All dragons speak their own language, Draconic. They speak a number of additional languages equal to their Intelligence bonus.
Dragons have the following traits:
Breath Weapon (Su): Using a
breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a
breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice, with an area as noted in
Table: Dragon Breath Weapon Range. If the breath weapon deals
damage, creatures caught in the area can attempt Reflex saves to take half
damage; the DC depends on the dragon's age. Saves against nondamaging breath
weapons use the same DC, but aren't necessarily Reflex saves.
Breath weapons are either cones (which are as high and wide as they are long) or lines (5 feet high and 5 feet wide).
Each dragon has one
breath weapon, which is associated with the color of its scales and its
allegiance to good or evil.
Fear Aura (Ex): A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks or flies overhead. Creatures within a radius of 30 feet x the dragon's
age category are subject to the effect if they have fewer Hit Dice than the dragon.
A potentially affected creature that succeeds at a Will save (DC noted in
Table: Dragon Age Categories) remains immune to that dragon's
fear aura for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the
fear aura of other dragons.
Crush (Ex): A flying or jumping dragon of at least Huge size can land on opponents as an
attack action, using its whole body to
crush them.
Crush attacks are effective only against opponents three or more sizes smaller than the dragon (though it can attempt normal
overrun or
grapple attacks against larger opponents).
A
crush attack affects as many cratures as can fit under the dragon's body. Creatures in the affected area must succeed at a Reflex save (DC noted in
Table: Dragon Age Categories) or be pinned and automatically take the listed
damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal
grapple attack. Pinned opponents take
crush damage each round if they don't escape.
Grappling: A dragon can always use its
breath weapon while
grappling, as well as its
spells and spell-like or supernatural abilities, provided it succeeds at Concentration checks.
If grappled by a creature the same size or larger, a dragon can attack the
grappling creature with its bite and all four limbs (each doing claw
damage). If crushed by a larger dragon, a dragon can respond only with
grapple attacks, or with bite or
breath weapon attacks. If grappled by a creature smaller than itself, the dragon can respond with any of its physical attacks other than a
tail sweep.
Tail Sweep (Ex): A dragon of at least Gargantuan size can sweep with its tail as a standard action. The sweep affect a half circle with a diameter of 30 feet, centered on the dragon's rear. A Colossal dragon's
tail sweep has a 40-foot radius.
Creatures within the swept area are affected if they are four or more sizes smaller than the dragon. The sweep deals the
damage listed in
Table: Dragon Age Categories; a successful Reflex save halves the
damage.
Immunities (Ex): All dragons are immune to
sleep and paralysis effects. Dragons are also immune to certain energy types depending on their color:
Black, green, and copper dragons are immune to
acid.
Red, brass, and gold dragons are immune to fire and take 50% more
damage against cold-based attacks on a failed save.
White and silver dragons are immune to cold and take 50% more
damage against fire-based attacks on a failed save.
Blindsight (Ex): A dragon can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 30 feet x the dragon's
age category.
Keen Senses (Ex): A dragon has low-light vision and darkvision with a range of 100 feet x the dragon's
age category.
