, a character can help a friend attack or defend by distracting or interfering with an opponent. If the character is in position to attack an opponent with which a friend of the character is engaged in melee combat
, the character can attempt to aid the friend as an attack action
. The character makes an attack roll
10. If the character succeeds, he or she doesn't actually damage
the opponent-but the character's friend gains either a +2 circumstance bonus against that opponent or a +2 circumstance bonus to Defense
against that opponent (aiding character's choice) on the friend's next turn.
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