A
starship can be one of the following five types: ultralight, light, mediumweight, heavy, or superheavy. A
starship's
type determines how much space it occupies on the battle grid, as well as its game statistics.
To build a
starship hull from scratch, a character must succeed at a Craft (structural) check (DC 30) after investing the requisite amount of assembly time, based on the ship's
type: ultralight 600 hours, light 1,200 hours, mediumweight 2,400 hours, heavy 4,800 hours, superheavy 9,600 hours. A character without a mechanical
tool kit takes a -4 penalty on the
skill check. The character must also make a
Wealth check against the ship's
base purchase DC.
Each
starship description includes the following statistics.
Type: The
starship's
type (ultralight, light, mediumweight, heavy, or superheavy) determines its fighting space on the battle grid.
Subtype: The
starship's
subtype describes the ship's primary function (for example, fighter or strike cruiser).
grappled.
Length: The ship's
length in feet.
Weight: The ship's
weight in pounds or tons.
Targeting System Bonus: The ship's computerized targeting system provides an equipment bonus on a gunner's
attack rolls and a similar equipment bonus on
attack rolls made by the ship's point-efense system (see
Attack of Opportunity, below). This equipment bonus is already factored in to the ship's attack statistics.
Passenger Capacity: The maximum number of passengers that can be safely lodged aboard the ship.
Cargo Capacity: The maximum tonnage of cargo that the ship can store in its holds.
Attack of Opportunity: If the ship has a point-
defense system installed, it threatens ships passing through its fighting space or adjacent squares. Use the line to resolve
attacks of opportunity made by the ship.
IMPROVING A STARSHIP'S STATISTICS
ULTRALIGHT STARSHIP SUBTYPES
Ultralight ships
cover most small spacecraft, including fighters, cutters, launches, and couriers.
These
weapons are often fire-linked. An ultralight ship cannot be armed with mines.
ULTRALIGHT SHIP DESCRIPTIONS
An orbital shuttle can haul people and light equipment into orbit and return safely to the planet below, but it is not suitable for long-range space travel to other planets or
star systems.
Type: Ultralight |
Size: Gargantuan (-4 size) |
Subtype: Orbital shuttle |
Tactical Speed: 2,500 ft. (5 sq.) |
Defense: 11 |
Length: 60 feet |
Flat-footed Defense: 9 |
Weight: 220,000 lb. |
Autopilot Defense: 8 |
Targeting System Bonus: - |
Hardness: 20 |
Crew: 4 (trained +4) |
Hit Dice: 6d20 (120 hp) |
Passenger Capacity: 12 |
Initiative Modifier: +2 |
Cargo Capacity: 22,000 lb. |
Pilot's Class Bonus: +3 |
Grapple Modifier: +12 |
Pilot's Dex Modifier: +2 |
Base Purchase DC: 52 |
Gunner's Attack Bonus: - |
Restriction: Restricted (+2) |
Attack of Opportunity: None
Standard PL 5 Design Specs:
Defense Systems: Autopilot system,
damage control system (1d10)
Communications: Radio transceiver
Grappling Systems: Grapplers
A courier is capable of extended operation away from its base (frequently a larger ship). Many low-end star yachts fall into the courier category.
Type: Ultralight |
Size: Gargantuan (-4 size) |
Subtype: Courier |
Tactical Speed: 3,000 ft. (6 sq.) |
Defense: 11 |
Length: 45 feet |
Flat-footed Defense: 9 |
Weight: 90,000 lb. |
Autopilot Defense: 8 |
Targeting System Bonus: +2 |
Hardness: 20 |
Crew: 4 (trained +4) |
Hit Dice: 8d20 (160 hp) |
Passenger Capacity: 12 |
Initiative Modifier: +2 |
Cargo Capacity: 9,000 lb. |
Pilot's Class Bonus: +3 |
Grapple Modifier: +12 |
Pilot's Dex Modifier: +2 |
Base Purchase DC: 48 |
Gunner's Attack Bonus: +2 |
Restriction: Licensed (+1) |
Attack: Laser +0 ranged (6d8)
Attack of Opportunity: None
Standard PL 6 Design Specs:
Engines: Ion
engine, thrusters
Defense Systems: Autopilot system,
damage control system (1d10)
Sensors: Class II
sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 1 laser (range incr. 3,000 ft.)