Table: Dragon Age Categories
|
Category
|
Age in Years
|
Size
|
Base Hit Dice
|
Breath Weapon
|
Fear Aura
|
Crush
|
Tail Sweep
|
SR
|
DR
|
1 Wyrmling |
0-5 |
Small |
7d12 |
2d8 (DC 14) |
- |
- |
- |
- |
- |
2 Very young |
6-15 |
Medium |
10d12 |
4d8 (DC 17) |
- |
- |
- |
- |
- |
3 Young |
16-25 |
Medium |
13d12 |
6d8 (DC 18) |
- |
- |
- |
- |
- |
4 Juvenile |
26-50 |
Large |
16d12 |
8d8 (DC 21) |
- |
- |
- |
- |
- |
5 Young adult |
51-100 |
Large |
19d12 |
10d8 (DC 23) |
150 ft. (DC 23) |
- |
- |
20 |
5/+1 |
6 Adult |
101-200 |
Huge |
22d12 |
12d8 (DC 26) |
180 ft. (DC 26) |
2d8+12 (DC 26) |
- |
22 |
5/+1 |
7 Mature adult |
201-400 |
Huge |
25d12 |
14d8 (DC 27) |
210 ft. (DC 27) |
2d8+13 (DC 27) |
- |
24 |
10/+1 |
8 Old |
401-600 |
Huge |
28d12 |
16d8 (DC 30) |
240 ft. (DC 30) |
2d8+15 (DC 30) |
- |
26 |
10/+1 |
9 Very old |
601-800 |
Huge |
31d12 |
18d8 (DC 31) |
270 ft. (DC 32) |
2d8+16 (DC 31) |
- |
27 |
15/+2 |
10 Ancient |
801-1,000 |
Gargantuan |
34d12 |
20d8 (DC 34) |
300 ft. (DC 35) |
4d6+18 (DC 34) |
2d6+18 (DC 34) |
29 |
15/+2 |
11 King/Queen |
1,001-1,200 |
Gargantuan |
37d12 |
22d8 (DC 36) |
330 ft. (DC 37) |
4d6+21 (DC 36) |
2d6+21 (DC 36) |
30 |
20/+3 |
12 Emperor/ Empress |
1,201+ |
Colossal |
40d12 |
24d8 (DC 39) |
360 ft. (DC 40) |
4d8+24 (DC 39) |
2d8+24 (DC 39) |
32 |
20/+3 |
Table: Dragon Breath Weapon Range
|
Dragon Size
|
Line (Length)
|
Cone (Length)
|
Tiny |
30 ft.
|
15 ft.
|
Small |
40 ft.
|
20 ft.
|
Medium |
60 ft.
|
30 ft.
|
Large |
80 ft.
|
40 ft.
|
Huge |
100 ft.
|
50 ft.
|
Gargantuan |
120 ft.
|
60 ft.
|
Colossal |
140 ft.
|
70 ft.
|
Table: Dragon Spells And Spell-Like Abilities
|
Age Category
|
Caster Level*
|
New Spell-like Ability (choose one)
|
Wyrmling
|
-
|
- |
Very young |
-
|
- |
Young |
1st
|
Daze or detect magical aura 1/day |
Juvenile |
2nd
|
Sleep or true strike 1/day |
Young adult |
3rd
|
Locate object or zone of truth 1/day |
Adult |
4th
|
Protection from arrows/bullets or resist energy 1/day |
Mature adult |
5th
|
Blur or invisibility 1/day |
Old |
6th
|
Tongues or water breathing 1/day |
Very old |
7th
|
Arcane eye or minor globe of invulnerability 1/day |
Ancient |
8th
|
Confusion or freedom of movement 1/day |
Dragon King/Queen
|
9th
|
Break enchantment or true seeing 1/day |
Dragon Emperor/Empress
|
10th
|
Cloudkill or telekinesis 1/day |
*Caster level applies to arcane spells and spell-like abilities. |
Wyrmling: CR 4; Small dragon; HD 7d12+7; hp 52; Mas 13; Init +0; Spd 40 ft.,
fly 100 ft. (average);
Defense 17, touch 11, flat-footed 17 (+1 size, +6 natural); BAB +7; Grap +4; Atk +9 melee (1d6+1, bite); Full Atk +9 melee (1d6+1, bite), +4 melee (1d4, 2 claws); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ
breath weapon,
immunities,
blindsight 30 ft., low-light vision, darkvision 100 ft.; AL none; SV Fort +6, Ref +5, Will +7; AP 0; Rep +0; Str 13, Dex 10, Con 13, Int 14, Wis 15, Cha 14.
Skills: Bluff +9, Diplomacy +9, Hide +4, Jump +8, Knowledge (arcane lore) +9, Listen +9, Read/Write Draconic, Read/Write Language (any two), Search +9, Sense Motive +9, Speak Draconic, Speak Language (any two), Spot +9.
