A starship can have only one type of armor installed. To surround a starship's hull in armor or to upgrade the armor, a character must succeed at a Craft (structural) check (DC 30) after investing 600 hours in its assembly. A character without a mechanical tool kit takes a -4 penalty on the skill check. The character must also make a Wealth check against the armor's (or upgraded armor's) purchase DC.
Different types of starshiparmor are presented below.
Hardness: The amount of damage the armor absorbs from a weapon hit or collision.
Tactical Speed Penalty: The amount by which the armor reduces the starship's tactical speed, given in feet and squares.
Polymeric armor is made up of advanced polymers, such as carbon fiber and high-grade fiberglass. It is relatively cheap and light, but doesn't offer tremendous protection.
Hardness: 20.
Tactical Speed Penalty: None.
Weight: One-tenth the weight of the starship (rounded down).
Combining the heat-resistant qualities of tough ceramics with the ductile strength of metal, cerametal armor offers a good compromise between protection and economy.
Hardness: 30.
Tactical Speed Penalty: None.
Weight: One-eighth the weight of the starship (rounded down).
Deflective armor is composed of a shiny, light, flexible polymer especially good at neutralizing energy damage but less effective against ballistic attacks.
Hardness: 20 against attacks that deal ballistic damage, 40 against all other attacks.
Tactical Speed Penalty: None.
Weight: One-tenth the weight of the starship (rounded down).
Neutronite is a tough steel alloy into which a "weave" of free neutrons has been pressed. It is extremely resilient but also incredibly massive, weighing about five times more than a similar volume of lead.
Hardness: 40.
Tactical Speed Penalty: -500 feet (-1 square).
Weight: One-quarter the weight of the starship (rounded down).
This silvery, reflective armor is amazingly thin, yet has tremendous tensile strength and the ability to absorb damage better than most kinds of armor plating.
Hardness: 40.
Tactical Speed Penalty: None.
Weight: One-tenth the weight of the starship (rounded down).
Consisting of a thick layer of gel-like fluid sandwiched in a neutronite structure, nanofluidic armor is "smart" armor-it concentrates at the point of impact to blunt physical blows and circulates around heat sources to dissipate energy.
Hardness: 50.
Tactical Speed Penalty: -500 feet (-1 square).
Weight: One-quarter the weight of the starship (rounded down).
This material is Open Game Content, and is licensed for public use under the terms
of the Open
Game License v1.0a.
Compilation, formatting and oranization by DMReference.com.