STARSHIP ARMOR

A starship can have only one type of armor installed. To surround a starship's hull in armor or to upgrade the armor, a character must succeed at a Craft (structural) check (DC 30) after investing 600 hours in its assembly. A character without a mechanical tool kit takes a -4 penalty on the skill check. The character must also make a Wealth check against the armor's (or upgraded armor's) purchase DC.
Different types of starship armor are presented below.
Hardness: The amount of damage the armor absorbs from a weapon hit or collision.
Tactical Speed Penalty: The amount by which the armor reduces the starship's tactical speed, given in feet and squares.
Weight: The armor's weight.
Purchase DC: The armor's purchase DC.
Restriction: The restriction rating of the armor.
ALLOY PLATING (PL 5)
Alloy plating is made of advanced metal alloys engineered for high resistance to attacks at relatively low weights.
Hardness: 20.
Tactical Speed Penalty: -500 feet (-1 square).
Weight: One-eighth the weight of the starship (rounded down).
Purchase DC: 15 + one-half the base purchase DC of the starship.
Restriction: None.
POLYMERIC (PL 6)
Polymeric armor is made up of advanced polymers, such as carbon fiber and high-grade fiberglass. It is relatively cheap and light, but doesn't offer tremendous protection.
Hardness: 20.
Tactical Speed Penalty: None.
Weight: One-tenth the weight of the starship (rounded down).
Purchase DC: 10 + one-half the base purchase DC of the starship.
Restriction: Licensed (+1).
VANADIUM (PL 6)
Interlocking plates of light vanadium alloy absorb a respectable amount of damage and are easy to mold to a starship's hull.
Hardness: 30.
Tactical Speed Penalty: None.
Weight: One-eighth the weight of the starship (rounded down).
Purchase DC: 15 + one-half the base purchase DC of the starship.
Restriction: Military (+3).
CERAMETAL (PL 7)
Combining the heat-resistant qualities of tough ceramics with the ductile strength of metal, cerametal armor offers a good compromise between protection and economy.
Hardness: 30.
Tactical Speed Penalty: None.
Weight: One-eighth the weight of the starship (rounded down).
Purchase DC: 10 + one-half the base purchase DC of the starship.
Restriction: Licensed (+1).
DEFLECTIVE (PL 7)
Deflective armor is composed of a shiny, light, flexible polymer especially good at neutralizing energy damage but less effective against ballistic attacks.
Hardness: 20 against attacks that deal ballistic damage, 40 against all other attacks.
Tactical Speed Penalty: None.
Weight: One-tenth the weight of the starship (rounded down).
Purchase DC: 15 + one-half the base purchase DC of the starship.
Restriction: Military (+3).
NEUTRONITE (PL 7)
Neutronite is a tough steel alloy into which a "weave" of free neutrons has been pressed. It is extremely resilient but also incredibly massive, weighing about five times more than a similar volume of lead.
Hardness: 40.
Tactical Speed Penalty: -500 feet (-1 square).
Weight: One-quarter the weight of the starship (rounded down).
Purchase DC: 15 + one-half the base purchase DC of the starship.
Restriction: Military (+3).
ABLATIVE (PL 8)
This silvery, reflective armor is amazingly thin, yet has tremendous tensile strength and the ability to absorb damage better than most kinds of armor plating.
Hardness: 40.
Tactical Speed Penalty: None.
Weight: One-tenth the weight of the starship (rounded down).
Purchase DC: 15 + one-half the base purchase DC of the starship.
Restriction: Military (+3).
NANOFLUIDIC (PL 8)
Consisting of a thick layer of gel-like fluid sandwiched in a neutronite structure, nanofluidic armor is "smart" armor-it concentrates at the point of impact to blunt physical blows and circulates around heat sources to dissipate energy.
Hardness: 50.
Tactical Speed Penalty: -500 feet (-1 square).
Weight: One-quarter the weight of the starship (rounded down).
Purchase DC: 15 + one-half the base purchase DC of the starship.
Restriction: Military (+3).
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