Grappling Systems: Grapplers
Escorts are a long-range patrol craft employed for various duties, including the protection of merchant ships and remote bases. Gunships or
missile boats could qualify as escorts.
Type: Ultralight |
Size: Colossal (-8 size) |
Subtype: Escort |
Tactical Speed: 3,000 ft. (6 sq.) |
Defense: 7 |
Length: 180 feet |
Flat-footed Defense: 5 |
Weight: 900 tons |
Autopilot Defense: 5 |
Targeting System Bonus: +3 |
Hardness: 30 |
Crew: 8 (trained +4) |
Hit Dice: 20d20 (400 hp) |
Passenger Capacity: 24 |
Initiative Modifier: +4 |
Cargo Capacity: 30 tons |
Pilot's Class Bonus: +3 |
Grapple Modifier: +16 |
Pilot's Dex Modifier: +2 |
Base Purchase DC: 52 |
Gunner's Attack Bonus: +2 |
Restriction: Restricted (+2) |
Attack: 2 fire-linked heavy neutron guns -3 ranged (15d8) and 2 fire-linked rail cannons -8 ranged (9d12) and CHE
missile -8 ranged (6d12/19-20)
Standard PL 6 Design Specs:
Engines: Ion
engine, thrusters
Defense Systems:
Damage control system (1d10), magnetic field,
Sensors: Class III
sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 2 fire-linked heavy neutron guns (range incr. 6,000 ft.),
Grappling Systems: Grapplers
Fast freighters are commercial
starships generally employed in frequent runs, such as delivering supplies to small outposts and bases, or occasional runs of high-bulk cargo, such as heavy machinery or
vehicles. Fast freighters often carry some minor defensive armament.
Type: Ultralight |
Size: Colossal (-8 size) |
Subtype: Fast freighter |
Tactical Speed: 3,500 ft. (7 sq.) |
Defense: 7 |
Length: 110 feet |
Flat-footed Defense: 5 |
Weight: 450 tons |
Autopilot Defense: 5 |
Targeting System Bonus: +3 |
Hardness: 20 |
Crew: 4 (trained +4) |
Hit Dice: 16d20 (320 hp) |
Passenger Capacity: 4 |
Initiative Modifier: +2 |
Cargo Capacity: 300 tons |
Pilot's Class Bonus: +3 |
Grapple Modifier: +16 |
Pilot's Dex Modifier: +2 |
Base Purchase DC: 52 |
Gunner's Attack Bonus: +2 |
Restriction: Restricted (+2) |
Attack: 2 fire-linked heavy lasers -3 ranged (12d8) and 2 fire-linked rail cannons -8 ranged (9d12)
Attack of Opportunity: None
Standard PL 6 Design Specs:
Engines: Ion
engine, thrusters
Defense Systems: Autopilot system,
damage control system (1d10), magnetic field, radiation shielding,
sensor jammer
Sensors: Class II
sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 2 fire-linked heavy lasers (range incr. 4,000 ft.), 2 fire-linked rail cannons (range incr. 3,000 ft.)
Grappling Systems: Grapplers
Designed for action against other small craft, fighters lack the punch to be effective against large targets unless they've been modified to carry warheads.
Type: Ultralight |
Size: Gargantuan (-4 size) |
Subtype: Fighter |
Tactical Speed: 3,500 ft. (7 sq.) |
Defense: 19 |
Length: 36 feet |
Flat-footed Defense: 13 |
Weight: 39,000 lb. |
Autopilot Defense: 6 |
Targeting System Bonus: +2 |
Hardness: 20 |
Crew: 1 (ace +12) |
Hit Dice: 8d20 (160 hp) |
Passenger Capacity: 1 |
Initiative Modifier: +8 |
Cargo Capacity: 1,700 lb. |
Pilot's Class Bonus: +7 |
Grapple Modifier: +8 |
Pilot's Dex Modifier: +6 |
Base Purchase DC: 48 |
Gunner's Attack Bonus: +8/+3 |
Restriction:
Military (+3) |
Attack: 2 fire-linked fusion beams +6/+1 ranged (15d8)
Attack of Opportunity: None
Standard PL 6 Design Specs:
Engines: Ion
engine, thrusters
Defense Systems:
Damage control system (1d10),
sensor jammer
Sensors: Class III
sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 2 fire-linked fusion beams (range incr. 3,000 ft.)
