STARSHIP CONDITION SUMMARY
A number of adverse conditions can affect the way a
starship or its crew operates, as defined here. If more than one condition affects a
starship, apply both if possible. If not possible, apply only the most severe condition.
Blinded: The
starship's
sensors are inoperable. All targets have the equivalent of total concealment (50% miss chance).
Dazed: The
starship, its crew, and its passengers can take no actions, but they take no penalty to
Defense. A
dazed condition usually lasts 1 round.
Destroyed: The ship is
destroyed and cannot be repaired. Crewmembers aboard the
destroyed ship take 20d6 points of
damage and are ejected into space.
Grappled: When
grappled, a
starship can't move. It can attack, attempt to break free from its opponent, or perform other actions. It can't apply the pilot's Dexterity bonus to its
Defense.
Stunned: All passengers and crewmembers lose their Dexterity bonus, drop what they are holding, and can take no attack or
move actions. In addition, they take a -2 penalty to
Defense. The
starship's autopilot system kicks in until the pilot regains her senses.
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