Very Young Dragon: CR 5; Medium dragon; HD 10d12+20; hp 85; Mas 15; Init +0; Spd 40 ft.,
fly 150 ft. (poor);
Defense 19, touch 10, flat-footed 19 (+9 natural); BAB +10; Grap +12; Atk +12 melee (1d8+3, bite); Full Atk +12 melee (1d8+2, bite), +7 melee (1d6+1, 2 claws), +7 melee (1d4+1, 2 wings); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ
breath weapon,
immunities,
blindsight 60 ft., low-light vision, darkvision 200 ft.; AL none; SV Fort +9, Ref +7, Will +9; AP 0; Rep +0; Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14.
Skills: Bluff +10, Diplomacy +10, Jump +10, Knowledge (arcane lore) +10, Listen +12, Read/Write Draconic, Read/ Write Language (any two), Search +10, Sense Motive +10, Speak Draconic, Speak Language (any two), Spot +12.
Young Dragon: CR 7; Medium dragon; HD 13d12+26; hp 110; Mas 18; Init +0; Spd 40 ft.,
fly 150 ft. (poor);
Defense 22, touch 10, flat-footed 22 (+12 natural); BAB +13; Grap +16; Atk +16 melee (1d8+4, bite); Full Atk +16 melee (1d8+3, bite), +11 melee (1d6+1, 2 claws), +11 melee (1d4+1, 2 wings); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ
breath weapon,
spells,
spell-like ability,
immunities,
blindsight 90 ft., low-light vision, darkvision 300 ft.; AL none; SV Fort +10, Ref +8, Will +11; AP 0; Rep +0; Str 17, Dex 10, Con 15, Int 16, Wis 17, Cha 16.
Skills: Concentration +3, Bluff +12, Diplomacy +12, Jump +12, Knowledge (arcane lore) +12, Listen +14, Read/Write Draconic, Read/Write Language (any three), Search +12, Sense Motive +12, Speak Draconic, Speak Language (any three), Spot +14.
Spells Prepared (3/2): 0-
mage hand, read magic, resistance; 1st-
ray of fatigue, sleep (DC 14).
Spell-like Ability: 1/day-
daze (DC 13) or
detect magical aura.
Juvenile Dragon: CR 10; Large dragon; HD 16d12+48; hp 152; Mas 20; Init +0; Spd 40 ft.,
fly 150 ft. (poor);
Defense 24, touch 9, flat-footed 24 (-1 size, +15 natural); BAB +16; Grap +24; Atk +19 melee (2d6+6, bite); Full Atk +19 melee (2d6+4, bite), +14 melee (1d8+2, 2 claws), +14 melee (1d6+2, 2 wings), +14 melee (1d8+6, tail slap); FS 10 ft. by 10 ft.; Reach 10 ft.; SQ
breath weapon,
spells,
spell-like abilities,
immunities,
blindsight 120 ft., low-light vision, darkvision 400 ft.; AL none; SV Fort +13, Ref +10, Will +14; AP 0; Rep +0; Str 19, Dex 10, Con 17, Int 18, Wis 19, Cha 18.
Skills: Concentration +5, Bluff +14, Diplomacy +14, Hide -4, Jump +14, Knowledge (arcane lore) +14, Knowledge (history) +5, Listen +16, Read/Write Draconic, Read/Write Language (any four), Search +14, Sense Motive +14, Speak Draconic, Speak Language (any four), Spot +16.
Spells Prepared (4/3): 0-
mage hand, message, read magic, resistance; 1st-
mage armor, ray of fatigue, shield.
Spell-like Abilities: 1/day-
daze (DC 14) or
detect magical aura,
sleep (DC 15) or
true strike.