A launch is a shuttle designed simply to move small amounts of people from one point to another. Launches are rarely armed or armored. Evacuation pods and lunar landers fit into this category.
Type: Ultralight |
Size: Huge (-2 size) |
Subtype: Launch |
Tactical Speed: 3,500 ft. (7 sq.) |
Defense: 13 |
Length: 24 feet |
Flat-footed Defense: 11 |
Weight: 24,000 lb. |
Autopilot Defense: 9 |
Targeting System Bonus: +1 |
Hardness: 20 |
Crew: 1 (trained +4) |
Hit Dice: 4d20 (80 hp) |
Passenger Capacity: 4 |
Initiative Modifier: +2 |
Cargo Capacity: 2,400 lb. |
Pilot's Class Bonus: +3 |
Grapple Modifier: +8 |
Pilot's Dex Modifier: +2 |
Base Purchase DC: 40 |
Gunner's Attack Bonus: +2 |
Restriction: Licensed (+1) |
Attack: Laser +1 ranged (6d8)
Attack of Opportunity: None
Standard PL 6 Design Specs:
Engines: Ion
engine, thrusters
Defense Systems: Autopilot system
Sensors: Class II
sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Scouts are designed to cross great distances and locate enemies quickly without engaging in serious
combat.
Type: Ultralight |
Size: Colossal (-8 size) |
Subtype: Scout |
Tactical Speed: 3,500 ft. (7 sq.) |
Defense: 7 |
Length: 150 feet |
Flat-footed Defense: 5 |
Weight: 600 tons |
Autopilot Defense: 5 |
Targeting System Bonus: +3 |
Hardness: 30 |
Crew: 8 (trained +4) |
Hit Dice: 15d20 (300 hp) |
Passenger Capacity: 8 |
Initiative Modifier: +2 |
Cargo Capacity: 30 tons |
Pilot's Class Bonus: +3 |
Grapple Modifier: +16 |
Pilot's Dex Modifier: +2 |
Base Purchase DC: 52 |
Gunner's Attack Bonus: +2 |
Restriction:
Military (+3) |
Attack: 2 fire-linked heavy neutron guns -3 ranged (15d8) and 2 CHE
missiles -8 ranged (6d12/19-20)
Attack of Opportunity: None
Standard PL 6 Design Specs:
Engines: Ion
engine, thrusters
Defense Systems: Autopilot system,
damage control system (1d10), radiation shielding, self-destruct system,
sensor jammer
Sensors: Class II
sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Grappling Systems: Grapplers
The assault fighter is similar to the PL 6 fighter, but with superior
engines, armaments, and defenses at the cost of less
cargo capacity.
Type: Ultralight |
Size: Gargantuan (-4 size) |
Subtype: Assault fighter |
Tactical Speed: 4,000 ft. (8 sq.) |
Defense: 19 |
Length: 32 feet |
Flat-footed Defense: 13 |
Weight: 36,000 lb. |
Autopilot Defense: 6 |
Targeting System Bonus: +4 |
Hardness: 20 (ballistic) or |
Crew: 1 (ace +12) |
Hit Dice: 9d20 (180 hp) |
Passenger Capacity: 1 |
Initiative Modifier: +8 |
Cargo Capacity: 1,200 lb. |
Pilot's Class Bonus: +7 |
Grapple Modifier: +8 |
Pilot's Dex Modifier: +6 |
Base Purchase DC: 48 |
Gunner's Attack Bonus: +8/+3 |
Restriction: Military (+3) |
Attack: 2 fire-linked particle beams +8 ranged (18d8) and plasma
missile +3 ranged (18d8/19-20); or 2 fire-linked particle beams +8/+3 ranged (18d8)
Attack of Opportunity: None
Standard PL 7 Design Specs:
Engines: Induction
engine, thrusters
Defense Systems: Autopilot system, improved
damage control (2d10), stealth screen
Sensors: Class V
sensor array, improved targeting system
Communications: Mass transceiver, radio transceiver
Weapons: 2 fire-linked particle beams (range incr. 4,000 ft.), 1 plasma
missile launcher (8
missiles; range incr. 5,000 ft.)
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