As with
armor, magic and psionic
weapons have enhancement bonuses. The enhancement bonus applies both to
attack rolls and
damage rolls when the weapon is used in
combat. All
magic weapons and psionic weapons are considered mastercraft items, but a weapon's mastercraft bonus does not stack with its enhancement bonus.
In addition to an enhancement bonus,
weapons may have special qualities. A weapon with a special quality must have a +1 or better enhancement bonus.
Fully 30% of magic or psionic
weapons shed
light in a 20-foot radius. These glowing
weapons cannot be concealed when drawn, nor can their
light be shut off.
Purchase DC: To calculate the
purchase DC for a
weapon with an enchantment bonus but no special qualities, use the following table.
Enhancement Bonus
|
Purchase DC Modifier
|
+1
|
+10
|
+2
|
+15
|
+3
|
+20
|
Weapons with special qualities have an additional
purchase DC modifier, as noted under each item entry.
Examples of
weapons with special qualities include the following.