A
starship can have only one type of
armor installed. To surround a
starship's hull in
armor or to upgrade the
armor, a character must succeed at a Craft (structural) check (DC 30) after investing 600 hours in its assembly. A character without a mechanical
tool kit takes a -4 penalty on the
skill check. The character must also make a
Wealth check against the
armor's (or upgraded
armor's)
purchase DC.
Tactical Speed Penalty: The amount by which the
armor reduces the
starship's tactical
speed, given in feet and squares.
Alloy plating is made of advanced metal alloys engineered for high resistance to attacks at relatively low weights.
Tactical Speed Penalty: -500 feet (-1 square).
Polymeric
armor is made up of advanced polymers, such as carbon fiber and high-grade fiberglass. It is relatively cheap and light, but doesn't offer tremendous protection.
Tactical Speed Penalty: None.
Restriction: Licensed (+1).
Interlocking plates of light vanadium alloy absorb a respectable amount of
damage and are easy to mold to a
starship's hull.
Tactical Speed Penalty: None.
Combining the heat-resistant qualities of tough ceramics with the ductile strength of metal, cerametal
armor offers a good compromise between protection and economy.
Tactical Speed Penalty: None.
Restriction: Licensed (+1).
Deflective
armor is composed of a shiny, light, flexible polymer especially good at neutralizing energy
damage but less effective against ballistic attacks.
Hardness: 20 against attacks that deal ballistic
damage, 40 against all other attacks.
Tactical Speed Penalty: None.
Neutronite is a tough steel alloy into which a "weave" of free neutrons has been pressed. It is extremely resilient but also incredibly massive, weighing about five times more than a similar volume of lead.
Tactical Speed Penalty: -500 feet (-1 square).
This silvery, reflective
armor is amazingly thin, yet has tremendous tensile strength and the ability to absorb
damage better than most kinds of
armor plating.
Tactical Speed Penalty: None.
Consisting of a thick layer of gel-like fluid sandwiched in a neutronite structure, nanofluidic
armor is "smart"
armor-it concentrates at the point of impact to blunt physical blows and circulates around heat sources to dissipate energy.
Tactical Speed Penalty: -500 feet (-1 square).
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