Young Adult Dragon: CR 13; Large dragon; HD 19d12+76; hp 199; Mas 22; Init +0; Spd 40 ft.,
fly 150 ft. (poor);
Defense 27, touch 9, flat-footed 27 (-1 size, +18 natural); BAB +19; Grap +29; Atk +24 melee (2d6+9, bite); Full Atk +24 melee (2d6+6, bite), +19 melee (1d8+3, 2 claws), +19 melee (1d6+3, 2 wings), +19 melee (1d8+9, tail slap); FS 10 ft. by 10 ft.; Reach 10 ft.; SQ
breath weapon,
fear aura 150 ft.,
spells,
spell-like abilities,
immunities, SR 20,
damage reduction 5/+1,
blindsight 150 ft., low-light vision, darkvision 500 ft.; AL none; SV Fort +15, Ref +11, Will +15; AP 0; Rep +0; Str 23, Dex 10, Con 19, Int 18, Wis 19, Cha 18.
Skills: Concentration +7, Bluff +15, Diplomacy +15, Hide -4, Jump +17, Knowledge (arcane lore) +15, Knowledge (history) +6, Listen +17, Read/Write Draconic, Read/Write Language (any four), Search +15, Sense Motive +15, Speak Draconic, Speak Language (any four), Spot +17.
Spells Prepared (4/3/2): 0-
mage hand, message, read magic, resistance; 1st-
mage armor, ray of fatigue, shield; 2nd-
enhance ability, web (DC 16).
Spell-like Abilities: 1/day-
daze (DC 14) or
detect magical aura,
sleep (DC 15) or
true strike,
locate object or
zone of truth (DC 16).
Adult Dragon: CR 15; Huge dragon; HD 22d12+110; hp 253; Mas 24; Init +0; Spd 40 ft.,
fly 150 ft. (poor);
Defense 29, touch 8, flat-footed 29 (-2 size, +21 natural); BAB +22; Grap +38; Atk +28 melee (2d8+12, bite); Full Atk +28 melee (2d8+8, bite), +23 melee (2d6+4, 2 claws), +23 melee (1d8+4, 2 wings), +23 melee (2d6+12, tail slap); FS 15 ft. by 15 ft.; Reach 10 ft.; SQ
breath weapon,
fear aura 180 ft.,
crush 2d8+12,
spells,
spell-like abilities,
immunities, SR 22,
damage reduction 5/+1,
blindsight 180 ft., low-light vision, darkvision 600 ft.; AL none; SV Fort +18, Ref +13, Will +18; AP 0; Rep +0; Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20.
Skills: Concentration +9, Bluff +17, Diplomacy +17, Hide -8, Jump +20, Knowledge (arcane lore) +17, Knowledge (current events) +6, Knowledge (history) +8, Listen +19, Read/Write Draconic, Read/Write Language (any five), Search +17, Sense Motive +17, Speak Draconic, Speak Language (any five), Spot +19.
Spells Prepared (4/5/3): 0-
mage hand, message, read magic, resistance; 1st-
mage armor, magic missile, ray of fatigue, shield, true strike; 2nd-
enhance ability, spider climb, web (DC 17).
Spell-like Abilities: 1/day-
daze (DC 15) or
detect magical aura,
sleep (DC 16) or
true strike,
locate object or
zone of truth (DC 17),
protection from arrows/bullets or
resist energy.
Mature Adult Dragon: CR 18; Huge dragon; HD 25d12+125; hp 287; Mas 24; Init +0; Spd 40 ft.,
fly 150 ft. (poor);
Defense 32, touch 8, flat-footed 32 (-2 size, +24 natural); BAB +25; Grap +42; Atk +32 melee (2d8+13, bite); Full Atk +32 melee (2d8+9, bite), +27 melee (2d6+4, 2 claws), +27 melee (1d8+4, 2 wings), +27 melee (2d6+13, tail slap); FS 15 ft. by 15 ft.; Reach 10 ft.; SQ
breath weapon,
fear aura 210 ft.,
crush 2d8+13,
spells,
spell-like abilities,
immunities, SR 24,
damage reduction 10/+1,
blindsight 210 ft., low-light vision, darkvision 700 ft.; AL none; SV Fort +19, Ref +14, Will +19; AP 0; Rep +0; Str 29, Dex 10, Con 21, Int 20, Wis 21, Cha 20.
