Gremlins have the following traits:
Disassemble Device (Ex):
When making a Disable Device check, a gremlin completely disassembles the device if the check result is 5 or more higher than the DC of the skill check
. Reassembling the device requires a successful Repair check against a DC equal to the gremlin's Disable Device check result.
Mystic Aid (Su):
When a gremlin aids another gremlin with a Disable Device check, the aid another
attempt succeeds automatically, granting a +2 bonus to the check. The gremlin providing the aid must be adjacent to the gremlin performing the check.
Low-Light Vision (Ex):
Gremlins can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
Gremlins may only use the Repair skill
Gremlins gain a +4 species bonus on Demolition and Disable Device skill checks
CR 1/6; Diminutive fey; HD 1/8d6-1; hp 1; Mas 9; Init +4; Spd 5 ft., fly
30 ft. (good); Defense
18, touch 18, flatfooted 14 (+4 size, +4 Dex); BAB +0; Grap -17; Atk -1 melee (1, claw or tiny wrench); Full Atk -1 melee (1, claw or tiny wrench) or +8 ranged; FS 1 ft. by 1 ft.; Reach 0 ft.; SQ disassemble device
, mystic aid
, spell-like abilities
, low-light vision
, jury-rigged repair
; AL none; SV Fort -1, Ref +4, Will +4; AP 0; Rep +0; Str 1, Dex 18, Con 9, Int 14, Wis 14, Cha 10.
: Computer Use +6, Craft (electronic) +6, Craft (mechanical) +6, Disable Device +12, Demolitions +10, Escape Artist +8, Hide +18, Listen +8, Move Silently +12, Repair +4, Spot +8, Tumble +8.