a new world.
Type: Superheavy Size: Colossal (-8 size)
Subtype: Colony ship Tactical Speed: 4,000 ft. (8 sq.)
Defense: 7 Length: 2,000 feet
Flat-footed Defense: 5 Weight: 400,000 tons
Autopilot Defense: 7 Targeting System Bonus: +5
Hardness: 30 Crew: 400 (trained +4)
Hit Dice: 800d20 (16,000 hp) Passenger Capacity: 2,000
Initiative Modifier: +2 Cargo Capacity: 100,000 tons
Pilot's Class Bonus: +3 Grapple Modifier: +16
Pilot's Dex Modifier: +2 Base Purchase DC: 72
Gunner's Attack Bonus: +2 Restriction: Restricted (+2)
Attack: Battery of 4 particle beams +2 ranged (12d8/19-20) and battery of 2 plasma missiles -5 ranged (18d8/18-20); or Battery of 2 plasma missiles +0 ranged (18d8/18-20) and battery of 4 particle beams -3 ranged (12d8/19-20)
Attack of Opportunity: Point-defense system +5 ranged (5d12x10)
Standard PL 7 Design Specs:
Engines: Particle impulse engine, photon sails, thrusters
Armor: Cerametal
Defense Systems: Improved autopilot system, improved damage control (6d10), magnetic field, particle field, point-defense system, radiation shielding, repair drones, self-destruct system
Sensors: Class IV sensor array, improved targeting system
Communications: Drivesat comm array, mass transceiver
Weapons: 1 battery of 4 particle beams (range incr. 4,000 ft.), 1 battery of 2 plasma missile launchers (16 missiles each)
Grappling Systems: Grapplers, tractor beam emitter
DREADNOUGHT (PL 7)
The mightiest ships found in the battle lines of a stellar navy, dreadnoughts are titanic vessels armed with awesome firepower and virtually impregnable defenses. Its fighting space takes up 36 500-foot squares (a 6-square-by-6-square area).
Type: Superheavy Size: Colossal (-8 size)
Subtype: Dreadnought Tactical Speed: 3,500 ft. (7 sq.)
Defense: 11 Length: 2,750 feet
Flat-footed Defense: 7 Weight: 540,000 tons
Autopilot Defense: 7 Targeting System Bonus: +5
Hardness: 40 Crew: 2,000 (expert +8)
Hit Dice: 1,200d20 (24,000 hp) Passenger Capacity: 1,600
Initiative Modifier: +6 Cargo Capacity: 120,000 tons
Pilot's Class Bonus: +5 Grapple Modifier: +16
Pilot's Dex Modifier: +4 Base Purchase DC: 80
Gunner's Attack Bonus: +4 Restriction: Military (+3)
Attack: 4 fire-linked quantum cannons +1 ranged (32d8) and battery of 4 heavy mass cannons -1 ranged (10d12/19-20) and 2 fire-linked mass reaction missiles -4 ranged (20d8/18-20)
Attack of Opportunity: Point-defense system +5 ranged (5d12x10)
Standard PL 7 Design Specs:
Engines: Induction engine, thrusters
Armor: Neutronite
Defense Systems: 1 chaff launcher (8 chaff bundles), 1 decoy drone launcher (8 drones), displacer, improved autopilot system, improved damage control (6d10), light fortification, magnetic field, particle field, point-defense system, radiation shielding, repair drones, self-destruct system
Sensors: Class V sensors, improved targeting system
Communications: Drivesat comm array, mass transceiver
Weapons: 1 battery of 4 heavy mass cannons (range incr. 6,000 ft.), 4 fire-linked quantum cannons (range incr. 6,000 ft.), 1 battery of 2 mass reaction missile launchers (60 missiles each), 1 minelayer (100 gravitic mines with displacers, magnetic fields, and particle fields; 10d10x10 damage)
Grappling Systems: Tractor beam emitter
STAR CARRIER (PL 7)
A larger version of the fleet carrier, the star carrier serves as a mobile base for smaller craft. A star carrier's fighting space takes up 36 500- foot squares (a 6-square-by-6-square area).
In addition to its normal cargo capacity, a star carrier can hold 72 fighters or assault fighters. Its listed crew complement does not include the ace pilots who fly these fighter craft. (Pilots count against the passenger capacity.) A star carrier can deploy up to 8 ultralight craft as a move action.
Type: Superheavy Size: Colossal (-8 size)
Subtype: Star carrier Tactical Speed: 3,500 ft. (7 sq.)
Defense: 11 Length: 3,000 feet
Flat-footed Defense: 7 Weight: 600,000 tons
Autopilot Defense: 7 Targeting System Bonus: +5
Hardness: 40 Crew: 2,400 (expert +8)
Hit Dice: 1,000d20 (20,000 hp) Passenger Capacity: 600
Initiative Modifier: +6 Cargo Capacity: 200,000 tons
Pilot's Class Bonus: +5 Grapple Modifier: +16
Pilot's Dex Modifier: +4 Base Purchase DC: 80
Gunner's Attack Bonus: +4 Restriction: Military (+3)
Attack: Battery of 5 mass cannons +5 ranged (8d12/19-20) and battery of 4 antimatter guns -1 ranged (10d8/19-20)
Attack of Opportunity: Point-defense system +5 ranged (5d12x10)
Standard PL 7 Design Specs:
Engines: Induction engine, thrusters
Armor: Neutronite
Defense Systems: 1 decoy drone launcher (4 drones), improved autopilot system, improved damage control (6d10), light fortification, magnetic field, particle field, point-defense system, radiation shielding, repair drones, self-destruct system Sensors: Class V sensors, improved targeting system
Communications: Drivesat comm array, mass transceiver
Weapons: 1 battery of 5 mass cannons (range incr. 5,000 ft.), 1 battery of 4 antimatter guns (range incr. 5,000 ft.)
Grappling Systems: Tractor beam emitter
STAR FREIGHTER (PL 7)
The largest of the starships built for routine commercial purposes, the star freighter can be modified to serve as a super-tanker or super-transport.
Type: Superheavy Size: Colossal (-8 size)
Subtype: Freighter Tactical Speed: 4,000 ft. (8 sq.)
Defense: 7 Length: 1,800 feet
Flat-footed Defense: 5 Weight: 320,000 tons
Autopilot Defense: 7 Targeting System Bonus: +3
Hardness: 30 Crew: 40 (trained +4)
Hit Dice: 800d20 (16,000 hp) Passenger Capacity: 24
Initiative Modifier: +2 Cargo Capacity: 200,000 tons
Pilot's Class Bonus: +3 Grapple Modifier: +16
Pilot's Dex Modifier: +2 Base Purchase DC: 76
Gunner's Attack Bonus: +2 Restriction: Restricted (+2)
Attack: 2 batteries of 3 heavy particle beams -1 ranged (16d8/19-20)
Attack of Opportunity: Point-defense system +5 ranged (5d12x10)
Standard PL 7 Design Specs:
Engines: Particle impulse engine, thrusters
Armor: Cerametal
Defense Systems: Damage control system (5d10), improved autopilot system, magnetic field, particle field, point-defense system, radiation shielding, repair drones, self-destruct system
Sensors: Class IV sensor array, improved targeting system
Communications: Drivesat comm array, mass transceiver
Weapons: 2 batteries of 3 heavy particle beams (range incr. 5,000 ft.)
Grappling Systems: Grapplers, tractor beam emitter
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Starship Types
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