Skills: Concentration +10, Bluff +18, Diplomacy +18, Hide -8, Jump +22, Knowledge (arcane lore) +18, Knowledge (current events) +7, Knowledge (history) +9, Listen +20, Read/Write Draconic, Read/Write Language (any five), Search +18, Sense Motive +18, Speak Draconic, Speak Language (any five), Spot +20.
Spells Prepared (4/5/3/2): 0-
mage hand, message, read magic, resistance; 1st-
mage armor, magic missile, ray of fatigue, shield, true strike; 2nd-
enhance ability, spider climb, web (DC 17); 3rd-
dispel magic, haste.
Spell-like Abilities: 1/day-
daze (DC 15) or
detect magical aura,
sleep (DC 16) or
true strike,
locate object or
zone of truth (DC 17),
protection from arrows/bullets or
resist energy,
blur or
invisibility.
Old Dragon: CR 20; Huge dragon; HD 28d12+168; hp 350; Mas 26; Init +0; Spd 40 ft.,
fly 150 ft. (poor);
Defense 35, touch 8, flat-footed 35 (-2 size, +27 natural); BAB +28; Grap +46; Atk +36 melee (2d8+15, bite); Full Atk +36 melee (2d8+10, bite), +31 melee (2d6+5, 2 claws), +31 melee (1d8+5, 2 wings), +31 melee (2d6+15, tail slap); FS 15 ft. by 15 ft.; Reach 10 ft.; SQ
breath weapon,
fear aura 240 ft.,
crush 2d8+15,
spells,
spell-like abilities,
immunities, SR 26,
damage reduction 10/+1,
blindsight 240 ft., low-light vision, darkvision 800 ft.; AL none; SV Fort +22, Ref +16, Will +22; AP 0; Rep +0; Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha 22.
Skills: Concentration +13, Bluff +20, Diplomacy +20, Hide -8, Jump +24, Knowledge (arcane lore) +20, Knowledge (current events) +9, Knowledge (history) +11, Listen +22, Read/Write Draconic, Read/Write Language (any six), Search +20, Sense Motive +20, Speak Draconic, Speak Language (any six), Spot +22.
Spells Prepared (4/5/5/3): 0-
mage hand, message, read magic, resistance; 1st-
mage armor, magic missile, ray of fatigue, shield, true strike; 2nd-
arcane lock, enhance ability, resist energy, spider climb, web (DC 18); 3rd-
dispel magic, displacement, haste.
Spell-like Abilities: 1/day-
daze (DC 16) or
detect magical aura,
sleep (DC 17) or
true strike,
locate object or
zone of truth (DC 18),
protection from arrows/bullets or
resist energy,
blur or
invisibility,
tongues or
water breathing.
Very Old Dragon: CR 21; Huge dragon; HD 31d12+186; hp 387; Mas 26; Init +0; Spd 40 ft.,
fly 150 ft. (poor);
Defense 38, touch 8, flat-footed 38 (-2 size, +30 natural); BAB +31; Grap +50; Atk +40 melee (2d8+16, bite); Full Atk +40 melee (2d8+11, bite), +38 melee (2d6+5, 2 claws), +38 melee (1d8+5, 2 wings), +38 melee (2d6+16, tail slap); FS 15 ft. by 15 ft.; Reach 10 ft.; SQ
breath weapon,
fear aura 270 ft.,
crush 2d8+16,
spells,
spell-like abilities,
immunities, SR 27,
damage reduction 15/+2,
blindsight 270 ft., low-light vision, darkvision 900 ft.; AL none; SV Fort +23, Ref +17, Will +24; AP 0; Rep +0; Str 33, Dex 10, Con 23, Int 24, Wis 25, Cha 24.
Skills: Concentration +15, Bluff +22, Diplomacy +22, Hide -8, Jump +26, Knowledge (arcane lore) +22, Knowledge (current events) +12, Knowledge (history) +13, Listen +24, Read/Write Draconic, Read/Write Language (any seven), Search +22, Sense Motive +22, Speak Draconic, Speak Language (any seven), Spot +24.
Spells Prepared (4/6/5/3/2): 0-
mage hand, message, read magic, resistance; 1st-
mage armor, magic missile, ray of fatigue (2),
shield, true strike; 2nd-
arcane lock, enhance ability, resist energy, spider climb, web (DC 19); 3rd-
dispel magic, displacement, haste; 4th-
stoneskin, wall of ice (DC 21).
Spell-like Abilities: 1/day-
daze (DC 17) or
detect magical aura,
sleep (DC 18) or
true strike,
locate object or
zone of truth (DC 19),
protection from arrows/bullets or
resist energy,
blur or
invisibility,
tongues or
water breathing,
arcane eye or
minor globe of invulnerability.
Ancient Dragon: CR 23; Gargantuan dragon; HD 34d12+238; hp 459; Mas 28; Init +0; Spd 40 ft.,
fly 200 ft. (clumsy);
Defense 39, touch 6, flat-footed 39 (-4 size, +33 natural); BAB +34; Grap +58; Atk +42 melee (4d6+18, bite); Full Atk +42 melee (4d6+12, bite), +40 melee (2d8+6, 2 claws), +40 melee (2d6+6, 2 wings), +40 melee (2d8+18, tail slap); FS 20 ft. by 20 ft.; Reach 15 ft.; SQ
breath weapon,
fear aura 300 ft.,
crush 4d6+18,
tail sweep 2d6+18,
spells,
spell-like abilities,
immunities, SR 29,
damage reduction 15/+2,
blindsight 300 ft., lowlight vision, darkvision 1,000 ft.; AL none; SV Fort +26, Ref +19, Will +27; AP 0; Rep +0; Str 35, Dex 10, Con 25, Int 26, Wis 27, Cha 26.
Skills: Concentration +18, Bluff +24, Diplomacy +24, Hide -12, Jump +28, Knowledge (arcane lore) +24, Knowledge (current events) +15, Knowledge (history) +16, Listen +26, Read/Write Draconic, Read/Write Language (any eight), Search +24, Sense Motive +24, Speak Draconic, Speak Language (any eight), Spot +26.
Spells Prepared (4/6/5/4/3): 0-
mage hand, message, read magic, resistance; 1st-
mage armor, magic missile, ray of fatigue (2),
shield, true strike; 2nd-
arcane lock, enhance ability, resist energy, spider climb, web (DC 20); 3rd-
dispel magic, displacement, haste, slow (DC 21); 4th-
ice storm, stoneskin, wall of fire (DC 22).
Spell-like Abilities: 1/day-
daze (DC 18) or
detect magical aura,
sleep (DC 19) or
true strike,
locate object or
zone of truth (DC 20),
protection from arrows/bullets or
resist energy,
blur or
invisibility,
tongues or
water breathing,
arcane eye or
minor globe of invulnerability,
confusion (DC 22) or
freedom of movement.
Dragon King/Queen: CR 24; Gargantuan dragon; HD 37d12+333; hp 573; Mas 32; Init +0; Spd 40 ft.,
fly 200 ft. (clumsy);
Defense 42, touch 6, flat-footed 42 (-4 size, +36 natural); BAB +37; Grap +63; Atk +47 melee (4d6+21, bite); Full Atk +47 melee (4d6+14, bite), +45 melee (2d8+7, 2 claws), +45 melee (2d6+7, 2 wings), +45 melee (2d8+21, tail slap); FS 20 ft. by 20 ft.; Reach 15 ft.; SQ
breath weapon,
fear aura 330 ft.,
crush 4d6+21,
tail sweep 2d6+21,
spells,
spell-like abilities,
immunities, SR 30,
damage reduction 20/+3,
blindsight 330 ft., low-light vision, darkvision 1,100 ft.; AL none; SV Fort +29, Ref +20, Will +29; AP 0; Rep +3; Str 39, Dex 10, Con 29, Int 28, Wis 29, Cha 28.
Skills: Concentration +22, Bluff +26, Diplomacy +26, Hide -12, Jump +31, Knowledge (arcane lore) +26, Knowledge (current events) +18, Knowledge (history) +20, Listen +28, Read/Write Draconic, Read/Write Language (any nine), Search +26, Sense Motive +26, Speak Draconic, Speak Language (any nine), Spot +28.
Spells Prepared (4/6/6/4/3/2): 0-
mage hand, message, read magic, resistance; 1st-
mage armor, magic missile, ray of fatigue (2),
shield, true strike; 2nd-
arcane lock, enhance ability (2),
resist energy, spider climb, web (DC 21); 3rd-
dispel magic, displacement, haste, slow (DC 22); 4th-
ice storm, stoneskin, wall of fire (DC 23); 5th-
hold monster (DC 24),
wall of force.
Spell-like Abilities: 1/day-
daze (DC 19) or
detect magical aura,
sleep (DC 20) or
true strike,
locate object or
zone of truth (DC 21),
protection from arrows/bullets or
resist energy,
blur or
invisibility,
tongues or
water breathing,
arcane eye or
minor globe of invulnerability,
confusion (DC 23) or
freedom of movement,
break enchantment or
true seeing.
Dragon Emperor/Empress: CR 26; Colossal dragon; HD 40d12+400; hp 660; Mas 34; Init +0; Spd 40 ft.,
fly 200 ft. (clumsy);
Defense 41, touch 2, flat-footed 41 (-8 size, +39 natural); BAB +40; Grap +72; Atk +52 melee (4d8+24, bite); Full Atk +52 melee (4d8+16, bite), +50 melee (4d6+8, 2 claws), +50 melee (2d8+8, 2 wings), +50 melee (4d6+24, tail slap); FS 30 ft. by 30 ft.; Reach 15 ft.; SQ
breath weapon,
fear aura 360 ft.,
crush 4d8+24,
tail sweep 2d8+24,
spells,
spell-like abilities,
immunities, SR 32,
damage reduction 20/+3,
blindsight 360 ft., low-light vision, darkvision 1,200 ft.; AL none; SV Fort +32, Ref +22, Will +32; AP 0; Rep +3; Str 43, Dex 10, Con 31, Int 30, Wis 31, Cha 30.
Skills: Concentration +25, Bluff +28, Diplomacy +28, Hide -16, Jump +34, Knowledge (arcane lore) +28, Knowledge (current events) +23, Knowledge (history) +23, Listen +30, Read/Write Draconic, Read/Write Language (any ten), Search +28, Sense Motive +28, Speak Draconic, Speak Language (any ten), Spot +30.
Spells Prepared (4/6/6/4/4/3): 0-
mage hand, message, read magic, resistance; 1st-
mage armor, magic missile, ray of fatigue (2),
shield, true strike; 2nd-
arcane lock, enhance ability (2),
resist energy, spider climb, web (DC 22); 3rd-
dispel magic, displacement, haste, slow (DC 23); 4th-
dimension door, ice storm,
stoneskin, wall of fire (DC 24); 5th-
cone of cold (DC 25)
, hold monster (DC 25),
wall of force.
Spell-like Abilities: 1/day-
daze (DC 20) or
detect magical aura,
sleep (DC 21) or
true strike,
locate object or
zone of truth (DC 22),
protection from arrows/bullets or
resist energy,
blur or
invisibility,
tongues or
water breathing,
arcane eye or
minor globe of invulnerability,
confusion (DC 24) or
freedom of movement,
break enchantment or
true seeing,
cloudkill (DC 25) or
telekinesis (DC 25).
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